| Index: src/gpu/gl/GrGLGeometryProcessor.cpp
|
| diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| index c01e305679858a7cc6353de0b3be1ac0e41d645e..de4a5a3263619a8e11fe7734e75a36b7ea632bf1 100644
|
| --- a/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| +++ b/src/gpu/gl/GrGLGeometryProcessor.cpp
|
| @@ -7,11 +7,13 @@
|
|
|
| #include "GrGLGeometryProcessor.h"
|
|
|
| -#include "builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLProcessorTypes.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| +#include "glsl/GrGLSLVertexShaderBuilder.h"
|
|
|
| void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
|
| - GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| GrGPArgs gpArgs;
|
| this->onEmitCode(args, &gpArgs);
|
| vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
|
| @@ -23,7 +25,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| const SkMatrix& localMatrix,
|
| const TransformsIn& tin,
|
| TransformsOut* tout) {
|
| - GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| tout->push_back_n(tin.count());
|
| fInstalledTransforms.push_back_n(tin.count());
|
| for (int i = 0; i < tin.count(); i++) {
|
| @@ -45,7 +47,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
|
|
| const char* uniName;
|
| fInstalledTransforms[i][t].fHandle =
|
| - pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| + pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
|
| kMat33f_GrSLType, precision,
|
| strUniName.c_str(),
|
| &uniName).toIndex();
|
| @@ -94,7 +96,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| const char* localCoords,
|
| const TransformsIn& tin,
|
| TransformsOut* tout) {
|
| - GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
|
| tout->push_back_n(tin.count());
|
| for (int i = 0; i < tin.count(); i++) {
|
| const ProcCoords& coordTransforms = tin[i];
|
| @@ -122,7 +124,7 @@ void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
|
| void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| GrGPArgs* gpArgs,
|
| const char* posName) {
|
| - GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
|
| vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| }
|
| @@ -132,13 +134,13 @@ void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
|
| const char* posName,
|
| const SkMatrix& mat,
|
| UniformHandle* viewMatrixUniform) {
|
| - GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| + GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| if (mat.isIdentity()) {
|
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
|
| vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| } else {
|
| const char* viewMatrixName;
|
| - *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
|
| + *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
|
| kMat33f_GrSLType, kHigh_GrSLPrecision,
|
| "uViewM",
|
| &viewMatrixName);
|
|
|