Index: src/gpu/batches/GrAAConvexPathRenderer.cpp |
diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp |
index d5522b1dc4a0971009e6ee5d15fd5b290c53d8e9..b78ecd80bcb5abd27761aac44e6b4ae3440ff9bd 100644 |
--- a/src/gpu/batches/GrAAConvexPathRenderer.cpp |
+++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp |
@@ -549,50 +549,54 @@ public: |
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
const QuadEdgeEffect& qe = args.fGP.cast<QuadEdgeEffect>(); |
GrGLSLGPBuilder* pb = args.fPB; |
- GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
+ GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
// emit attributes |
- vsBuilder->emitAttributes(qe); |
+ vertBuilder->emitAttributes(qe); |
GrGLSLVertToFrag v(kVec4f_GrSLType); |
args.fPB->addVarying("QuadEdge", &v); |
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName); |
+ vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName); |
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
// Setup pass through color |
if (!qe.colorIgnored()) { |
- this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); |
+ this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform); |
} |
// Setup position |
- this->setupPosition(pb, gpArgs, qe.inPosition()->fName); |
+ this->setupPosition(pb, vertBuilder, gpArgs, qe.inPosition()->fName); |
// emit transforms |
- this->emitTransforms(args.fPB, gpArgs->fPositionVar, qe.inPosition()->fName, |
- qe.localMatrix(), args.fTransformsIn, args.fTransformsOut); |
- |
- GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
- |
- SkAssertResult(fsBuilder->enableFeature( |
+ this->emitTransforms(args.fPB, |
+ vertBuilder, |
+ gpArgs->fPositionVar, |
+ qe.inPosition()->fName, |
+ qe.localMatrix(), |
+ args.fTransformsIn, |
+ args.fTransformsOut); |
+ |
+ SkAssertResult(fragBuilder->enableFeature( |
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- fsBuilder->codeAppendf("float edgeAlpha;"); |
+ fragBuilder->codeAppendf("float edgeAlpha;"); |
// keep the derivative instructions outside the conditional |
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
- fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
+ fragBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn()); |
// today we know z and w are in device space. We could use derivatives |
- fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(), |
- v.fsIn()); |
- fsBuilder->codeAppendf ("} else {"); |
- fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y," |
- " 2.0*%s.x*duvdy.x - duvdy.y);", |
- v.fsIn(), v.fsIn()); |
- fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(), |
- v.fsIn()); |
- fsBuilder->codeAppendf("edgeAlpha = " |
- "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}"); |
- |
- fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
+ fragBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(), |
+ v.fsIn()); |
+ fragBuilder->codeAppendf ("} else {"); |
+ fragBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y," |
+ " 2.0*%s.x*duvdy.x - duvdy.y);", |
+ v.fsIn(), v.fsIn()); |
+ fragBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(), |
+ v.fsIn()); |
+ fragBuilder->codeAppendf("edgeAlpha = " |
+ "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}"); |
+ |
+ fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage); |
} |
static inline void GenKey(const GrGeometryProcessor& gp, |