| Index: src/gpu/gl/GrGLProgramDesc.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
|
| index 8ff25575c602c92c0cca0a31491428d6ae7151eb..2255dbde51e76f28a05181c7dd8f74d7bad96199 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDesc.cpp
|
| @@ -11,7 +11,7 @@
|
| #include "GrGLGpu.h"
|
| #include "GrPipeline.h"
|
| #include "SkChecksum.h"
|
| -#include "gl/builders/GrGLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
|
|
| /**
|
| * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
|
| @@ -146,7 +146,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc,
|
|
|
| if (pipeline.readsFragPosition()) {
|
| header->fFragPosKey =
|
| - GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
|
| + GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
|
| } else {
|
| header->fFragPosKey = 0;
|
| }
|
|
|