Chromium Code Reviews| Index: src/gpu/effects/GrRRectEffect.cpp |
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
| index aeab0e4dbf5eff8bafed3b5c56de81690ef6600c..a88627c863dd5d395304a9fe646729effed6644d 100644 |
| --- a/src/gpu/effects/GrRRectEffect.cpp |
| +++ b/src/gpu/effects/GrRRectEffect.cpp |
| @@ -13,7 +13,8 @@ |
| #include "GrOvalEffect.h" |
| #include "SkRRect.h" |
| #include "gl/GrGLFragmentProcessor.h" |
| -#include "gl/builders/GrGLProgramBuilder.h" |
| +#include "glsl/GrGLSLFragmentShaderBuilder.h" |
| +#include "glsl/GrGLSLProgramBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| // The effects defined here only handle rrect radii >= kRadiusMin. |
| @@ -155,16 +156,16 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) { |
| // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has |
| // only rectangular corners, that side's value corresponds to the rect edge's value outset by |
| // half a pixel. |
| - fInnerRectUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + fInnerRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "innerRect", |
| &rectName); |
| - fRadiusPlusHalfUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + fRadiusPlusHalfUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "radiusPlusHalf", |
| &radiusPlusHalfName); |
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| const char* fragmentPos = fsBuilder->fragmentPosition(); |
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position |
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant |
| @@ -364,7 +365,7 @@ void GLCircularRRectEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| //////////////////////////////////////////////////////////////////////////////////////////////////// |
| void CircularRRectEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, |
| - GrProcessorKeyBuilder* b) const { |
| + GrProcessorKeyBuilder* b) const { |
| GLCircularRRectEffect::GenKey(*this, caps, b); |
| } |
| @@ -497,12 +498,12 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { |
| const EllipticalRRectEffect& erre = args.fFp.cast<EllipticalRRectEffect>(); |
| const char *rectName; |
| // The inner rect is the rrect bounds inset by the x/y radii |
| - fInnerRectUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + fInnerRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| "innerRect", |
| &rectName); |
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| const char* fragmentPos = fsBuilder->fragmentPosition(); |
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos |
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant |
| @@ -522,7 +523,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { |
| switch (erre.getRRect().getType()) { |
| case SkRRect::kSimple_Type: { |
| const char *invRadiiXYSqdName; |
| - fInvRadiiSqdUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + fInvRadiiSqdUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
|
joshualitt
2015/11/11 20:49:18
\n
egdaniel
2015/11/11 20:52:43
Done.
|
| kVec2f_GrSLType, kHigh_GrSLPrecision, |
| "invRadiiXY", |
| &invRadiiXYSqdName); |
| @@ -533,7 +534,7 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) { |
| } |
| case SkRRect::kNinePatch_Type: { |
| const char *invRadiiLTRBSqdName; |
| - fInvRadiiSqdUniform = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + fInvRadiiSqdUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility, |
|
joshualitt
2015/11/11 20:49:18
\n
egdaniel
2015/11/11 20:52:43
Done.
|
| kVec4f_GrSLType, kHigh_GrSLPrecision, |
| "invRadiiLTRB", |
| &invRadiiLTRBSqdName); |
| @@ -613,7 +614,7 @@ void GLEllipticalRRectEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| //////////////////////////////////////////////////////////////////////////////////////////////////// |
| void EllipticalRRectEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, |
| - GrProcessorKeyBuilder* b) const { |
| + GrProcessorKeyBuilder* b) const { |
| GLEllipticalRRectEffect::GenKey(*this, caps, b); |
| } |