| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| deleted file mode 100644
|
| index 4662c403e5d80ab815219b9c803cce9078429ac9..0000000000000000000000000000000000000000
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ /dev/null
|
| @@ -1,49 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrGLVertexShader_DEFINED
|
| -#define GrGLVertexShader_DEFINED
|
| -
|
| -#include "GrGLShaderBuilder.h"
|
| -#include "GrGeometryProcessor.h"
|
| -
|
| -class GrGLSLVarying;
|
| -
|
| -class GrGLVertexBuilder : public GrGLShaderBuilder {
|
| -public:
|
| - GrGLVertexBuilder(GrGLSLProgramBuilder* program);
|
| -
|
| - void transformToNormalizedDeviceSpace(const GrShaderVar& posVar);
|
| - void emitAttributes(const GrGeometryProcessor& gp);
|
| -
|
| - void addAttribute(const GrGeometryProcessor::Attribute* attr) {
|
| - this->addAttribute(GrShaderVar(attr->fName,
|
| - GrVertexAttribTypeToSLType(attr->fType),
|
| - GrShaderVar::kAttribute_TypeModifier,
|
| - GrShaderVar::kNonArray,
|
| - attr->fPrecision));
|
| - }
|
| -
|
| -private:
|
| - /*
|
| - * Internal call for GrGLProgramBuilder.addVarying
|
| - */
|
| - void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*);
|
| -
|
| - // an internal call which checks for uniquness of a var before adding it to the list of inputs
|
| - bool addAttribute(const GrShaderVar& var);
|
| -
|
| - void onFinalize() override {}
|
| -
|
| - const char* fRtAdjustName;
|
| -
|
| - friend class GrGLProgramBuilder;
|
| -
|
| - typedef GrGLShaderBuilder INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|