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Unified Diff: src/effects/gradients/SkLinearGradient.cpp

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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Index: src/effects/gradients/SkLinearGradient.cpp
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index b22447453679a63ee0025cd961a1b44da152f9c4..9f7418f7eaa27c4e56de0753558b1b37e2ea4f16 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -515,7 +515,8 @@ void SkLinearGradient::LinearGradientContext::shadeSpan16(int x, int y,
#if SK_SUPPORT_GPU
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "SkGr.h"
/////////////////////////////////////////////////////////////////////
@@ -603,11 +604,11 @@ const GrFragmentProcessor* GrLinearGradient::TestCreate(GrProcessorTestData* d)
void GrGLLinearGradient::emitCode(EmitArgs& args) {
const GrLinearGradient& ge = args.fFp.cast<GrLinearGradient>();
- this->emitUniforms(args.fBuilder, ge);
+ this->emitUniforms(args.fUniformHandler, ge);
SkString t = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0);
t.append(".x");
- this->emitColor(args.fBuilder,
- args.fFragBuilder,
+ this->emitColor(args.fFragBuilder,
+ args.fUniformHandler,
args.fGLSLCaps,
ge, t.c_str(),
args.fOutputColor,
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