Index: bench/ImageBench.cpp |
diff --git a/bench/ImageBench.cpp b/bench/ImageBench.cpp |
index 097ed91d5de45f36d6d07fd4428693184a46067e..40de28121fb5d6695902200bb5518a37cccf3eae 100644 |
--- a/bench/ImageBench.cpp |
+++ b/bench/ImageBench.cpp |
@@ -62,3 +62,117 @@ |
typedef Benchmark INHERITED; |
}; |
DEF_BENCH( return new Image2RasterBench; ) |
+ |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+#include "SkOffsetImageFilter.h" |
+ |
+#if SK_SUPPORT_GPU |
+#include "SkGrPixelRef.h" |
+#endif |
+ |
+enum MyDrawType { |
+ kSprite_Type, |
+ kBitmap_Type, |
+ kImage_Type, |
+}; |
+ |
+/* |
+ * Want to time drawing images/bitmaps via drawSprite, and via drawBitmap/drawImage but with |
+ * a non-scaling matrix and a clip that is tight to the image bounds. In this scenario, we |
+ * should be able to match the speed of drawSprite. |
+ * |
+ * An optimal result should be that all three types: sprite/bitmap/image draw at the same speed. |
+ */ |
+class ImageFilterSpriteBench : public Benchmark { |
+ SkAutoTUnref<SkImage> fImage; |
+ SkBitmap fBitmap; |
+ SkString fName; |
+ MyDrawType fType; |
+ |
+public: |
+ ImageFilterSpriteBench(MyDrawType dt, const char suffix[]) : fType(dt) { |
+ fName.printf("image-filter-sprite-draw-%s", suffix); |
+ } |
+ |
+ bool isSuitableFor(Backend backend) override { |
+ return kGPU_Backend == backend || kRaster_Backend == backend; |
+ } |
+ |
+protected: |
+ bool isVisual() override { |
+ return true; |
+ } |
+ |
+ const char* onGetName() override { |
+ return fName.c_str(); |
+ } |
+ |
+ void onPerCanvasPreDraw(SkCanvas* canvas) override { |
+ const SkImageInfo info = SkImageInfo::MakeN32Premul(500, 500); |
+ SkAutoTUnref<SkSurface> surface(canvas->newSurface(info)); |
+ |
+ surface->getCanvas()->drawColor(SK_ColorRED); |
+ fImage.reset(surface->newImageSnapshot()); |
+ |
+ fBitmap.setInfo(info); |
+ if (fImage->getTexture()) { |
+#if SK_SUPPORT_GPU |
+ fBitmap.setPixelRef(new SkGrPixelRef(info, fImage->getTexture()))->unref(); |
+#endif |
+ } else { |
+ SkPixmap pmap; |
+ if (!fImage->peekPixels(&pmap)) { |
+ sk_throw(); |
+ } |
+ fBitmap.installPixels(pmap); |
+ } |
+ } |
+ |
+ void onPerCanvasPostDraw(SkCanvas*) override { |
+ // Release the image and raster surface here to prevent out of order destruction |
+ // between these and the gpu interface. |
+ fImage.reset(nullptr); |
+ fBitmap.reset(); |
+ } |
+ |
+ void onDraw(int loops, SkCanvas* canvas) override { |
+ // This clip is important; it allows the drawImage/drawBitmap code to fall into the |
+ // fast (sprite) case, since the imagefilter's output should match. |
+ // |
+ // When we address skbug.com/4526 we should be able to remove the need for this clip. |
+ // |
+ canvas->clipRect(SkRect::MakeIWH(fImage->width(), fImage->height())); |
+ |
+ const SkScalar kDelta = 10; |
+ SkPaint paint; |
+ for (int i = 0; i < loops; i++) { |
+ for (int inner = 0; inner < 10; ++inner) { |
+ // build the filter everytime, so we don't accidentally draw a cached version, |
+ // since the point of this bench is to time the actual imagefilter |
+ // handling/overhead. |
+ SkAutoTUnref<SkImageFilter> filter(SkOffsetImageFilter::Create(kDelta, kDelta)); |
+ paint.setImageFilter(filter); |
+ |
+ switch (fType) { |
+ case kSprite_Type: |
+ canvas->drawSprite(fBitmap, 0, 0, &paint); |
+ break; |
+ case kBitmap_Type: |
+ canvas->drawBitmap(fBitmap, 0, 0, &paint); |
+ break; |
+ case kImage_Type: |
+ canvas->drawImage(fImage, 0, 0, &paint); |
+ break; |
+ } |
+ } |
+ } |
+ } |
+ |
+private: |
+ typedef Benchmark INHERITED; |
+}; |
+DEF_BENCH( return new ImageFilterSpriteBench(kSprite_Type, "sprite"); ) |
+DEF_BENCH( return new ImageFilterSpriteBench(kBitmap_Type, "bitmap"); ) |
+DEF_BENCH( return new ImageFilterSpriteBench(kImage_Type, "image"); ) |
+ |