| Index: cc/quads/render_pass_draw_quad.h
|
| diff --git a/cc/quads/render_pass_draw_quad.h b/cc/quads/render_pass_draw_quad.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b2b5ef47f8839ae76ce7c2d43bf737ff487964a3
|
| --- /dev/null
|
| +++ b/cc/quads/render_pass_draw_quad.h
|
| @@ -0,0 +1,77 @@
|
| +// Copyright 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
|
| +#define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "cc/output/filter_operations.h"
|
| +#include "cc/quads/draw_quad.h"
|
| +#include "cc/quads/render_pass_id.h"
|
| +#include "cc/resources/resource_provider.h"
|
| +
|
| +namespace cc {
|
| +
|
| +class RenderPassDrawQuad : public DrawQuad {
|
| + public:
|
| + RenderPassDrawQuad();
|
| + ~RenderPassDrawQuad() override;
|
| +
|
| + void SetNew(const SharedQuadState* shared_quad_state,
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| + const gfx::Rect& rect,
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| + const gfx::Rect& visible_rect,
|
| + RenderPassId render_pass_id,
|
| + ResourceProvider::ResourceId mask_resource_id,
|
| + const gfx::Vector2dF& mask_uv_scale,
|
| + const gfx::Size& mask_texture_size,
|
| + const FilterOperations& filters,
|
| + const gfx::Vector2dF& filters_scale,
|
| + const FilterOperations& background_filters);
|
| +
|
| + void SetAll(const SharedQuadState* shared_quad_state,
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| + const gfx::Rect& rect,
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| + const gfx::Rect& opaque_rect,
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| + const gfx::Rect& visible_rect,
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| + bool needs_blending,
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| + RenderPassId render_pass_id,
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| + ResourceProvider::ResourceId mask_resource_id,
|
| + const gfx::Vector2dF& mask_uv_scale,
|
| + const gfx::Size& mask_texture_size,
|
| + const FilterOperations& filters,
|
| + const gfx::Vector2dF& filters_scale,
|
| + const FilterOperations& background_filters);
|
| +
|
| + RenderPassId render_pass_id;
|
| + ResourceProvider::ResourceId mask_resource_id;
|
| + gfx::Vector2dF mask_uv_scale;
|
| + gfx::Size mask_texture_size;
|
| +
|
| + // Post-processing filters, applied to the pixels in the render pass' texture.
|
| + FilterOperations filters;
|
| +
|
| + // The scale from layer space of the root layer of the render pass to
|
| + // the render pass physical pixels. This scale is applied to the filter
|
| + // parameters for pixel-moving filters. This scale should include
|
| + // content-to-target-space scale, and device pixel ratio.
|
| + gfx::Vector2dF filters_scale;
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| +
|
| + // Post-processing filters, applied to the pixels showing through the
|
| + // background of the render pass, from behind it.
|
| + FilterOperations background_filters;
|
| +
|
| + // Helper function to generate the normalized uv rect.
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| + gfx::RectF MaskUVRect() const;
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| +
|
| + void IterateResources(const ResourceIteratorCallback& callback) override;
|
| +
|
| + static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
|
| +
|
| + private:
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| + void ExtendValue(base::trace_event::TracedValue* value) const override;
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
|
|
|