| Index: src/gpu/GrPathProcessor.cpp
|
| diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
|
| index 6a78568078371a2b20c277c691cd2f105595f810..b83172d46ed527a89cf52c36d28a9d5fbebcb2bb 100644
|
| --- a/src/gpu/GrPathProcessor.cpp
|
| +++ b/src/gpu/GrPathProcessor.cpp
|
| @@ -9,7 +9,9 @@
|
|
|
| #include "gl/GrGLGpu.h"
|
| #include "glsl/GrGLSLCaps.h"
|
| +#include "glsl/GrGLSLFragmentShaderBuilder.h"
|
| #include "glsl/GrGLSLProcessorTypes.h"
|
| +#include "glsl/GrGLSLProgramBuilder.h"
|
|
|
| class GrGLPathProcessor : public GrGLPrimitiveProcessor {
|
| public:
|
| @@ -24,7 +26,7 @@ public:
|
|
|
| void emitCode(EmitArgs& args) override {
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
|
| const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
|
|
|
| // emit transforms
|
| @@ -33,7 +35,7 @@ public:
|
| // Setup uniform color
|
| if (pathProc.opts().readsColor()) {
|
| const char* stagedLocalVarName;
|
| - fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fColorUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| kDefault_GrSLPrecision,
|
| "Color",
|
|
|