OLD | NEW |
(Empty) | |
| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrDistanceFieldAdjustTable.h" |
| 9 |
| 10 #include "SkScalerContext.h" |
| 11 |
| 12 SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;) |
| 13 |
| 14 void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() { |
| 15 // This is used for an approximation of the mask gamma hack, used by raster
and bitmap |
| 16 // text. The mask gamma hack is based off of guessing what the blend color i
s going to |
| 17 // be, and adjusting the mask so that when run through the linear blend will |
| 18 // produce the value closest to the desired result. However, in practice thi
s means |
| 19 // that the 'adjusted' mask is just increasing or decreasing the coverage of |
| 20 // the mask depending on what it is thought it will blit against. For black
(on |
| 21 // assumed white) this means that coverages are decreased (on a curve). For
white (on |
| 22 // assumed black) this means that coverages are increased (on a a curve). At |
| 23 // middle (perceptual) gray (which could be blit against anything) the cover
ages |
| 24 // remain the same. |
| 25 // |
| 26 // The idea here is that instead of determining the initial (real) coverage
and |
| 27 // then adjusting that coverage, we determine an adjusted coverage directly
by |
| 28 // essentially manipulating the geometry (in this case, the distance to the
glyph |
| 29 // edge). So for black (on assumed white) this thins a bit; for white (on |
| 30 // assumed black) this fake bolds the geometry a bit. |
| 31 // |
| 32 // The distance adjustment is calculated by determining the actual coverage
value which |
| 33 // when fed into in the mask gamma table gives us an 'adjusted coverage' val
ue of 0.5. This |
| 34 // actual coverage value (assuming it's between 0 and 1) corresponds to a di
stance from the |
| 35 // actual edge. So by subtracting this distance adjustment and computing wit
hout the |
| 36 // the coverage adjustment we should get 0.5 coverage at the same point. |
| 37 // |
| 38 // This has several implications: |
| 39 // For non-gray lcd smoothed text, each subpixel essentially is using a |
| 40 // slightly different geometry. |
| 41 // |
| 42 // For black (on assumed white) this may not cover some pixels which wer
e |
| 43 // previously covered; however those pixels would have been only slightl
y |
| 44 // covered and that slight coverage would have been decreased anyway. Al
so, some pixels |
| 45 // which were previously fully covered may no longer be fully covered. |
| 46 // |
| 47 // For white (on assumed black) this may cover some pixels which weren't |
| 48 // previously covered at all. |
| 49 |
| 50 int width, height; |
| 51 size_t size; |
| 52 |
| 53 #ifdef SK_GAMMA_CONTRAST |
| 54 SkScalar contrast = SK_GAMMA_CONTRAST; |
| 55 #else |
| 56 SkScalar contrast = 0.5f; |
| 57 #endif |
| 58 SkScalar paintGamma = SK_GAMMA_EXPONENT; |
| 59 SkScalar deviceGamma = SK_GAMMA_EXPONENT; |
| 60 |
| 61 size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, |
| 62 &width, &height); |
| 63 |
| 64 SkASSERT(kExpectedDistanceAdjustTableSize == height); |
| 65 fTable = new SkScalar[height]; |
| 66 |
| 67 SkAutoTArray<uint8_t> data((int)size); |
| 68 SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get
()); |
| 69 |
| 70 // find the inverse points where we cross 0.5 |
| 71 // binsearch might be better, but we only need to do this once on creation |
| 72 for (int row = 0; row < height; ++row) { |
| 73 uint8_t* rowPtr = data.get() + row*width; |
| 74 for (int col = 0; col < width - 1; ++col) { |
| 75 if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) { |
| 76 // compute point where a mask value will give us a result of 0.5 |
| 77 float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPt
r[col]); |
| 78 float borderAlpha = (col + interp) / 255.f; |
| 79 |
| 80 // compute t value for that alpha |
| 81 // this is an approximate inverse for smoothstep() |
| 82 float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5
.0f) / 3.0f; |
| 83 |
| 84 // compute distance which gives us that t value |
| 85 const float kDistanceFieldAAFactor = 0.65f; // should match SK_D
istanceFieldAAFactor |
| 86 float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor
; |
| 87 |
| 88 fTable[row] = d; |
| 89 break; |
| 90 } |
| 91 } |
| 92 } |
| 93 } |
OLD | NEW |