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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2chromium.h> |
| 7 #include <GLES2/gl2ext.h> |
| 8 #include <GLES2/gl2extchromium.h> |
| 9 |
| 10 #include "base/bind.h" |
| 11 #include "base/memory/ref_counted.h" |
| 12 #include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" |
| 13 #include "gpu/command_buffer/client/gpu_memory_buffer_mock.h" |
| 14 #include "gpu/command_buffer/service/image_manager.h" |
| 15 #include "gpu/command_buffer/tests/gl_manager.h" |
| 16 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 17 #include "testing/gmock/include/gmock/gmock.h" |
| 18 #include "testing/gtest/include/gtest/gtest.h" |
| 19 #include "ui/gfx/native_widget_types.h" |
| 20 #include "ui/gl/gl_image.h" |
| 21 #include "ui/gl/gl_image_mock.h" |
| 22 |
| 23 using testing::_; |
| 24 using testing::Return; |
| 25 using testing::SetArgPointee; |
| 26 using testing::StrictMock; |
| 27 |
| 28 namespace gpu { |
| 29 |
| 30 static const int kGpuMemoryBufferWidth = 256; |
| 31 static const int kGpuMemoryBufferHeight = 256; |
| 32 static const int kGpuMemoryBufferBytesPerPixel = 4; |
| 33 |
| 34 class GLGpuMemoryBufferTest : public testing::Test { |
| 35 public: |
| 36 scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBufferMock(int width, int height) { |
| 37 scoped_ptr<StrictMock<GpuMemoryBufferMock> > gpu_memory_buffer( |
| 38 new StrictMock<GpuMemoryBufferMock>(width, height)); |
| 39 gpu_memory_buffer_ = gpu_memory_buffer.get(); |
| 40 return gpu_memory_buffer.PassAs<GpuMemoryBuffer>(); |
| 41 } |
| 42 protected: |
| 43 virtual void SetUp() { |
| 44 GLManager::Options options; |
| 45 image_manager_ = new gles2::ImageManager; |
| 46 options.image_manager = image_manager_.get(); |
| 47 gl_.Initialize(options); |
| 48 gl_.MakeCurrent(); |
| 49 mapped_buffer_.reset(new uint8[ |
| 50 kGpuMemoryBufferWidth * kGpuMemoryBufferHeight |
| 51 * kGpuMemoryBufferBytesPerPixel]); |
| 52 gpu::gles2::SetProcessDefaultGpuMemoryBufferFactory( |
| 53 base::Bind(&gpu::GLGpuMemoryBufferTest::CreateGpuMemoryBufferMock, |
| 54 base::Unretained(this))); |
| 55 } |
| 56 |
| 57 virtual void TearDown() { |
| 58 gl_.Destroy(); |
| 59 } |
| 60 |
| 61 scoped_refptr<gles2::ImageManager> image_manager_; |
| 62 scoped_ptr<uint8[]> mapped_buffer_; |
| 63 StrictMock<GpuMemoryBufferMock>* gpu_memory_buffer_; |
| 64 GLManager gl_; |
| 65 }; |
| 66 |
| 67 // An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
| 68 TEST_F(GLGpuMemoryBufferTest, Lifecycle) { |
| 69 // Create a client texture id. |
| 70 GLuint texture_id; |
| 71 glGenTextures(1, &texture_id); |
| 72 |
| 73 // Create the GLImage and insert it into the ImageManager. |
| 74 EXPECT_CALL(*gpu_memory_buffer_, GetNativeBuffer()) |
| 75 .Times(1) |
| 76 .WillOnce(Return(gpu_memory_buffer_)) |
| 77 .RetiresOnSaturation(); |
| 78 GLuint image_id = |
| 79 glCreateImageCHROMIUM(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); |
| 80 |
| 81 // gfx::Size size(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); |
| 82 // // gfx::GLImageMock* gl_image = new gfx::GLImageMock(buffer, size); |
| 83 // // image_manager_->AddImage(gl_image, buffer_id); |
| 84 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); |
| 85 |
| 86 // // Map the buffer. |
| 87 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); |
| 88 // EXPECT_CALL(*gpu_memory_buffer_, Map(_, _)) |
| 89 // .Times(1) |
| 90 // .WillOnce(SetArgPointee<1>(mapped_buffer_.get())) |
| 91 // .RetiresOnSaturation(); |
| 92 // void* mapped_buffer = |
| 93 // glMapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM, GL_WRITE_ONLY); |
| 94 // EXPECT_EQ(mapped_buffer_.get(), mapped_buffer); |
| 95 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); |
| 96 |
| 97 // // Unmap the buffer. |
| 98 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); |
| 99 // EXPECT_CALL(*gpu_memory_buffer_, Unmap()) |
| 100 // .Times(1) |
| 101 // .RetiresOnSaturation(); |
| 102 // glUnmapBufferCHROMIUM(GL_IMAGE_BUFFER_CHROMIUM); |
| 103 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); |
| 104 |
| 105 |
| 106 // // Bind the texture and the image. |
| 107 // // glBindTexture(GL_TEXTURE_2D, texture_id); |
| 108 // // EXPECT_CALL(*gl_image, BindTexImage()) |
| 109 // // .Times(1) |
| 110 // // .WillOnce(Return(true)) |
| 111 // // .RetiresOnSaturation(); |
| 112 // // EXPECT_CALL(*gl_image, GetSize()) |
| 113 // // .Times(1) |
| 114 // // .WillOnce(Return(size)) |
| 115 // // .RetiresOnSaturation(); |
| 116 // glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, buffer_id); |
| 117 |
| 118 // // Release the buffer. |
| 119 // EXPECT_CALL(*gpu_memory_buffer_, Die()) |
| 120 // .Times(1) |
| 121 // .RetiresOnSaturation(); |
| 122 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, buffer_id); |
| 123 // // glImageBufferDataCHROMIUM( |
| 124 // // GL_IMAGE_BUFFER_CHROMIUM, 0, 0); |
| 125 // glBindBuffer(GL_IMAGE_BUFFER_CHROMIUM, 0); |
| 126 |
| 127 // // Delete the buffer and remove it from the ImageManager. |
| 128 // glFlush(); |
| 129 // image_manager_->RemoveImage(buffer_id); |
| 130 // glDeleteBuffers(1, &buffer_id); |
| 131 |
| 132 // Delete the texture. |
| 133 glDeleteTextures(1, &texture_id); |
| 134 } |
| 135 |
| 136 } // namespace gpu |
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