Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index 7385d8bef178571f8bdb1993a3f9f8497118b71f..7ce2b31a8c6e07bfaa8db1f7c3d5af53f43be1ad 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -73,79 +73,89 @@ GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor) |
void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
GrGLSLGPBuilder* pb = args.fPB; |
- GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>(); |
// emit attributes |
- vsBuilder->emitAttributes(gp); |
+ vertBuilder->emitAttributes(gp); |
GrGLSLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("ConicCoeffs", &v); |
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
+ vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName); |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
// Setup pass through color |
if (!gp.colorIgnored()) { |
- this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform); |
+ this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform); |
} |
// Setup position |
- this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); |
+ this->setupPosition(pb, |
+ vertBuilder, |
+ gpArgs, |
+ gp.inPosition()->fName, |
+ gp.viewMatrix(), |
+ &fViewMatrixUniform); |
// emit transforms with position |
- this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), |
- args.fTransformsIn, args.fTransformsOut); |
+ this->emitTransforms(pb, |
+ vertBuilder, |
+ gpArgs->fPositionVar, |
+ gp.inPosition()->fName, |
+ gp.localMatrix(), |
+ args.fTransformsIn, |
+ args.fTransformsOut); |
- GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
- fsBuilder->codeAppend("float edgeAlpha;"); |
+ fragBuilder->codeAppend("float edgeAlpha;"); |
switch (fEdgeType) { |
case kHairlineAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
- fsBuilder->codeAppendf("float dfdx =" |
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("float dfdy =" |
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("func = abs(func);"); |
- fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
+ fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
+ fragBuilder->codeAppendf("float dfdx =" |
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("float dfdy =" |
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
+ fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
+ fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("func = abs(func);"); |
+ fragBuilder->codeAppend("edgeAlpha = func / gFM;"); |
+ fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
- fsBuilder->codeAppendf("float dfdx =" |
- "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("float dfdy =" |
- "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
- v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
- fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
- fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
- fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
+ fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
+ fragBuilder->codeAppendf("float dfdx =" |
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("float dfdy =" |
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
+ fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
+ fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("edgeAlpha = func / gFM;"); |
+ fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillBW_GrProcessorEdgeType: { |
- fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
+ fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
break; |
} |
default: |
@@ -160,9 +170,9 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
kDefault_GrSLPrecision, |
"Coverage", |
&coverageScale); |
- fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); |
+ fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); |
} else { |
- fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
+ fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
} |
} |
@@ -289,65 +299,78 @@ GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor) |
void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
GrGLSLGPBuilder* pb = args.fPB; |
- GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>(); |
// emit attributes |
- vsBuilder->emitAttributes(gp); |
+ vertBuilder->emitAttributes(gp); |
GrGLSLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("HairQuadEdge", &v); |
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); |
+ vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName); |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
// Setup pass through color |
if (!gp.colorIgnored()) { |
- this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform); |
+ this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform); |
} |
// Setup position |
- this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform); |
+ this->setupPosition(pb, |
+ vertBuilder, |
+ gpArgs, |
+ gp.inPosition()->fName, |
+ gp.viewMatrix(), |
+ &fViewMatrixUniform); |
// emit transforms with position |
- this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(), |
- args.fTransformsIn, args.fTransformsOut); |
+ this->emitTransforms(pb, |
+ vertBuilder, |
+ gpArgs->fPositionVar, |
+ gp.inPosition()->fName, |
+ gp.localMatrix(), |
+ args.fTransformsIn, |
+ args.fTransformsOut); |
- GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
- fsBuilder->codeAppendf("float edgeAlpha;"); |
+ fragBuilder->codeAppendf("float edgeAlpha;"); |
switch (fEdgeType) { |
case kHairlineAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," |
- " 2.0 * %s.x * duvdy.x - duvdy.y);", |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); |
- fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
+ fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," |
+ " 2.0 * %s.x * duvdy.x - duvdy.y);", |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));"); |
+ fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," |
- " 2.0 * %s.x * duvdy.x - duvdy.y);", |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); |
- fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
+ fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y," |
+ " 2.0 * %s.x * duvdy.x - duvdy.y);", |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); |
+ fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);"); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
+ // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);"); |
