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Side by Side Diff: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc

Issue 14456004: GPU client side changes for GpuMemoryBuffers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@glapi
Patch Set: Rollback decoder changes Created 7 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2chromium.h>
7 #include <GLES2/gl2ext.h>
8 #include <GLES2/gl2extchromium.h>
9
10 #include "base/bind.h"
11 #include "base/memory/ref_counted.h"
12 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h"
13 #include "gpu/command_buffer/client/gpu_memory_buffer_mock.h"
14 #include "gpu/command_buffer/service/image_manager.h"
15 #include "gpu/command_buffer/tests/gl_manager.h"
16 #include "gpu/command_buffer/tests/gl_test_utils.h"
17 #include "testing/gmock/include/gmock/gmock.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/gfx/native_widget_types.h"
20 #include "ui/gl/gl_image.h"
21 #include "ui/gl/gl_image_mock.h"
22
23 using testing::_;
24 using testing::Return;
25 using testing::SetArgPointee;
26 using testing::StrictMock;
27
28 namespace gpu {
29
30 static const int kGpuMemoryBufferWidth = 256;
31 static const int kGpuMemoryBufferHeight = 256;
32 static const int kGpuMemoryBufferBytesPerPixel = 4;
33
34 class GLGpuMemoryBufferTest : public testing::Test {
35 public:
36 scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBufferMock(int width, int height) {
37 scoped_ptr<StrictMock<GpuMemoryBufferMock> > gpu_memory_buffer(
38 new StrictMock<GpuMemoryBufferMock>(width, height));
39 gpu_memory_buffer_ = gpu_memory_buffer.get();
40 return gpu_memory_buffer.PassAs<GpuMemoryBuffer>();
41 }
42 protected:
43 virtual void SetUp() {
44 GLManager::Options options;
45 image_manager_ = new gles2::ImageManager;
46 options.image_manager = image_manager_.get();
47 gl_.Initialize(options);
48 gl_.MakeCurrent();
49 mapped_buffer_.reset(new uint8[
50 kGpuMemoryBufferWidth * kGpuMemoryBufferHeight
51 * kGpuMemoryBufferBytesPerPixel]);
52 gpu::gles2::SetProcessDefaultGpuMemoryBufferFactory(
53 base::Bind(&gpu::GLGpuMemoryBufferTest::CreateGpuMemoryBufferMock,
54 base::Unretained(this)));
55 }
56
57 virtual void TearDown() {
58 gl_.Destroy();
59 }
60
61 scoped_refptr<gles2::ImageManager> image_manager_;
62 scoped_ptr<uint8[]> mapped_buffer_;
63 StrictMock<GpuMemoryBufferMock>* gpu_memory_buffer_;
64 GLManager gl_;
65 };
66
67 // An end to end test that tests the whole GpuMemoryBuffer lifecycle.
68 TEST_F(GLGpuMemoryBufferTest, Lifecycle) {
69 // Create a client texture id.
70 GLuint texture_id;
71 glGenTextures(1, &texture_id);
72
73 // Create the GLImage and insert it into the ImageManager.
74 EXPECT_CALL(*gpu_memory_buffer_, GetNativeBuffer())
75 .Times(1)
76 .WillOnce(Return(gpu_memory_buffer_))
77 .RetiresOnSaturation();
78 GLuint image_id =
79 glCreateImageCHROMIUM(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight);
80
81 // gfx::Size size(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight);
82 // // gfx::GLImageMock* gl_image = new gfx::GLImageMock(buffer, size);
83 // // image_manager_->AddImage(gl_image, buffer_id);
84 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
85
86 // // Map the buffer.
87 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
88 // EXPECT_CALL(*gpu_memory_buffer_, Map(_, _))
89 // .Times(1)
90 // .WillOnce(SetArgPointee<1>(mapped_buffer_.get()))
91 // .RetiresOnSaturation();
92 // void* mapped_buffer =
93 // glMapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM, GL_WRITE_ONLY);
94 // EXPECT_EQ(mapped_buffer_.get(), mapped_buffer);
95 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
96
97 // // Unmap the buffer.
98 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
99 // EXPECT_CALL(*gpu_memory_buffer_, Unmap())
100 // .Times(1)
101 // .RetiresOnSaturation();
102 // glUnmapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM);
103 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
104
105
106 // // Bind the texture and the image.
107 // // glBindTexture(GL_TEXTURE_2D, texture_id);
108 // // EXPECT_CALL(*gl_image, BindTexImage())
109 // // .Times(1)
110 // // .WillOnce(Return(true))
111 // // .RetiresOnSaturation();
112 // // EXPECT_CALL(*gl_image, GetSize())
113 // // .Times(1)
114 // // .WillOnce(Return(size))
115 // // .RetiresOnSaturation();
116 // glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, buffer_id);
117
118 // // Release the buffer.
119 // EXPECT_CALL(*gpu_memory_buffer_, Die())
120 // .Times(1)
121 // .RetiresOnSaturation();
122 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id);
123 // // glImageBufferDataCHROMIUM(
124 // // GL_IMAGE_BUFFER_CHROMIUM, 0, 0);
125 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0);
126
127 // // Delete the buffer and remove it from the ImageManager.
128 // glFlush();
129 // image_manager_->RemoveImage(buffer_id);
130 // glDeleteBuffers(1, &buffer_id);
131
132 // Delete the texture.
133 glDeleteTextures(1, &texture_id);
134 }
135
136 } // namespace gpu
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