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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLVertexShader_DEFINED | |
| 9 #define GrGLVertexShader_DEFINED | |
| 10 | |
| 11 #include "GrGLShaderBuilder.h" | |
| 12 #include "GrGeometryProcessor.h" | |
| 13 | |
| 14 class GrGLSLVarying; | |
| 15 | |
| 16 class GrGLVertexBuilder : public GrGLShaderBuilder { | |
| 17 public: | |
| 18 GrGLVertexBuilder(GrGLSLProgramBuilder* program); | |
| 19 | |
| 20 void transformToNormalizedDeviceSpace(const GrShaderVar& posVar); | |
| 21 void emitAttributes(const GrGeometryProcessor& gp); | |
| 22 | |
| 23 void addAttribute(const GrGeometryProcessor::Attribute* attr) { | |
| 24 this->addAttribute(GrShaderVar(attr->fName, | |
| 25 GrVertexAttribTypeToSLType(attr->fType), | |
| 26 GrShaderVar::kAttribute_TypeModifier, | |
| 27 GrShaderVar::kNonArray, | |
| 28 attr->fPrecision)); | |
| 29 } | |
| 30 | |
| 31 private: | |
| 32 /* | |
| 33 * Internal call for GrGLProgramBuilder.addVarying | |
| 34 */ | |
| 35 void addVarying(const char* name, GrSLPrecision, GrGLSLVarying*); | |
| 36 | |
| 37 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | |
| 38 bool addAttribute(const GrShaderVar& var); | |
| 39 | |
| 40 void onFinalize() override {} | |
| 41 | |
| 42 const char* fRtAdjustName; | |
| 43 | |
| 44 friend class GrGLProgramBuilder; | |
| 45 | |
| 46 typedef GrGLShaderBuilder INHERITED; | |
| 47 }; | |
| 48 | |
| 49 #endif | |
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