Index: src/effects/gradients/SkGradientShaderPriv.h |
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h |
index 3c19152d90290eed5e8e5f80e3e165c8b188a322..203f791ceb80999b7043afddad735ede30d2a636 100644 |
--- a/src/effects/gradients/SkGradientShaderPriv.h |
+++ b/src/effects/gradients/SkGradientShaderPriv.h |
@@ -419,14 +419,14 @@ protected: |
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses |
// should call this method from their emitCode(). |
- void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); |
+ void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); |
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate |
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using |
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup. |
- void emitColor(GrGLSLFPBuilder* builder, |
- GrGLSLFragmentBuilder* fragBuilder, |
+ void emitColor(GrGLSLFragmentBuilder* fragBuilder, |
+ GrGLSLUniformHandler* uniformHandler, |
const GrGLSLCaps* caps, |
const GrGradientEffect&, |
const char* gradientTValue, |