| Index: bench/ImageBench.cpp
|
| diff --git a/bench/ImageBench.cpp b/bench/ImageBench.cpp
|
| index 097ed91d5de45f36d6d07fd4428693184a46067e..40de28121fb5d6695902200bb5518a37cccf3eae 100644
|
| --- a/bench/ImageBench.cpp
|
| +++ b/bench/ImageBench.cpp
|
| @@ -62,3 +62,117 @@
|
| typedef Benchmark INHERITED;
|
| };
|
| DEF_BENCH( return new Image2RasterBench; )
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +#include "SkOffsetImageFilter.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "SkGrPixelRef.h"
|
| +#endif
|
| +
|
| +enum MyDrawType {
|
| + kSprite_Type,
|
| + kBitmap_Type,
|
| + kImage_Type,
|
| +};
|
| +
|
| +/*
|
| + * Want to time drawing images/bitmaps via drawSprite, and via drawBitmap/drawImage but with
|
| + * a non-scaling matrix and a clip that is tight to the image bounds. In this scenario, we
|
| + * should be able to match the speed of drawSprite.
|
| + *
|
| + * An optimal result should be that all three types: sprite/bitmap/image draw at the same speed.
|
| + */
|
| +class ImageFilterSpriteBench : public Benchmark {
|
| + SkAutoTUnref<SkImage> fImage;
|
| + SkBitmap fBitmap;
|
| + SkString fName;
|
| + MyDrawType fType;
|
| +
|
| +public:
|
| + ImageFilterSpriteBench(MyDrawType dt, const char suffix[]) : fType(dt) {
|
| + fName.printf("image-filter-sprite-draw-%s", suffix);
|
| + }
|
| +
|
| + bool isSuitableFor(Backend backend) override {
|
| + return kGPU_Backend == backend || kRaster_Backend == backend;
|
| + }
|
| +
|
| +protected:
|
| + bool isVisual() override {
|
| + return true;
|
| + }
|
| +
|
| + const char* onGetName() override {
|
| + return fName.c_str();
|
| + }
|
| +
|
| + void onPerCanvasPreDraw(SkCanvas* canvas) override {
|
| + const SkImageInfo info = SkImageInfo::MakeN32Premul(500, 500);
|
| + SkAutoTUnref<SkSurface> surface(canvas->newSurface(info));
|
| +
|
| + surface->getCanvas()->drawColor(SK_ColorRED);
|
| + fImage.reset(surface->newImageSnapshot());
|
| +
|
| + fBitmap.setInfo(info);
|
| + if (fImage->getTexture()) {
|
| +#if SK_SUPPORT_GPU
|
| + fBitmap.setPixelRef(new SkGrPixelRef(info, fImage->getTexture()))->unref();
|
| +#endif
|
| + } else {
|
| + SkPixmap pmap;
|
| + if (!fImage->peekPixels(&pmap)) {
|
| + sk_throw();
|
| + }
|
| + fBitmap.installPixels(pmap);
|
| + }
|
| + }
|
| +
|
| + void onPerCanvasPostDraw(SkCanvas*) override {
|
| + // Release the image and raster surface here to prevent out of order destruction
|
| + // between these and the gpu interface.
|
| + fImage.reset(nullptr);
|
| + fBitmap.reset();
|
| + }
|
| +
|
| + void onDraw(int loops, SkCanvas* canvas) override {
|
| + // This clip is important; it allows the drawImage/drawBitmap code to fall into the
|
| + // fast (sprite) case, since the imagefilter's output should match.
|
| + //
|
| + // When we address skbug.com/4526 we should be able to remove the need for this clip.
|
| + //
|
| + canvas->clipRect(SkRect::MakeIWH(fImage->width(), fImage->height()));
|
| +
|
| + const SkScalar kDelta = 10;
|
| + SkPaint paint;
|
| + for (int i = 0; i < loops; i++) {
|
| + for (int inner = 0; inner < 10; ++inner) {
|
| + // build the filter everytime, so we don't accidentally draw a cached version,
|
| + // since the point of this bench is to time the actual imagefilter
|
| + // handling/overhead.
|
| + SkAutoTUnref<SkImageFilter> filter(SkOffsetImageFilter::Create(kDelta, kDelta));
|
| + paint.setImageFilter(filter);
|
| +
|
| + switch (fType) {
|
| + case kSprite_Type:
|
| + canvas->drawSprite(fBitmap, 0, 0, &paint);
|
| + break;
|
| + case kBitmap_Type:
|
| + canvas->drawBitmap(fBitmap, 0, 0, &paint);
|
| + break;
|
| + case kImage_Type:
|
| + canvas->drawImage(fImage, 0, 0, &paint);
|
| + break;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| +private:
|
| + typedef Benchmark INHERITED;
|
| +};
|
| +DEF_BENCH( return new ImageFilterSpriteBench(kSprite_Type, "sprite"); )
|
| +DEF_BENCH( return new ImageFilterSpriteBench(kBitmap_Type, "bitmap"); )
|
| +DEF_BENCH( return new ImageFilterSpriteBench(kImage_Type, "image"); )
|
| +
|
|
|