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Unified Diff: cc/quads/render_pass.cc

Issue 1531403002: Revert "Delete CC." (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years ago
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Index: cc/quads/render_pass.cc
diff --git a/cc/quads/render_pass.cc b/cc/quads/render_pass.cc
new file mode 100644
index 0000000000000000000000000000000000000000..602b561581ff5a0e41da208deb2624ff4f3b1cc2
--- /dev/null
+++ b/cc/quads/render_pass.cc
@@ -0,0 +1,269 @@
+// Copyright 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/quads/render_pass.h"
+
+#include <algorithm>
+
+#include "base/trace_event/trace_event_argument.h"
+#include "base/values.h"
+#include "cc/base/math_util.h"
+#include "cc/debug/traced_value.h"
+#include "cc/output/copy_output_request.h"
+#include "cc/quads/checkerboard_draw_quad.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/quads/draw_quad.h"
+#include "cc/quads/io_surface_draw_quad.h"
+#include "cc/quads/largest_draw_quad.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/shared_quad_state.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/stream_video_draw_quad.h"
+#include "cc/quads/surface_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
+
+namespace {
+const size_t kDefaultNumSharedQuadStatesToReserve = 32;
+const size_t kDefaultNumQuadsToReserve = 128;
+}
+
+namespace cc {
+
+QuadList::QuadList(size_t default_size_to_reserve)
+ : ListContainer<DrawQuad>(LargestDrawQuadSize(), default_size_to_reserve) {
+}
+
+scoped_ptr<RenderPass> RenderPass::Create() {
+ return make_scoped_ptr(new RenderPass());
+}
+
+scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
+ return make_scoped_ptr(new RenderPass(num_layers));
+}
+
+scoped_ptr<RenderPass> RenderPass::Create(size_t shared_quad_state_list_size,
+ size_t quad_list_size) {
+ return make_scoped_ptr(
+ new RenderPass(shared_quad_state_list_size, quad_list_size));
+}
+
+RenderPass::RenderPass()
+ : id(RenderPassId(-1, -1)),
+ has_transparent_background(true),
+ quad_list(kDefaultNumQuadsToReserve),
+ shared_quad_state_list(sizeof(SharedQuadState),
+ kDefaultNumSharedQuadStatesToReserve) {
+}
+
+// Each layer usually produces one shared quad state, so the number of layers
+// is a good hint for what to reserve here.
+RenderPass::RenderPass(size_t num_layers)
+ : id(RenderPassId(-1, -1)),
+ has_transparent_background(true),
+ quad_list(kDefaultNumQuadsToReserve),
+ shared_quad_state_list(sizeof(SharedQuadState), num_layers) {
+}
+
+RenderPass::RenderPass(size_t shared_quad_state_list_size,
+ size_t quad_list_size)
+ : id(RenderPassId(-1, -1)),
+ has_transparent_background(true),
+ quad_list(quad_list_size),
+ shared_quad_state_list(sizeof(SharedQuadState),
+ shared_quad_state_list_size) {
+}
+
+RenderPass::~RenderPass() {
+ TRACE_EVENT_OBJECT_DELETED_WITH_ID(
+ TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
+ "cc::RenderPass", id.AsTracingId());
+}
+
+scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
+ scoped_ptr<RenderPass> copy_pass(
+ Create(shared_quad_state_list.size(), quad_list.size()));
+ copy_pass->SetAll(new_id,
+ output_rect,
+ damage_rect,
+ transform_to_root_target,
+ has_transparent_background);
+ return copy_pass.Pass();
+}
+
+// static
+void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
+ ScopedPtrVector<RenderPass>* out) {
+ for (size_t i = 0; i < in.size(); ++i) {
+ RenderPass* source = in[i];
+
+ // Since we can't copy these, it's wrong to use CopyAll in a situation where
+ // you may have copy_requests present.
