Index: include/gpu/GrFragmentProcessor.h |
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h |
index 428466212cd28780da74fbd8b2dc3b3e71c3e6da..b0ef6b5845e1d82d89e343e79f3fe36da18c0949 100644 |
--- a/include/gpu/GrFragmentProcessor.h |
+++ b/include/gpu/GrFragmentProcessor.h |
@@ -63,12 +63,12 @@ public: |
~GrFragmentProcessor() override; |
- GrGLSLFragmentProcessor* createGLInstance() const; |
+ GrGLSLFragmentProcessor* createGLSLInstance() const; |
- void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { |
- this->onGetGLProcessorKey(caps, b); |
+ void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { |
+ this->onGetGLSLProcessorKey(caps, b); |
for (int i = 0; i < fChildProcessors.count(); ++i) { |
- fChildProcessors[i]->getGLProcessorKey(caps, b); |
+ fChildProcessors[i]->getGLSLProcessorKey(caps, b); |
} |
} |
@@ -104,7 +104,8 @@ public: |
from getFactory()). |
A return value of true from isEqual() should not be used to test whether the processor would |
- generate the same shader code. To test for identical code generation use getGLProcessorKey*/ |
+ generate the same shader code. To test for identical code generation use getGLSLProcessorKey |
+ */ |
bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const; |
/** |
@@ -166,11 +167,11 @@ private: |
/** Returns a new instance of the appropriate *GL* implementation class |
for the given GrFragmentProcessor; caller is responsible for deleting |
the object. */ |
- virtual GrGLSLFragmentProcessor* onCreateGLInstance() const = 0; |
+ virtual GrGLSLFragmentProcessor* onCreateGLSLInstance() const = 0; |
/** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */ |
- virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, |
- GrProcessorKeyBuilder* b) const = 0; |
+ virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
+ GrProcessorKeyBuilder* b) const = 0; |
/** |
* Subclass implements this to support isEqual(). It will only be called if it is known that |