Index: src/effects/gradients/SkRadialGradient.cpp |
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp |
index 7be8ed111b98cf3cb7df9daaa3e9bc2db6b3e40c..52d06392e1b39085f322b88eb9a2c696cf376a32 100644 |
--- a/src/effects/gradients/SkRadialGradient.cpp |
+++ b/src/effects/gradients/SkRadialGradient.cpp |
@@ -415,7 +415,8 @@ void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y, |
#if SK_SUPPORT_GPU |
#include "SkGr.h" |
-#include "gl/builders/GrGLProgramBuilder.h" |
+#include "glsl/GrGLSLCaps.h" |
+#include "glsl/GrGLSLFragmentShaderBuilder.h" |
class GrGLRadialGradient : public GrGLGradientEffect { |
public: |
@@ -499,12 +500,12 @@ const GrFragmentProcessor* GrRadialGradient::TestCreate(GrProcessorTestData* d) |
void GrGLRadialGradient::emitCode(EmitArgs& args) { |
const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>(); |
- this->emitUniforms(args.fBuilder, ge); |
+ this->emitUniforms(args.fUniformHandler, ge); |
SkString t("length("); |
t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0)); |
t.append(")"); |
- this->emitColor(args.fBuilder, |
- args.fFragBuilder, |
+ this->emitColor(args.fFragBuilder, |
+ args.fUniformHandler, |
args.fGLSLCaps, |
ge, t.c_str(), |
args.fOutputColor, |