Index: tests/ReadWriteAlphaTest.cpp |
diff --git a/tests/ReadWriteAlphaTest.cpp b/tests/ReadWriteAlphaTest.cpp |
index 301bf6b78e428c9d256d6dba0906ca174f10f33f..a40f2c64576c4f498a3993834550234bd7109314 100644 |
--- a/tests/ReadWriteAlphaTest.cpp |
+++ b/tests/ReadWriteAlphaTest.cpp |
@@ -10,106 +10,95 @@ |
// This test is specific to the GPU backend. |
#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
-#include "GrContextFactory.h" |
+#include "GrContext.h" |
#include "SkGpuDevice.h" |
static const int X_SIZE = 12; |
static const int Y_SIZE = 12; |
-DEF_GPUTEST(ReadWriteAlpha, reporter, factory) { |
- for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { |
- GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type); |
- if (!GrContextFactory::IsRenderingGLContext(glType)) { |
- continue; |
- } |
- GrContext* context = factory->get(glType); |
- if (nullptr == context) { |
- continue; |
- } |
- |
- unsigned char textureData[X_SIZE][Y_SIZE]; |
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(ReadWriteAlpha, reporter, context) { |
+ unsigned char textureData[X_SIZE][Y_SIZE]; |
- memset(textureData, 0, X_SIZE * Y_SIZE); |
+ memset(textureData, 0, X_SIZE * Y_SIZE); |
- GrSurfaceDesc desc; |
+ GrSurfaceDesc desc; |
- // let Skia know we will be using this texture as a render target |
- desc.fFlags = kRenderTarget_GrSurfaceFlag; |
- // it is a single channel texture |
- desc.fConfig = kAlpha_8_GrPixelConfig; |
- desc.fWidth = X_SIZE; |
- desc.fHeight = Y_SIZE; |
+ // let Skia know we will be using this texture as a render target |
+ desc.fFlags = kRenderTarget_GrSurfaceFlag; |
+ // it is a single channel texture |
+ desc.fConfig = kAlpha_8_GrPixelConfig; |
+ desc.fWidth = X_SIZE; |
+ desc.fHeight = Y_SIZE; |
- // We are initializing the texture with zeros here |
- GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); |
- if (!texture) { |
- return; |
- } |
+ // We are initializing the texture with zeros here |
+ GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); |
+ if (!texture) { |
+ return; |
+ } |
- SkAutoTUnref<GrTexture> au(texture); |
+ SkAutoTUnref<GrTexture> au(texture); |
- // create a distinctive texture |
- for (int y = 0; y < Y_SIZE; ++y) { |
- for (int x = 0; x < X_SIZE; ++x) { |
- textureData[x][y] = x*Y_SIZE+y; |
- } |
+ // create a distinctive texture |
+ for (int y = 0; y < Y_SIZE; ++y) { |
+ for (int x = 0; x < X_SIZE; ++x) { |
+ textureData[x][y] = x*Y_SIZE+y; |
} |
+ } |
- // upload the texture |
- texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
- textureData, 0); |
+ // upload the texture |
+ texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
+ textureData, 0); |
- unsigned char readback[X_SIZE][Y_SIZE]; |
+ unsigned char readback[X_SIZE][Y_SIZE]; |
- // clear readback to something non-zero so we can detect readback failures |
- memset(readback, 0x1, X_SIZE * Y_SIZE); |
+ // clear readback to something non-zero so we can detect readback failures |
+ memset(readback, 0x1, X_SIZE * Y_SIZE); |
- // read the texture back |
- texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
- readback, 0); |
+ // read the texture back |
+ texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
+ readback, 0); |
- // make sure the original & read back versions match |
- bool match = true; |
+ // make sure the original & read back versions match |
+ bool match = true; |
- for (int y = 0; y < Y_SIZE; ++y) { |
- for (int x = 0; x < X_SIZE; ++x) { |
- if (textureData[x][y] != readback[x][y]) { |
- match = false; |
- } |
+ for (int y = 0; y < Y_SIZE; ++y) { |
+ for (int x = 0; x < X_SIZE; ++x) { |
+ if (textureData[x][y] != readback[x][y]) { |
+ match = false; |
} |
} |
+ } |
- REPORTER_ASSERT(reporter, match); |
+ REPORTER_ASSERT(reporter, match); |
- // Now try writing on the single channel texture |
- SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); |
- SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props, |
- SkGpuDevice::kUninit_InitContents)); |
- SkCanvas canvas(device); |
+ // Now try writing on the single channel texture |
+ SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); |
+ SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props, |
+ SkGpuDevice::kUninit_InitContents)); |
+ SkCanvas canvas(device); |
- SkPaint paint; |
+ SkPaint paint; |
- const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10); |
+ const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10); |
- paint.setColor(SK_ColorWHITE); |
+ paint.setColor(SK_ColorWHITE); |
- canvas.drawRect(rect, paint); |
+ canvas.drawRect(rect, paint); |
- texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
- readback, 0); |
+ texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
+ readback, 0); |
- match = true; |
+ match = true; |
- for (int y = 0; y < Y_SIZE; ++y) { |
- for (int x = 0; x < X_SIZE; ++x) { |
- if (0xFF != readback[x][y]) { |
- match = false; |
- } |
+ for (int y = 0; y < Y_SIZE; ++y) { |
+ for (int x = 0; x < X_SIZE; ++x) { |
+ if (0xFF != readback[x][y]) { |
+ match = false; |
} |
} |
- |
- REPORTER_ASSERT(reporter, match); |
} |
+ |
+ REPORTER_ASSERT(reporter, match); |
} |
#endif |