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Unified Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 1490283004: Create GLSLUniformHandler class for gpu backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clean up public api of uniformhandler Created 5 years ago
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Index: src/effects/gradients/SkGradientShaderPriv.h
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 3c19152d90290eed5e8e5f80e3e165c8b188a322..203f791ceb80999b7043afddad735ede30d2a636 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -419,14 +419,14 @@ protected:
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
- void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&);
+ void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&);
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
- void emitColor(GrGLSLFPBuilder* builder,
- GrGLSLFragmentBuilder* fragBuilder,
+ void emitColor(GrGLSLFragmentBuilder* fragBuilder,
+ GrGLSLUniformHandler* uniformHandler,
const GrGLSLCaps* caps,
const GrGradientEffect&,
const char* gradientTValue,
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