+ DCHECK_EQ(source->copy_requests.size(), 0u);
+
+ scoped_ptr<RenderPass> copy_pass(Create(
+ source->shared_quad_state_list.size(), source->quad_list.size()));
+ copy_pass->SetAll(source->id,
+ source->output_rect,
+ source->damage_rect,
+ source->transform_to_root_target,
+ source->has_transparent_background);
+ for (const auto& shared_quad_state : source->shared_quad_state_list) {
+ SharedQuadState* copy_shared_quad_state =
+ copy_pass->CreateAndAppendSharedQuadState();
+ copy_shared_quad_state->CopyFrom(shared_quad_state);
+ }
+ SharedQuadStateList::Iterator sqs_iter =
+ source->shared_quad_state_list.begin();
+ SharedQuadStateList::Iterator copy_sqs_iter =
+ copy_pass->shared_quad_state_list.begin();
+ for (const auto& quad : source->quad_list) {
+ while (quad->shared_quad_state != *sqs_iter) {
+ ++sqs_iter;
+ ++copy_sqs_iter;
+ DCHECK(sqs_iter != source->shared_quad_state_list.end());
+ }
+ DCHECK(quad->shared_quad_state == *sqs_iter);
+
+ SharedQuadState* copy_shared_quad_state = *copy_sqs_iter;
+
+ if (quad->material == DrawQuad::RENDER_PASS) {
+ const RenderPassDrawQuad* pass_quad =
+ RenderPassDrawQuad::MaterialCast(quad);
+ copy_pass->CopyFromAndAppendRenderPassDrawQuad(
+ pass_quad, copy_shared_quad_state, pass_quad->render_pass_id);
+ } else {
+ copy_pass->CopyFromAndAppendDrawQuad(quad, copy_shared_quad_state);
+ }
+ }
+ out->push_back(copy_pass.Pass());
+ }
+}
+
+void RenderPass::SetNew(RenderPassId id,
+ const gfx::Rect& output_rect,
+ const gfx::Rect& damage_rect,
+ const gfx::Transform& transform_to_root_target) {
+ DCHECK_GT(id.layer_id, 0);
+ DCHECK_GE(id.index, 0);
+ DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
+ << "damage_rect: " << damage_rect.ToString()
+ << " output_rect: " << output_rect.ToString();
+
+ this->id = id;
+ this->output_rect = output_rect;
+ this->damage_rect = damage_rect;
+ this->transform_to_root_target = transform_to_root_target;
+
+ DCHECK(quad_list.empty());
+ DCHECK(shared_quad_state_list.empty());
+}
+
+void RenderPass::SetAll(RenderPassId id,
+ const gfx::Rect& output_rect,
+ const gfx::Rect& damage_rect,
+ const gfx::Transform& transform_to_root_target,
+ bool has_transparent_background) {
+ DCHECK_GT(id.layer_id, 0);
+ DCHECK_GE(id.index, 0);
+
+ this->id = id;
+ this->output_rect = output_rect;
+ this->damage_rect = damage_rect;
+ this->transform_to_root_target = transform_to_root_target;
+ this->has_transparent_background = has_transparent_background;
+
+ DCHECK(quad_list.empty());
+ DCHECK(shared_quad_state_list.empty());
+}
+
+void RenderPass::AsValueInto(base::trace_event::TracedValue* value) const {
+ MathUtil::AddToTracedValue("output_rect", output_rect, value);
+ MathUtil::AddToTracedValue("damage_rect", damage_rect, value);
+
+ value->SetBoolean("has_transparent_background", has_transparent_background);
+ value->SetInteger("copy_requests", copy_requests.size());
+
+ value->BeginArray("shared_quad_state_list");
+ for (const auto& shared_quad_state : shared_quad_state_list) {
+ value->BeginDictionary();
+ shared_quad_state->AsValueInto(value);
+ value->EndDictionary();
+ }
+ value->EndArray();
+
+ value->BeginArray("quad_list");
+ for (const auto& quad : quad_list) {
+ value->BeginDictionary();
+ quad->AsValueInto(value);
+ value->EndDictionary();
+ }
+ value->EndArray();
+
+ TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
+ TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
+ value,
+ "cc::RenderPass",
+ id.AsTracingId());
+}
+
+SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
+ return shared_quad_state_list.AllocateAndConstruct<SharedQuadState>();
+}
+
+RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
+ const RenderPassDrawQuad* quad,
+ const SharedQuadState* shared_quad_state,
+ RenderPassId render_pass_id) {
+ RenderPassDrawQuad* copy_quad =
+ CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad);
+ copy_quad->shared_quad_state = shared_quad_state;
+ copy_quad->render_pass_id = render_pass_id;
+ return copy_quad;
+}
+
+DrawQuad* RenderPass::CopyFromAndAppendDrawQuad(
+ const DrawQuad* quad,
+ const SharedQuadState* shared_quad_state) {
+ switch (quad->material) {
+ case DrawQuad::CHECKERBOARD:
+ CopyFromAndAppendTypedDrawQuad<CheckerboardDrawQuad>(quad);
+ break;
+ case DrawQuad::DEBUG_BORDER:
+ CopyFromAndAppendTypedDrawQuad<DebugBorderDrawQuad>(quad);
+ break;
+ case DrawQuad::IO_SURFACE_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<IOSurfaceDrawQuad>(quad);
+ break;
+ case DrawQuad::TEXTURE_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<TextureDrawQuad>(quad);
+ break;
+ case DrawQuad::SOLID_COLOR:
+ CopyFromAndAppendTypedDrawQuad<SolidColorDrawQuad>(quad);
+ break;
+ case DrawQuad::TILED_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<TileDrawQuad>(quad);
+ break;
+ case DrawQuad::STREAM_VIDEO_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<StreamVideoDrawQuad>(quad);
+ break;
+ case DrawQuad::SURFACE_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<SurfaceDrawQuad>(quad);
+ break;
+ case DrawQuad::YUV_VIDEO_CONTENT:
+ CopyFromAndAppendTypedDrawQuad<YUVVideoDrawQuad>(quad);
+ break;
+ // RenderPass quads need to use specific CopyFrom function.
+ case DrawQuad::RENDER_PASS:
+ case DrawQuad::INVALID:
+ case DrawQuad::UNUSED_SPACE_FOR_PICTURE_CONTENT:
+ LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
+ break;
+ }
+ quad_list.back()->shared_quad_state = shared_quad_state;
+ return quad_list.back();
+}
+
+} // namespace cc
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