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Unified Diff: cc/base/math_util_unittest.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/base/math_util_unittest.cc
diff --git a/cc/base/math_util_unittest.cc b/cc/base/math_util_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..325870dc1f61df89b5b161a8b8e7b572bda6a7fa
--- /dev/null
+++ b/cc/base/math_util_unittest.cc
@@ -0,0 +1,197 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/base/math_util.h"
+
+#include <cmath>
+
+#include "cc/test/geometry_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/rect_f.h"
+#include "ui/gfx/transform.h"
+
+namespace cc {
+namespace {
+
+TEST(MathUtilTest, ProjectionOfPerpendicularPlane) {
+ // In this case, the m33() element of the transform becomes zero, which could
+ // cause a divide-by-zero when projecting points/quads.
+
+ gfx::Transform transform;
+ transform.MakeIdentity();
+ transform.matrix().set(2, 2, 0);
+
+ gfx::RectF rect = gfx::RectF(0, 0, 1, 1);
+ gfx::RectF projected_rect = MathUtil::ProjectClippedRect(transform, rect);
+
+ EXPECT_EQ(0, projected_rect.x());
+ EXPECT_EQ(0, projected_rect.y());
+ EXPECT_TRUE(projected_rect.IsEmpty());
+}
+
+TEST(MathUtilTest, EnclosingClippedRectUsesCorrectInitialBounds) {
+ HomogeneousCoordinate h1(-100, -100, 0, 1);
+ HomogeneousCoordinate h2(-10, -10, 0, 1);
+ HomogeneousCoordinate h3(10, 10, 0, -1);
+ HomogeneousCoordinate h4(100, 100, 0, -1);
+
+ // The bounds of the enclosing clipped rect should be -100 to -10 for both x
+ // and y. However, if there is a bug where the initial xmin/xmax/ymin/ymax are
+ // initialized to numeric_limits<float>::min() (which is zero, not -flt_max)
+ // then the enclosing clipped rect will be computed incorrectly.
+ gfx::RectF result = MathUtil::ComputeEnclosingClippedRect(h1, h2, h3, h4);
+
+ // Due to floating point math in ComputeClippedPointForEdge this result
+ // is fairly imprecise. 0.15f was empirically determined.
+ EXPECT_RECT_NEAR(
+ gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)), result, 0.15f);
+}
+
+TEST(MathUtilTest, EnclosingRectOfVerticesUsesCorrectInitialBounds) {
+ gfx::PointF vertices[3];
+ int num_vertices = 3;
+
+ vertices[0] = gfx::PointF(-10, -100);
+ vertices[1] = gfx::PointF(-100, -10);
+ vertices[2] = gfx::PointF(-30, -30);
+
+ // The bounds of the enclosing rect should be -100 to -10 for both x and y.
+ // However, if there is a bug where the initial xmin/xmax/ymin/ymax are
+ // initialized to numeric_limits<float>::min() (which is zero, not -flt_max)
+ // then the enclosing clipped rect will be computed incorrectly.
+ gfx::RectF result =
+ MathUtil::ComputeEnclosingRectOfVertices(vertices, num_vertices);
+
+ EXPECT_FLOAT_RECT_EQ(gfx::RectF(gfx::PointF(-100, -100), gfx::SizeF(90, 90)),
+ result);
+}
+
+TEST(MathUtilTest, SmallestAngleBetweenVectors) {
+ gfx::Vector2dF x(1, 0);
+ gfx::Vector2dF y(0, 1);
+ gfx::Vector2dF test_vector(0.5, 0.5);
+
+ // Orthogonal vectors are at an angle of 90 degress.
+ EXPECT_EQ(90, MathUtil::SmallestAngleBetweenVectors(x, y));
+
+ // A vector makes a zero angle with itself.
+ EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(x, x));
+ EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(y, y));
+ EXPECT_EQ(0, MathUtil::SmallestAngleBetweenVectors(test_vector, test_vector));
+
+ // Parallel but reversed vectors are at 180 degrees.