break; |
} |
case kFillBW_GrProcessorEdgeType: { |
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
+ fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
break; |
} |
default: |
@@ -357,13 +380,13 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
if (0xff != gp.coverageScale()) { |
const char* coverageScale; |
fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
- kFloat_GrSLType, |
- kDefault_GrSLPrecision, |
- "Coverage", |
- &coverageScale); |
- fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); |
+ kFloat_GrSLType, |
+ kDefault_GrSLPrecision, |
+ "Coverage", |
+ &coverageScale); |
+ fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale); |
} else { |
- fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
+ fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
} |
} |
@@ -476,30 +499,38 @@ GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor) |
} |
void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
- GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
+ GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>(); |
// emit attributes |
- vsBuilder->emitAttributes(gp); |
+ vertBuilder->emitAttributes(gp); |
GrGLSLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision); |
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
+ vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName); |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
// Setup pass through color |
if (!gp.colorIgnored()) { |
- this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform); |
+ this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform); |
} |
// Setup position |
- this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), |
+ this->setupPosition(args.fPB, |
+ vertBuilder, |
+ gpArgs, |
+ gp.inPosition()->fName, |
+ gp.viewMatrix(), |
&fViewMatrixUniform); |
// emit transforms with position |
- this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn, |
+ this->emitTransforms(args.fPB, |
+ vertBuilder, |
+ gpArgs->fPositionVar, |
+ gp.inPosition()->fName, |
+ args.fTransformsIn, |
args.fTransformsOut); |
- GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision); |
@@ -510,72 +541,77 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision); |
- fsBuilder->declAppend(edgeAlpha); |
- fsBuilder->declAppend(dklmdx); |
- fsBuilder->declAppend(dklmdy); |
- fsBuilder->declAppend(dfdx); |
- fsBuilder->declAppend(dfdy); |
- fsBuilder->declAppend(gF); |
- fsBuilder->declAppend(gFM); |
- fsBuilder->declAppend(func); |
+ fragBuilder->declAppend(edgeAlpha); |
+ fragBuilder->declAppend(dklmdx); |
+ fragBuilder->declAppend(dklmdy); |
+ fragBuilder->declAppend(dfdx); |
+ fragBuilder->declAppend(dfdy); |
+ fragBuilder->declAppend(gF); |
+ fragBuilder->declAppend(gFM); |
+ fragBuilder->declAppend(func); |
switch (fEdgeType) { |
case kHairlineAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), |
- dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
- fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), |
- dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
- fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); |
- fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
- fsBuilder->codeAppendf("%s = %s / %s;", |
- edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
- fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
- edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), |
+ dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
+ fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), |
+ dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
+ gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ func.c_str(), v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
+ fragBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
+ // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
// edgeAlpha.c_str()); |
break; |
} |
case kFillAA_GrProcessorEdgeType: { |
- SkAssertResult(fsBuilder->enableFeature( |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
- fsBuilder->codeAppendf("%s =" |
- "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), |
- dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
- fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
- dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), |
- dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
- fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
- fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str()); |
- fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = %s / %s;", |
- edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
- fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
- edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s =" |
+ "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(), |
+ dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); |
+ fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;", |
+ dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(), |
+ dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); |
+ fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str()); |
+ fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", |
+ gFM.c_str(), gF.c_str(), gF.c_str()); |
+ fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ func.c_str(), v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = %s / %s;", |
+ edgeAlpha.c_str(), func.c_str(), gFM.c_str()); |
+ fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
+ edgeAlpha.c_str(), edgeAlpha.c_str()); |
// Add line below for smooth cubic ramp |
- // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
+ // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(), |
// edgeAlpha.c_str()); |
break; |
} |
case kFillBW_GrProcessorEdgeType: { |
- fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
- edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); |
+ fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
+ edgeAlpha.c_str(), v.fsIn(), v.fsIn(), |
+ v.fsIn(), v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str()); |
break; |
} |
default: |
@@ -583,7 +619,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { |
} |
- fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); |
+ fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str()); |
} |
void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp, |