| Index: cc/test/geometry_test_utils.cc
|
| diff --git a/cc/test/geometry_test_utils.cc b/cc/test/geometry_test_utils.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9bf5811ec9c9044412ab205f5214f2796ffec0e4
|
| --- /dev/null
|
| +++ b/cc/test/geometry_test_utils.cc
|
| @@ -0,0 +1,44 @@
|
| +// Copyright 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/test/geometry_test_utils.h"
|
| +
|
| +#include "base/logging.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/gfx/transform.h"
|
| +
|
| +namespace cc {
|
| +
|
| +// NOTE: even though transform data types use double precision, we only check
|
| +// for equality within single-precision error bounds because many transforms
|
| +// originate from single-precision data types such as quads/rects/etc.
|
| +
|
| +void ExpectTransformationMatrixEq(const gfx::Transform& expected,
|
| + const gfx::Transform& actual) {
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3));
|
| + EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3));
|
| +}
|
| +
|
| +gfx::Transform Inverse(const gfx::Transform& transform) {
|
| + gfx::Transform result(gfx::Transform::kSkipInitialization);
|
| + bool inverted_successfully = transform.GetInverse(&result);
|
| + DCHECK(inverted_successfully);
|
| + return result;
|
| +}
|
| +
|
| +} // namespace cc
|
|
|