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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkGradientShaderPriv_DEFINED | 8 #ifndef SkGradientShaderPriv_DEFINED |
9 #define SkGradientShaderPriv_DEFINED | 9 #define SkGradientShaderPriv_DEFINED |
10 | 10 |
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412 protected: | 412 protected: |
413 /** | 413 /** |
414 * Subclasses must call this. It will return a key for the part of the shade
r code controlled | 414 * Subclasses must call this. It will return a key for the part of the shade
r code controlled |
415 * by the base class. The subclasses must stick it in their key and then pas
s it to the below | 415 * by the base class. The subclasses must stick it in their key and then pas
s it to the below |
416 * emit* functions from their emitCode function. | 416 * emit* functions from their emitCode function. |
417 */ | 417 */ |
418 static uint32_t GenBaseGradientKey(const GrProcessor&); | 418 static uint32_t GenBaseGradientKey(const GrProcessor&); |
419 | 419 |
420 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses | 420 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses |
421 // should call this method from their emitCode(). | 421 // should call this method from their emitCode(). |
422 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); | 422 void emitUniforms(GrGLSLUniformHandler*, const GrGradientEffect&); |
423 | 423 |
424 | 424 |
425 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate | 425 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate |
426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using | 426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using |
427 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. | 427 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. |
428 void emitColor(GrGLSLFPBuilder* builder, | 428 void emitColor(GrGLSLFragmentBuilder* fragBuilder, |
429 GrGLSLFragmentBuilder* fragBuilder, | 429 GrGLSLUniformHandler* uniformHandler, |
430 const GrGLSLCaps* caps, | 430 const GrGLSLCaps* caps, |
431 const GrGradientEffect&, | 431 const GrGradientEffect&, |
432 const char* gradientTValue, | 432 const char* gradientTValue, |
433 const char* outputColor, | 433 const char* outputColor, |
434 const char* inputColor, | 434 const char* inputColor, |
435 const TextureSamplerArray& samplers); | 435 const TextureSamplerArray& samplers); |
436 | 436 |
437 private: | 437 private: |
438 enum { | 438 enum { |
439 kPremulTypeKeyBitCnt = 1, | 439 kPremulTypeKeyBitCnt = 1, |
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456 GrGLSLProgramDataManager::UniformHandle fColorStartUni; | 456 GrGLSLProgramDataManager::UniformHandle fColorStartUni; |
457 GrGLSLProgramDataManager::UniformHandle fColorMidUni; | 457 GrGLSLProgramDataManager::UniformHandle fColorMidUni; |
458 GrGLSLProgramDataManager::UniformHandle fColorEndUni; | 458 GrGLSLProgramDataManager::UniformHandle fColorEndUni; |
459 | 459 |
460 typedef GrGLSLFragmentProcessor INHERITED; | 460 typedef GrGLSLFragmentProcessor INHERITED; |
461 }; | 461 }; |
462 | 462 |
463 #endif | 463 #endif |
464 | 464 |
465 #endif | 465 #endif |
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