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1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GL_GLEXT_PROTOTYPES | 5 #ifndef GL_GLEXT_PROTOTYPES |
6 #define GL_GLEXT_PROTOTYPES | 6 #define GL_GLEXT_PROTOTYPES |
7 #endif | 7 #endif |
8 | 8 |
9 #include <GLES2/gl2.h> | 9 #include <GLES2/gl2.h> |
10 #include <GLES2/gl2ext.h> | 10 #include <GLES2/gl2ext.h> |
11 #include <GLES2/gl2extchromium.h> | 11 #include <GLES2/gl2extchromium.h> |
| 12 #include <stdint.h> |
12 | 13 |
13 #include "gpu/command_buffer/tests/gl_manager.h" | 14 #include "gpu/command_buffer/tests/gl_manager.h" |
14 #include "gpu/command_buffer/tests/gl_test_utils.h" | 15 #include "gpu/command_buffer/tests/gl_test_utils.h" |
15 #include "testing/gmock/include/gmock/gmock.h" | 16 #include "testing/gmock/include/gmock/gmock.h" |
16 #include "testing/gtest/include/gtest/gtest.h" | 17 #include "testing/gtest/include/gtest/gtest.h" |
17 | 18 |
18 #define SHADER(src) #src | 19 #define SHADER(src) #src |
19 | 20 |
20 namespace gpu { | 21 namespace gpu { |
21 | 22 |
22 namespace { | 23 namespace { |
23 | 24 |
24 enum CopyType { TexImage, TexSubImage }; | 25 enum CopyType { TexImage, TexSubImage }; |
25 const CopyType kCopyTypes[] = { | 26 const CopyType kCopyTypes[] = { |
26 TexImage, | 27 TexImage, |
27 TexSubImage, | 28 TexSubImage, |
28 }; | 29 }; |
29 | 30 |
30 const uint8 kCompressedImageColor[4] = { 255u, 0u, 0u, 255u }; | 31 const uint8_t kCompressedImageColor[4] = {255u, 0u, 0u, 255u}; |
31 | 32 |
32 // Single compressed ATC block of source pixels all set to: | 33 // Single compressed ATC block of source pixels all set to: |
33 // kCompressedImageColor. | 34 // kCompressedImageColor. |
34 const uint8 kCompressedImageATC[8] = { | 35 const uint8_t kCompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8, |
35 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 }; | 36 0x55, 0x55, 0x55, 0x55}; |
36 | 37 |
37 // Single compressed ATCIA block of source pixels all set to: | 38 // Single compressed ATCIA block of source pixels all set to: |
38 // kCompressedImageColor. | 39 // kCompressedImageColor. |
39 const uint8 kCompressedImageATCIA[16] = { | 40 const uint8_t kCompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, |
40 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | 41 0x0, 0x0, 0x0, 0x7c, 0x0, 0xf8, |
41 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55 }; | 42 0x55, 0x55, 0x55, 0x55}; |
42 | 43 |
43 // Single compressed DXT1 block of source pixels all set to: | 44 // Single compressed DXT1 block of source pixels all set to: |
44 // kCompressedImageColor. | 45 // kCompressedImageColor. |
45 const uint8 kCompressedImageDXT1[8] = { | 46 const uint8_t kCompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8, |
46 0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa }; | 47 0xaa, 0xaa, 0xaa, 0xaa}; |
47 | 48 |
48 // Four compressed DXT1 blocks solidly colored in red, green, blue and black: | 49 // Four compressed DXT1 blocks solidly colored in red, green, blue and black: |
49 // [R][G] | 50 // [R][G] |
50 // [B][b] | 51 // [B][b] |
51 const uint8 kCompressedImageDXT1RGB[32] = { | 52 const uint8_t kCompressedImageDXT1RGB[32] = { |
52 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa, | 53 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa, 0xe0, 0x7, 0xe0, |
53 0xe0, 0x7, 0xe0, 0x7, 0xaa, 0xaa, 0xaa, 0xaa, | 54 0x7, 0xaa, 0xaa, 0xaa, 0xaa, 0x1f, 0x0, 0x1f, 0x0, 0xaa, 0xaa, |
54 0x1f, 0x0, 0x1f, 0x0, 0xaa, 0xaa, 0xaa, 0xaa, | 55 0xaa, 0xaa, 0x0, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xaa}; |
55 0x0, 0x0, 0x0, 0x0, 0xaa, 0xaa, 0xaa, 0xaa }; | |
56 | 56 |
57 // Single compressed DXT5 block of source pixels all set to: | 57 // Single compressed DXT5 block of source pixels all set to: |
58 // kCompressedImageColor. | 58 // kCompressedImageColor. |
59 const uint8 kCompressedImageDXT5[16] = { | 59 const uint8_t kCompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, |
60 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | 60 0x0, 0x0, 0x0, 0xf8, 0x0, 0xf8, |
61 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa }; | 61 0xaa, 0xaa, 0xaa, 0xaa}; |
62 | 62 |
63 // Single compressed DXT1 block of source pixels all set to: | 63 // Single compressed DXT1 block of source pixels all set to: |
