| Index: cc/test/geometry_test_utils.h
|
| diff --git a/cc/test/geometry_test_utils.h b/cc/test/geometry_test_utils.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3f3197cbc17e09eb9e750fac1c44eece1fef3946
|
| --- /dev/null
|
| +++ b/cc/test/geometry_test_utils.h
|
| @@ -0,0 +1,84 @@
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_TEST_GEOMETRY_TEST_UTILS_H_
|
| +#define CC_TEST_GEOMETRY_TEST_UTILS_H_
|
| +
|
| +namespace gfx {
|
| +class Transform;
|
| +}
|
| +
|
| +namespace cc {
|
| +
|
| +// These are macros instead of functions so that we get useful line numbers
|
| +// where a test failed.
|
| +#define EXPECT_FLOAT_RECT_EQ(expected, actual) \
|
| +do { \
|
| + EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
|
| + EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
|
| + EXPECT_FLOAT_EQ((expected).width(), (actual).width()); \
|
| + EXPECT_FLOAT_EQ((expected).height(), (actual).height()); \
|
| +} while (false)
|
| +
|
| +#define EXPECT_RECT_NEAR(expected, actual, abs_error) \
|
| +do { \
|
| + EXPECT_NEAR((expected).x(), (actual).x(), (abs_error)); \
|
| + EXPECT_NEAR((expected).y(), (actual).y(), (abs_error)); \
|
| + EXPECT_NEAR((expected).width(), (actual).width(), (abs_error)); \
|
| + EXPECT_NEAR((expected).height(), (actual).height(), (abs_error)); \
|
| +} while (false)
|
| +
|
| +#define EXPECT_POINT3F_EQ(expected, actual) \
|
| +do { \
|
| + EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
|
| + EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
|
| + EXPECT_FLOAT_EQ((expected).z(), (actual).z()); \
|
| +} while (false)
|
| +
|
| +#define EXPECT_VECTOR_EQ(expected, actual) \
|
| +do { \
|
| + EXPECT_EQ((expected).x(), (actual).x()); \
|
| + EXPECT_EQ((expected).y(), (actual).y()); \
|
| +} while (false)
|
| +
|
| +#define EXPECT_VECTOR2DF_EQ(expected, actual) \
|
| +do { \
|
| + EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \
|
| + EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \
|
| +} while (false)
|
| +
|
| +#define EXPECT_VECTOR2DF_NEAR(expected, actual, abs_error) \
|
| + do { \
|
| + EXPECT_NEAR((expected).x(), (actual).x(), (abs_error)); \
|
| + EXPECT_NEAR((expected).y(), (actual).y(), (abs_error)); \
|
| + } while (false)
|
| +
|
| +#define EXPECT_FLOAT_ARRAY_EQ(expected, actual, count) \
|
| +do { \
|
| + for (int i = 0; i < count; i++) { \
|
| + EXPECT_FLOAT_EQ((expected)[i], (actual)[i]); \
|
| + } \
|
| +} while (false)
|
| +
|
| +// This is a function rather than a macro because when this is included as a
|
| +// macro in bulk, it causes a significant slow-down in compilation time. This
|
| +// problem exists with both gcc and clang, and bugs have been filed at
|
| +// http://llvm.org/bugs/show_bug.cgi?id=13651
|
| +// and http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54337
|
| +void ExpectTransformationMatrixEq(const gfx::Transform& expected,
|
| + const gfx::Transform& actual);
|
| +
|
| +#define EXPECT_TRANSFORMATION_MATRIX_EQ(expected, actual) \
|
| + do { \
|
| + SCOPED_TRACE(""); \
|
| + ExpectTransformationMatrixEq(expected, actual); \
|
| + } while (false)
|
| +
|
| +// Should be used in test code only, for convenience. Production code should use
|
| +// the gfx::Transform::GetInverse() API.
|
| +gfx::Transform Inverse(const gfx::Transform& transform);
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_TEST_GEOMETRY_TEST_UTILS_H_
|
|
|