+ EXPECT_FLOAT_EQ(180, MathUtil::SmallestAngleBetweenVectors(x, -x));
+ EXPECT_FLOAT_EQ(180, MathUtil::SmallestAngleBetweenVectors(y, -y));
+ EXPECT_FLOAT_EQ(
+ 180, MathUtil::SmallestAngleBetweenVectors(test_vector, -test_vector));
+
+ // The test vector is at a known angle.
+ EXPECT_FLOAT_EQ(
+ 45, std::floor(MathUtil::SmallestAngleBetweenVectors(test_vector, x)));
+ EXPECT_FLOAT_EQ(
+ 45, std::floor(MathUtil::SmallestAngleBetweenVectors(test_vector, y)));
+}
+
+TEST(MathUtilTest, VectorProjection) {
+ gfx::Vector2dF x(1, 0);
+ gfx::Vector2dF y(0, 1);
+ gfx::Vector2dF test_vector(0.3f, 0.7f);
+
+ // Orthogonal vectors project to a zero vector.
+ EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::ProjectVector(x, y));
+ EXPECT_VECTOR_EQ(gfx::Vector2dF(0, 0), MathUtil::ProjectVector(y, x));
+
+ // Projecting a vector onto the orthonormal basis gives the corresponding
+ // component of the vector.
+ EXPECT_VECTOR_EQ(gfx::Vector2dF(test_vector.x(), 0),
+ MathUtil::ProjectVector(test_vector, x));
+ EXPECT_VECTOR_EQ(gfx::Vector2dF(0, test_vector.y()),
+ MathUtil::ProjectVector(test_vector, y));
+
+ // Finally check than an arbitrary vector projected to another one gives a
+ // vector parallel to the second vector.
+ gfx::Vector2dF target_vector(0.5, 0.2f);
+ gfx::Vector2dF projected_vector =
+ MathUtil::ProjectVector(test_vector, target_vector);
+ EXPECT_EQ(projected_vector.x() / target_vector.x(),
+ projected_vector.y() / target_vector.y());
+}
+
+TEST(MathUtilTest, MapEnclosedRectWith2dAxisAlignedTransform) {
+ gfx::Rect input(1, 2, 3, 4);
+ gfx::Rect output;
+ gfx::Transform transform;
+
+ // Identity.
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(input, output);
+
+ // Integer translate.
+ transform.Translate(2.0, 3.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(3, 5, 3, 4), output);
+
+ // Non-integer translate.
+ transform.Translate(0.5, 0.5);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(4, 6, 2, 3), output);
+
+ // Scale.
+ transform = gfx::Transform();
+ transform.Scale(2.0, 3.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(2, 6, 6, 12), output);
+
+ // Rotate Z.
+ transform = gfx::Transform();
+ transform.Translate(1.0, 2.0);
+ transform.RotateAboutZAxis(90.0);
+ transform.Translate(-1.0, -2.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(-3, 2, 4, 3), output);
+
+ // Rotate X.
+ transform = gfx::Transform();
+ transform.RotateAboutXAxis(90.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_TRUE(output.IsEmpty());
+
+ transform = gfx::Transform();
+ transform.RotateAboutXAxis(180.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(1, -6, 3, 4), output);
+
+ // Rotate Y.
+ transform = gfx::Transform();
+ transform.RotateAboutYAxis(90.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_TRUE(output.IsEmpty());
+
+ transform = gfx::Transform();
+ transform.RotateAboutYAxis(180.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(-4, 2, 3, 4), output);
+
+ // Translate Z.
+ transform = gfx::Transform();
+ transform.ApplyPerspectiveDepth(10.0);
+ transform.Translate3d(0.0, 0.0, 5.0);
+ output =
+ MathUtil::MapEnclosedRectWith2dAxisAlignedTransform(transform, input);
+ EXPECT_EQ(gfx::Rect(2, 4, 6, 8), output);
+}
+
+} // namespace
+} // namespace cc
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