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Unified Diff: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc

Issue 14456004: GPU client side changes for GpuMemoryBuffers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@glapi
Patch Set: Rollback decoder changes Created 7 years, 7 months ago
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Index: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
new file mode 100644
index 0000000000000000000000000000000000000000..3c766b2ebdb7322073b4219301efd196fec46077
--- /dev/null
+++ b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc
@@ -0,0 +1,136 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2chromium.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2extchromium.h>
+
+#include "base/bind.h"
+#include "base/memory/ref_counted.h"
+#include "gpu/command_buffer/client/gpu_memory_buffer_factory.h"
+#include "gpu/command_buffer/client/gpu_memory_buffer_mock.h"
+#include "gpu/command_buffer/service/image_manager.h"
+#include "gpu/command_buffer/tests/gl_manager.h"
+#include "gpu/command_buffer/tests/gl_test_utils.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gl/gl_image.h"
+#include "ui/gl/gl_image_mock.h"
+
+using testing::_;
+using testing::Return;
+using testing::SetArgPointee;
+using testing::StrictMock;
+
+namespace gpu {
+
+static const int kGpuMemoryBufferWidth = 256;
+static const int kGpuMemoryBufferHeight = 256;
+static const int kGpuMemoryBufferBytesPerPixel = 4;
+
+class GLGpuMemoryBufferTest : public testing::Test {
+ public:
+ scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBufferMock(int width, int height) {
+ scoped_ptr<StrictMock<GpuMemoryBufferMock> > gpu_memory_buffer(
+ new StrictMock<GpuMemoryBufferMock>(width, height));
+ gpu_memory_buffer_ = gpu_memory_buffer.get();
+ return gpu_memory_buffer.PassAs<GpuMemoryBuffer>();
+ }
+ protected:
+ virtual void SetUp() {
+ GLManager::Options options;
+ image_manager_ = new gles2::ImageManager;
+ options.image_manager = image_manager_.get();
+ gl_.Initialize(options);
+ gl_.MakeCurrent();
+ mapped_buffer_.reset(new uint8[
+ kGpuMemoryBufferWidth * kGpuMemoryBufferHeight
+ * kGpuMemoryBufferBytesPerPixel]);
+ gpu::gles2::SetProcessDefaultGpuMemoryBufferFactory(
+ base::Bind(&gpu::GLGpuMemoryBufferTest::CreateGpuMemoryBufferMock,
+ base::Unretained(this)));
+ }
+
+ virtual void TearDown() {
+ gl_.Destroy();
+ }
+
+ scoped_refptr<gles2::ImageManager> image_manager_;
+ scoped_ptr<uint8[]> mapped_buffer_;
+ StrictMock<GpuMemoryBufferMock>* gpu_memory_buffer_;
+ GLManager gl_;
+};
+
+// An end to end test that tests the whole GpuMemoryBuffer lifecycle.
+TEST_F(GLGpuMemoryBufferTest, Lifecycle) {
+ // Create a client texture id.
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+
+ // Create the GLImage and insert it into the ImageManager.
+ EXPECT_CALL(*gpu_memory_buffer_, GetNativeBuffer())
+ .Times(1)
+ .WillOnce(Return(gpu_memory_buffer_))
+ .RetiresOnSaturation();
+ GLuint image_id =
+ glCreateImageCHROMIUM(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight);
+
+ // gfx::Size size(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight);
+ // // gfx::GLImageMock* gl_image = new gfx::GLImageMock(buffer, size);
+ // // image_manager_->AddImage(gl_image, buffer_id);
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
+
+ // // Map the buffer.
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
+ // EXPECT_CALL(*gpu_memory_buffer_, Map(_, _))
+ // .Times(1)
+ // .WillOnce(SetArgPointee<1>(mapped_buffer_.get()))
+ // .RetiresOnSaturation();
+ // void* mapped_buffer =
+ // glMapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM, GL_WRITE_ONLY);
+ // EXPECT_EQ(mapped_buffer_.get(), mapped_buffer);
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
+
+ // // Unmap the buffer.
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
+ // EXPECT_CALL(*gpu_memory_buffer_, Unmap())
+ // .Times(1)
+ // .RetiresOnSaturation();
+ // glUnmapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM);
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
+
+
+ // // Bind the texture and the image.
+ // // glBindTexture(GL_TEXTURE_2D, texture_id);
+ // // EXPECT_CALL(*gl_image, BindTexImage())
+ // // .Times(1)
+ // // .WillOnce(Return(true))
+ // // .RetiresOnSaturation();
+ // // EXPECT_CALL(*gl_image, GetSize())
+ // // .Times(1)
+ // // .WillOnce(Return(size))
+ // // .RetiresOnSaturation();
+ // glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, buffer_id);
+
+ // // Release the buffer.
+ // EXPECT_CALL(*gpu_memory_buffer_, Die())
+ // .Times(1)
+ // .RetiresOnSaturation();
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
+ // // glImageBufferDataCHROMIUM(
+ // // GL_IMAGE_BUFFER_CHROMIUM, 0, 0);
+ // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
+
+ // // Delete the buffer and remove it from the ImageManager.
+ // glFlush();
+ // image_manager_->RemoveImage(buffer_id);
+ // glDeleteBuffers(1, &buffer_id);
+
+ // Delete the texture.
+ glDeleteTextures(1, &texture_id);
+}
+
+} // namespace gpu

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