| Index: src/gpu/batches/GrAAConvexPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp
|
| index d5522b1dc4a0971009e6ee5d15fd5b290c53d8e9..b78ecd80bcb5abd27761aac44e6b4ae3440ff9bd 100644
|
| --- a/src/gpu/batches/GrAAConvexPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp
|
| @@ -549,50 +549,54 @@ public:
|
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
|
| const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>();
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
|
|
| // emit attributes
|
| - vsBuilder->emitAttributes(qe);
|
| + vertBuilder->emitAttributes(qe);
|
|
|
| GrGLSLVertToFrag v(kVec4f_GrSLType);
|
| args.fPB->addVarying("QuadEdge", &v);
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName);
|
| + vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName);
|
|
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| // Setup pass through color
|
| if (!qe.colorIgnored()) {
|
| - this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb, gpArgs, qe.inPosition()->fName);
|
| + this->setupPosition(pb, vertBuilder, gpArgs, qe.inPosition()->fName);
|
|
|
| // emit transforms
|
| - this->emitTransforms(args.fPB, gpArgs->fPositionVar, qe.inPosition()->fName,
|
| - qe.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| -
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| -
|
| - SkAssertResult(fsBuilder->enableFeature(
|
| + this->emitTransforms(args.fPB,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + qe.inPosition()->fName,
|
| + qe.localMatrix(),
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
| +
|
| + SkAssertResult(fragBuilder->enableFeature(
|
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
| - fsBuilder->codeAppendf("float edgeAlpha;");
|
| + fragBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| // keep the derivative instructions outside the conditional
|
| - fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| - fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
|
| + fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
|
| // today we know z and w are in device space. We could use derivatives
|
| - fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
|
| - v.fsIn());
|
| - fsBuilder->codeAppendf ("} else {");
|
| - fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,"
|
| - " 2.0*%s.x*duvdy.x - duvdy.y);",
|
| - v.fsIn(), v.fsIn());
|
| - fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
|
| - v.fsIn());
|
| - fsBuilder->codeAppendf("edgeAlpha = "
|
| - "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
|
| -
|
| - fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| + fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
|
| + v.fsIn());
|
| + fragBuilder->codeAppendf ("} else {");
|
| + fragBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,"
|
| + " 2.0*%s.x*duvdy.x - duvdy.y);",
|
| + v.fsIn(), v.fsIn());
|
| + fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
|
| + v.fsIn());
|
| + fragBuilder->codeAppendf("edgeAlpha = "
|
| + "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
|
| +
|
| + fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
|
| }
|
|
|
| static inline void GenKey(const GrGeometryProcessor& gp,
|
|
|