Index: src/gpu/GrDistanceFieldAdjustTable.cpp |
diff --git a/src/gpu/GrDistanceFieldAdjustTable.cpp b/src/gpu/GrDistanceFieldAdjustTable.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1c5aeceb80125a18159d3fad9eec87a93d1fcf24 |
--- /dev/null |
+++ b/src/gpu/GrDistanceFieldAdjustTable.cpp |
@@ -0,0 +1,93 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrDistanceFieldAdjustTable.h" |
+ |
+#include "SkScalerContext.h" |
+ |
+SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;) |
+ |
+void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() { |
+ // This is used for an approximation of the mask gamma hack, used by raster and bitmap |
+ // text. The mask gamma hack is based off of guessing what the blend color is going to |
+ // be, and adjusting the mask so that when run through the linear blend will |
+ // produce the value closest to the desired result. However, in practice this means |
+ // that the 'adjusted' mask is just increasing or decreasing the coverage of |
+ // the mask depending on what it is thought it will blit against. For black (on |
+ // assumed white) this means that coverages are decreased (on a curve). For white (on |
+ // assumed black) this means that coverages are increased (on a a curve). At |
+ // middle (perceptual) gray (which could be blit against anything) the coverages |
+ // remain the same. |
+ // |
+ // The idea here is that instead of determining the initial (real) coverage and |
+ // then adjusting that coverage, we determine an adjusted coverage directly by |
+ // essentially manipulating the geometry (in this case, the distance to the glyph |
+ // edge). So for black (on assumed white) this thins a bit; for white (on |
+ // assumed black) this fake bolds the geometry a bit. |
+ // |
+ // The distance adjustment is calculated by determining the actual coverage value which |
+ // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This |
+ // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the |
+ // actual edge. So by subtracting this distance adjustment and computing without the |
+ // the coverage adjustment we should get 0.5 coverage at the same point. |
+ // |
+ // This has several implications: |
+ // For non-gray lcd smoothed text, each subpixel essentially is using a |
+ // slightly different geometry. |
+ // |
+ // For black (on assumed white) this may not cover some pixels which were |
+ // previously covered; however those pixels would have been only slightly |
+ // covered and that slight coverage would have been decreased anyway. Also, some pixels |
+ // which were previously fully covered may no longer be fully covered. |
+ // |
+ // For white (on assumed black) this may cover some pixels which weren't |
+ // previously covered at all. |
+ |
+ int width, height; |
+ size_t size; |
+ |
+#ifdef SK_GAMMA_CONTRAST |
+ SkScalar contrast = SK_GAMMA_CONTRAST; |
+#else |
+ SkScalar contrast = 0.5f; |
+#endif |
+ SkScalar paintGamma = SK_GAMMA_EXPONENT; |
+ SkScalar deviceGamma = SK_GAMMA_EXPONENT; |
+ |
+ size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, |
+ &width, &height); |
+ |
+ SkASSERT(kExpectedDistanceAdjustTableSize == height); |
+ fTable = new SkScalar[height]; |
+ |
+ SkAutoTArray<uint8_t> data((int)size); |
+ SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get()); |
+ |
+ // find the inverse points where we cross 0.5 |
+ // binsearch might be better, but we only need to do this once on creation |
+ for (int row = 0; row < height; ++row) { |
+ uint8_t* rowPtr = data.get() + row*width; |
+ for (int col = 0; col < width - 1; ++col) { |
+ if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) { |
+ // compute point where a mask value will give us a result of 0.5 |
+ float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]); |
+ float borderAlpha = (col + interp) / 255.f; |
+ |
+ // compute t value for that alpha |
+ // this is an approximate inverse for smoothstep() |
+ float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f; |
+ |
+ // compute distance which gives us that t value |
+ const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor |
+ float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor; |
+ |
+ fTable[row] = d; |
+ break; |
+ } |
+ } |
+ } |
+} |