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Side by Side Diff: gm/dcshader.cpp

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gm.h" 9 #include "gm.h"
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 return new DCShader(matrix); 57 return new DCShader(matrix);
58 } 58 }
59 59
60 class DCFP : public GrFragmentProcessor { 60 class DCFP : public GrFragmentProcessor {
61 public: 61 public:
62 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { 62 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) {
63 this->addCoordTransform(&fDeviceTransform); 63 this->addCoordTransform(&fDeviceTransform);
64 this->initClassID<DCFP>(); 64 this->initClassID<DCFP>();
65 } 65 }
66 66
67 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 67 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
68 class DCGLFP : public GrGLSLFragmentProcessor { 68 class DCGLFP : public GrGLSLFragmentProcessor {
69 void emitCode(EmitArgs& args) override { 69 void emitCode(EmitArgs& args) override {
70 GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBui lder(); 70 GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBui lder();
71 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str()); 71 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo rds, 0).c_str());
72 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); 72 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
73 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," 73 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
74 "0.5*cos((c.x + c.y) / 15.0) + 0.5," 74 "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
75 "(r.x + r.y) / 20.0," 75 "(r.x + r.y) / 20.0,"
76 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);"); 76 "distance(r, vec2(15.0)) / 2 0.0 + 0.2);");
77 fpb->codeAppendf("color.rgb *= color.a;" 77 fpb->codeAppendf("color.rgb *= color.a;"
78 "%s = color * %s;", 78 "%s = color * %s;",
79 args.fOutputColor, GrGLSLExpr4(args.fInputCo lor).c_str()); 79 args.fOutputColor, GrGLSLExpr4(args.fInputCo lor).c_str());
80 } 80 }
81 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override {} 81 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override {}
82 }; 82 };
83 return new DCGLFP; 83 return new DCGLFP;
84 } 84 }
85 85
86 const char* name() const override { return "DCFP"; } 86 const char* name() const override { return "DCFP"; }
87 87
88 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 88 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
89 inout->mulByUnknownFourComponents(); 89 inout->mulByUnknownFourComponents();
90 } 90 }
91 91
92 private: 92 private:
93 void onGetGLProcessorKey(const GrGLSLCaps& caps, 93 void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
94 GrProcessorKeyBuilder* b) const override {} 94 GrProcessorKeyBuilder* b) const override {}
95 95
96 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 96 bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
97 97
98 GrCoordTransform fDeviceTransform; 98 GrCoordTransform fDeviceTransform;
99 }; 99 };
100 100
101 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, 101 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*,
102 const SkMatrix& viewM, 102 const SkMatrix& viewM,
103 const SkMatrix* localMa trix, 103 const SkMatrix* localMa trix,
104 SkFilterQuality) const { 104 SkFilterQuality) const {
(...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after
290 }; 290 };
291 291
292 SkTArray<Prim*> fPrims; 292 SkTArray<Prim*> fPrims;
293 293
294 typedef GM INHERITED; 294 typedef GM INHERITED;
295 }; 295 };
296 296
297 DEF_GM(return new DCShaderGM;) 297 DEF_GM(return new DCShaderGM;)
298 } 298 }
299 #endif 299 #endif
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