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Unified Diff: gm/dcshader.cpp

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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Index: gm/dcshader.cpp
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp
index 6a6bf05ec832ffb9e6f0b2aa5024bacc52b25273..d22ab023df85890bda916bd09b485fd31519d155 100644
--- a/gm/dcshader.cpp
+++ b/gm/dcshader.cpp
@@ -64,7 +64,7 @@ public:
this->initClassID<DCFP>();
}
- GrGLSLFragmentProcessor* onCreateGLInstance() const override {
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
class DCGLFP : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
@@ -90,8 +90,8 @@ public:
}
private:
- void onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const override {}
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
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