| Index: src/gpu/GrDistanceFieldAdjustTable.cpp
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| diff --git a/src/gpu/GrDistanceFieldAdjustTable.cpp b/src/gpu/GrDistanceFieldAdjustTable.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..1c5aeceb80125a18159d3fad9eec87a93d1fcf24
|
| --- /dev/null
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| +++ b/src/gpu/GrDistanceFieldAdjustTable.cpp
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| @@ -0,0 +1,93 @@
|
| +/*
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| + * Copyright 2015 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrDistanceFieldAdjustTable.h"
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| +
|
| +#include "SkScalerContext.h"
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| +
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| +SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
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| +
|
| +void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() {
|
| + // This is used for an approximation of the mask gamma hack, used by raster and bitmap
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| + // text. The mask gamma hack is based off of guessing what the blend color is going to
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| + // be, and adjusting the mask so that when run through the linear blend will
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| + // produce the value closest to the desired result. However, in practice this means
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| + // that the 'adjusted' mask is just increasing or decreasing the coverage of
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| + // the mask depending on what it is thought it will blit against. For black (on
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| + // assumed white) this means that coverages are decreased (on a curve). For white (on
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| + // assumed black) this means that coverages are increased (on a a curve). At
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| + // middle (perceptual) gray (which could be blit against anything) the coverages
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| + // remain the same.
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| + //
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| + // The idea here is that instead of determining the initial (real) coverage and
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| + // then adjusting that coverage, we determine an adjusted coverage directly by
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| + // essentially manipulating the geometry (in this case, the distance to the glyph
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| + // edge). So for black (on assumed white) this thins a bit; for white (on
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| + // assumed black) this fake bolds the geometry a bit.
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| + //
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| + // The distance adjustment is calculated by determining the actual coverage value which
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| + // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
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| + // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
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| + // actual edge. So by subtracting this distance adjustment and computing without the
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| + // the coverage adjustment we should get 0.5 coverage at the same point.
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| + //
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| + // This has several implications:
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| + // For non-gray lcd smoothed text, each subpixel essentially is using a
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| + // slightly different geometry.
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| + //
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| + // For black (on assumed white) this may not cover some pixels which were
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| + // previously covered; however those pixels would have been only slightly
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| + // covered and that slight coverage would have been decreased anyway. Also, some pixels
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| + // which were previously fully covered may no longer be fully covered.
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| + //
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| + // For white (on assumed black) this may cover some pixels which weren't
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| + // previously covered at all.
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| +
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| + int width, height;
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| + size_t size;
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| +
|
| +#ifdef SK_GAMMA_CONTRAST
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| + SkScalar contrast = SK_GAMMA_CONTRAST;
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| +#else
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| + SkScalar contrast = 0.5f;
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| +#endif
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| + SkScalar paintGamma = SK_GAMMA_EXPONENT;
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| + SkScalar deviceGamma = SK_GAMMA_EXPONENT;
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| +
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| + size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
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| + &width, &height);
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| +
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| + SkASSERT(kExpectedDistanceAdjustTableSize == height);
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| + fTable = new SkScalar[height];
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| +
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| + SkAutoTArray<uint8_t> data((int)size);
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| + SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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| +
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| + // find the inverse points where we cross 0.5
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| + // binsearch might be better, but we only need to do this once on creation
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| + for (int row = 0; row < height; ++row) {
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| + uint8_t* rowPtr = data.get() + row*width;
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| + for (int col = 0; col < width - 1; ++col) {
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| + if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
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| + // compute point where a mask value will give us a result of 0.5
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| + float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
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| + float borderAlpha = (col + interp) / 255.f;
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| +
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| + // compute t value for that alpha
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| + // this is an approximate inverse for smoothstep()
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| + float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
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| +
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| + // compute distance which gives us that t value
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| + const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
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| + float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
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| +
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| + fTable[row] = d;
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| + break;
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| + }
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| + }
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| + }
|
| +}
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|
|