64 // kCompressedImageColor. | 64 // kCompressedImageColor. |
65 const uint8 kCompressedImageETC1[8] = { | 65 const uint8_t kCompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2, |
66 0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0 }; | 66 0xff, 0xff, 0x0, 0x0}; |
67 | 67 |
68 // Single block of zeroes, used for texture pre-allocation. | 68 // Single block of zeroes, used for texture pre-allocation. |
69 const uint8 kInvalidCompressedImage[8] = { | 69 const uint8_t kInvalidCompressedImage[8] = {0x0, 0x0, 0x0, 0x0, |
70 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }; | 70 0x0, 0x0, 0x0, 0x0}; |
71 | 71 |
72 // Four blocks of zeroes, used for texture pre-allocation. | 72 // Four blocks of zeroes, used for texture pre-allocation. |
73 const uint8 kInvalidCompressedImageLarge[32] = { | 73 const uint8_t kInvalidCompressedImageLarge[32] = { |
74 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | 74 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |
75 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | 75 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, |
76 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, | 76 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}; |
77 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }; | |
78 | 77 |
79 void glEnableDisable(GLint param, GLboolean value) { | 78 void glEnableDisable(GLint param, GLboolean value) { |
80 if (value) | 79 if (value) |
81 glEnable(param); | 80 glEnable(param); |
82 else | 81 else |
83 glDisable(param); | 82 glDisable(param); |
84 } | 83 } |
85 | 84 |
86 } // unnamed namespace | 85 } // unnamed namespace |
87 | 86 |
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192 | 191 |
193 GLTestHelper::CheckPixels(0, 0, 4, 4, 0, kCompressedImageColor); | 192 GLTestHelper::CheckPixels(0, 0, 4, 4, 0, kCompressedImageColor); |
194 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 193 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
195 } | 194 } |
196 | 195 |
197 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormat) { | 196 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormat) { |
198 CopyType copy_type = GetParam(); | 197 CopyType copy_type = GetParam(); |
199 | 198 |
200 struct Image { | 199 struct Image { |
201 const GLint format; | 200 const GLint format; |
202 const uint8* data; | 201 const uint8_t* data; |
203 const GLsizei data_size; | 202 const GLsizei data_size; |
204 | 203 |
205 Image(const GLint format, const uint8* data, const GLsizei data_size) : | 204 Image(const GLint format, const uint8_t* data, const GLsizei data_size) |
206 format(format), data(data), data_size(data_size) {} | 205 : format(format), data(data), data_size(data_size) {} |
207 }; | 206 }; |
208 std::vector<scoped_ptr<Image>> supported_formats; | 207 std::vector<scoped_ptr<Image>> supported_formats; |
209 | 208 |
210 if ((GLTestHelper::HasExtension("GL_AMD_compressed_ATC_texture") || | 209 if ((GLTestHelper::HasExtension("GL_AMD_compressed_ATC_texture") || |
211 GLTestHelper::HasExtension("GL_ATI_texture_compression_atitc")) && | 210 GLTestHelper::HasExtension("GL_ATI_texture_compression_atitc")) && |
212 copy_type != TexSubImage) { | 211 copy_type != TexSubImage) { |
213 supported_formats.push_back(make_scoped_ptr(new Image( | 212 supported_formats.push_back(make_scoped_ptr(new Image( |
214 GL_ATC_RGB_AMD, | 213 GL_ATC_RGB_AMD, |
215 kCompressedImageATC, | 214 kCompressedImageATC, |
216 sizeof(kCompressedImageATC)))); | 215 sizeof(kCompressedImageATC)))); |
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272 | 271 |
273 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormatNotSupported) { | 272 TEST_P(GLCompressedCopyTextureCHROMIUMTest, InternalFormatNotSupported) { |
274 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) { | 273 if (!GLTestHelper::HasExtension("GL_EXT_texture_compression_dxt1")) { |
275 LOG(INFO) << | 274 LOG(INFO) << |
276 "GL_EXT_texture_compression_dxt1 not supported. Skipping test..."; | 275 "GL_EXT_texture_compression_dxt1 not supported. Skipping test..."; |
277 return; | 276 return; |
278 } | 277 } |
279 | 278 |
280 CopyType copy_type = GetParam(); | 279 CopyType copy_type = GetParam(); |
281 | 280 |
