Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp |
deleted file mode 100644 |
index ed5c3d45377a54412a56ede747da0cbb6aeb09fe..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp |
+++ /dev/null |
@@ -1,209 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "GrGLShaderBuilder.h" |
-#include "glsl/GrGLSLCaps.h" |
-#include "glsl/GrGLSLShaderVar.h" |
-#include "glsl/GrGLSLTextureSampler.h" |
-#include "glsl/GrGLSLProgramBuilder.h" |
- |
-static void map_swizzle(const char* swizzleMap, const char* swizzle, char* mangledSwizzle) { |
- int i; |
- for (i = 0; '\0' != swizzle[i]; ++i) { |
- switch (swizzle[i]) { |
- case 'r': |
- mangledSwizzle[i] = swizzleMap[0]; |
- break; |
- case 'g': |
- mangledSwizzle[i] = swizzleMap[1]; |
- break; |
- case 'b': |
- mangledSwizzle[i] = swizzleMap[2]; |
- break; |
- case 'a': |
- mangledSwizzle[i] = swizzleMap[3]; |
- break; |
- default: |
- SkFAIL("Unsupported swizzle"); |
- } |
- } |
- mangledSwizzle[i] ='\0'; |
-} |
- |
-static void append_texture_lookup(SkString* out, |
- const GrGLSLCaps* glslCaps, |
- const char* samplerName, |
- const char* coordName, |
- GrPixelConfig config, |
- const char* swizzle, |
- GrSLType varyingType = kVec2f_GrSLType) { |
- SkASSERT(coordName); |
- |
- out->appendf("%s(%s, %s)", |
- GrGLSLTexture2DFunctionName(varyingType, glslCaps->generation()), |
- samplerName, |
- coordName); |
- |
- char mangledSwizzle[5]; |
- |
- // This refers to any swizzling we may need to get from some backend internal format to the |
- // format used in GrPixelConfig. Some backends will automatically do the sizzling for us. |
- if (glslCaps->mustSwizzleInShader()) { |
- const char* swizzleMap = glslCaps->getSwizzleMap(config); |
- // if the map is simply 'rgba' then we don't need to do any manual swizzling to get us to |
- // a GrPixelConfig format. |
- if (memcmp(swizzleMap, "rgba", 4)) { |
- // Manually 'swizzle' the swizzle using our mapping |
- map_swizzle(swizzleMap, swizzle, mangledSwizzle); |
- swizzle = mangledSwizzle; |
- } |
- } |
- |
- // For shader prettiness we omit the swizzle rather than appending ".rgba". |
- if (memcmp(swizzle, "rgba", 4)) { |
- out->appendf(".%s", swizzle); |
- } |
-} |
- |
-GrGLShaderBuilder::GrGLShaderBuilder(GrGLSLProgramBuilder* program) |
- : fProgramBuilder(program) |
- , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) |
- , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) |
- , fFeaturesAddedMask(0) |
- , fCodeIndex(kCode) |
- , fFinalized(false) { |
- // We push back some dummy pointers which will later become our header |
- for (int i = 0; i <= kCode; i++) { |
- fShaderStrings.push_back(); |
- fCompilerStrings.push_back(nullptr); |
- fCompilerStringLengths.push_back(0); |
- } |
- |
- this->main() = "void main() {"; |
-} |
- |
-void GrGLShaderBuilder::declAppend(const GrGLSLShaderVar& var) { |
- SkString tempDecl; |
- var.appendDecl(fProgramBuilder->glslCaps(), &tempDecl); |
- this->codeAppendf("%s;", tempDecl.c_str()); |
-} |
- |
-void GrGLShaderBuilder::emitFunction(GrSLType returnType, |
- const char* name, |
- int argCnt, |
- const GrGLSLShaderVar* args, |
- const char* body, |
- SkString* outName) { |
- this->functions().append(GrGLSLTypeString(returnType)); |
- fProgramBuilder->nameVariable(outName, '\0', name); |
- this->functions().appendf(" %s", outName->c_str()); |
- this->functions().append("("); |
- for (int i = 0; i < argCnt; ++i) { |
- args[i].appendDecl(fProgramBuilder->glslCaps(), &this->functions()); |
- if (i < argCnt - 1) { |
- this->functions().append(", "); |
- } |
- } |
- this->functions().append(") {\n"); |
- this->functions().append(body); |
- this->functions().append("}\n\n"); |
-} |
- |
-void GrGLShaderBuilder::appendTextureLookup(SkString* out, |
- const GrGLSLTextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) const { |
- append_texture_lookup(out, |
- fProgramBuilder->glslCaps(), |
- fProgramBuilder->getUniformCStr(sampler.fSamplerUniform), |
- coordName, |
- sampler.config(), |
- sampler.swizzle(), |
- varyingType); |
-} |
- |
-void GrGLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) { |
- this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); |
-} |
- |
-void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, |
- const GrGLSLTextureSampler& sampler, |
- const char* coordName, |
- GrSLType varyingType) { |
- SkString lookup; |
- this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
- this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); |
-} |
- |
-void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
- if (!(featureBit & fFeaturesAddedMask)) { |
- this->extensions().appendf("#extension %s: require\n", extensionName); |
- fFeaturesAddedMask |= featureBit; |
- } |
-} |
- |
-void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
- for (int i = 0; i < vars.count(); ++i) { |
- vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
- out->append(";\n"); |
- } |
-} |
- |
-void GrGLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { |
- SkASSERT(fProgramBuilder->glslCaps()->generation() >= k330_GrGLSLGeneration || |
- fProgramBuilder->glslCaps()->mustEnableAdvBlendEqs()); |
- fLayoutParams[interface].push_back() = param; |
-} |
- |
-void GrGLShaderBuilder::compileAndAppendLayoutQualifiers() { |
- static const char* interfaceQualifierNames[] = { |
- "out" |
- }; |
- |
- for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
- const SkTArray<SkString>& params = fLayoutParams[interface]; |
- if (params.empty()) { |
- continue; |
- } |
- this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); |
- for (int i = 1; i < params.count(); ++i) { |
- this->layoutQualifiers().appendf(", %s", params[i].c_str()); |
- } |
- this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); |
- } |
- |
- GR_STATIC_ASSERT(0 == GrGLShaderBuilder::kOut_InterfaceQualifier); |
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); |
-} |
- |
-void GrGLShaderBuilder::finalize(uint32_t visibility) { |
- SkASSERT(!fFinalized); |
- this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
- this->compileAndAppendLayoutQualifiers(); |
- SkASSERT(visibility); |
- fProgramBuilder->appendUniformDecls((GrGLSLProgramBuilder::ShaderVisibility) visibility, |
- &this->uniforms()); |
- this->appendDecls(fInputs, &this->inputs()); |
- // We should not have any outputs in the fragment shader when using version 1.10 |
- SkASSERT(GrGLSLProgramBuilder::kFragment_Visibility != visibility || |
- k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || |
- fOutputs.empty()); |
- this->appendDecls(fOutputs, &this->outputs()); |
- this->onFinalize(); |
- // append the 'footer' to code |
- this->code().append("}"); |
- |
- for (int i = 0; i <= fCodeIndex; i++) { |
- fCompilerStrings[i] = fShaderStrings[i].c_str(); |
- fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
- } |
- |
- fFinalized = true; |
-} |
- |