| Index: src/effects/gradients/SkGradientShaderPriv.h
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| diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
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| index 3c19152d90290eed5e8e5f80e3e165c8b188a322..203f791ceb80999b7043afddad735ede30d2a636 100644
|
| --- a/src/effects/gradients/SkGradientShaderPriv.h
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| +++ b/src/effects/gradients/SkGradientShaderPriv.h
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| @@ -419,14 +419,14 @@ protected:
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|
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| // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
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| // should call this method from their emitCode().
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| - void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&);
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| + void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&);
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|
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|
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| // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
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| // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
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| // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
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| - void emitColor(GrGLSLFPBuilder* builder,
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| - GrGLSLFragmentBuilder* fragBuilder,
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| + void emitColor(GrGLSLFragmentBuilder* fragBuilder,
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| + GrGLSLUniformHandler* uniformHandler,
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| const GrGLSLCaps* caps,
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| const GrGradientEffect&,
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| const char* gradientTValue,
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|