| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index 39a974348bd4b548000c581e35eeb8af4a78b519..daf1ca379604b566a29af7f049ae8eee28d3be9b 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -11,7 +11,8 @@
|
| #include "GrInvariantOutput.h"
|
| #include "GrProcessor.h"
|
| #include "gl/GrGLFragmentProcessor.h"
|
| -#include "gl/builders/GrGLProgramBuilder.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
| #include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| namespace {
|
| @@ -63,12 +64,12 @@ public:
|
| GLProcessor(const GrProcessor&) {}
|
|
|
| virtual void emitCode(EmitArgs& args) override {
|
| - GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
|
|
| const char* yuvMatrix = nullptr;
|
| - fMatrixUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| - "YUVMatrix", &yuvMatrix);
|
| + fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| + kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| + "YUVMatrix", &yuvMatrix);
|
| fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
|
| fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| args.fCoords[0].getType());
|
|
|