282 const uint8 kUncompressedPixels[1 * 4] = { 255u, 0u, 0u, 255u }; | 281 const uint8_t kUncompressedPixels[1 * 4] = {255u, 0u, 0u, 255u}; |
283 | 282 |
284 glBindTexture(GL_TEXTURE_2D, textures_[0]); | 283 glBindTexture(GL_TEXTURE_2D, textures_[0]); |
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
289 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | 288 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
290 kUncompressedPixels); | 289 kUncompressedPixels); |
291 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 290 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
292 | 291 |
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628 | 627 |
629 // Load geometry. | 628 // Load geometry. |
630 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); | 629 GLuint vbo = GLTestHelper::SetupUnitQuad(position_loc); |
631 ASSERT_NE(vbo, 0u); | 630 ASSERT_NE(vbo, 0u); |
632 | 631 |
633 // Load texture. | 632 // Load texture. |
634 glActiveTexture(GL_TEXTURE0); | 633 glActiveTexture(GL_TEXTURE0); |
635 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 634 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
636 glUniform1i(texture_loc, 0); | 635 glUniform1i(texture_loc, 0); |
637 | 636 |
638 const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u}; | 637 const uint8_t kBlack[1 * 4] = {0u, 0u, 0u, 255u}; |
639 const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u}; | 638 const uint8_t kRed[1 * 4] = {255u, 0u, 0u, 255u}; |
640 const uint8 kGreen[1 * 4] = {0u, 255u, 0u, 255u}; | 639 const uint8_t kGreen[1 * 4] = {0u, 255u, 0u, 255u}; |
641 const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u}; | 640 const uint8_t kBlue[1 * 4] = {0u, 0u, 255u, 255u}; |
642 | 641 |
643 // Copy each block one by one in a clockwise fashion. Note that we reset the | 642 // Copy each block one by one in a clockwise fashion. Note that we reset the |
644 // destination texture after each copy operation. That's because on some | 643 // destination texture after each copy operation. That's because on some |
645 // platforms we might fallback into replacing the compressed destination | 644 // platforms we might fallback into replacing the compressed destination |
646 // texture with an uncompressed one. | 645 // texture with an uncompressed one. |
647 | 646 |
648 // Move blue block up. | 647 // Move blue block up. |
649 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], | 648 glCompressedCopySubTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], |
650 textures_[1], 0, 0, 0, 4, 4, 4); | 649 textures_[1], 0, 0, 0, 4, 4, 4); |
651 EXPECT_TRUE(glGetError() == GL_NO_ERROR); | 650 EXPECT_TRUE(glGetError() == GL_NO_ERROR); |
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750 | 749 |
751 // Load texture. | 750 // Load texture. |
752 glActiveTexture(GL_TEXTURE0); | 751 glActiveTexture(GL_TEXTURE0); |
753 glBindTexture(GL_TEXTURE_2D, textures_[1]); | 752 glBindTexture(GL_TEXTURE_2D, textures_[1]); |
754 glUniform1i(texture_loc, 0); | 753 glUniform1i(texture_loc, 0); |
755 | 754 |
756 // Draw. | 755 // Draw. |
757 glDrawArrays(GL_TRIANGLES, 0, 6); | 756 glDrawArrays(GL_TRIANGLES, 0, 6); |
758 glFlush(); | 757 glFlush(); |
759 | 758 |
760 const uint8 kBlack[1 * 4] = {0u, 0u, 0u, 255u}; | 759 const uint8_t kBlack[1 * 4] = {0u, 0u, 0u, 255u}; |
761 const uint8 kRed[1 * 4] = {255u, 0u, 0u, 255u}; | 760 const uint8_t kRed[1 * 4] = {255u, 0u, 0u, 255u}; |
762 const uint8 kBlue[1 * 4] = {0u, 0u, 255u, 255u}; | 761 const uint8_t kBlue[1 * 4] = {0u, 0u, 255u, 255u}; |
763 | 762 |
764 // Note that while destination texture is 8 x 8 pixels the viewport is only | 763 // Note that while destination texture is 8 x 8 pixels the viewport is only |
765 // 4 x 4. | 764 // 4 x 4. |
766 GLTestHelper::CheckPixels(0, 0, 4, 2, 0, kRed); | 765 GLTestHelper::CheckPixels(0, 0, 4, 2, 0, kRed); |
767 GLTestHelper::CheckPixels(0, 2, 2, 2, 0, kBlue); | 766 GLTestHelper::CheckPixels(0, 2, 2, 2, 0, kBlue); |
768 GLTestHelper::CheckPixels(2, 2, 2, 2, 0, kBlack); | 767 GLTestHelper::CheckPixels(2, 2, 2, 2, 0, kBlack); |
769 EXPECT_TRUE(GL_NO_ERROR == glGetError()); | 768 EXPECT_TRUE(GL_NO_ERROR == glGetError()); |
770 } | 769 } |
771 | 770 |
772 } // namespace gpu | 771 } // namespace gpu |
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