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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1435183002: WebGL 2: fix the bug in invalidate-framebuffer.html (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: removed InvalidateFramebufferTarget in cmd buffer Created 5 years, 1 month ago
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Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
index 41eba55f6a1455e1b350099b0c0923cb146e6e85..5f49bb90b5edf0f120f40180d3eab6121f68491d 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
@@ -375,11 +375,66 @@ ScriptValue WebGL2RenderingContextBase::getInternalformatParameter(ScriptState*
}
}
+bool WebGL2RenderingContextBase::checkAndTranslateAttachments(const char* functionName, GLenum target, Vector<GLenum>& attachments)
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 It's a little nasty to modify the Vector which com
yunchao 2015/11/19 01:43:00 Done.
+{
+ GLsizei size = attachments.size();
+ GLenum* buffer = attachments.data();
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 It's not necessary to fetch the data pointer out o
yunchao 2015/11/19 01:42:59 Done.
yunchao 2015/11/19 01:42:59 Done.
+
+ WebGLFramebuffer* framebufferBinding = getFramebufferBinding(target);
+ ASSERT(framebufferBinding || drawingBuffer());
+ if (!framebufferBinding) {
+ // For the default framebuffer
+ // Translate GL_BACK/GL_DEPTH/GL_STENCIL, because the default framebuffer of WebGL is not fb 0, it is an internal fbo
+ for (GLsizei i = 0; i < size; ++i) {
+ switch (buffer[i]) {
+ case GL_BACK:
yunchao 2015/11/12 12:14:50 In GLES spec, it is GL_COLOR, but in WebGL spec, i
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 Sorry, but no, this should follow the OpenGL ES sp
yunchao 2015/11/19 01:42:59 Done.
+ buffer[i] = GL_COLOR_ATTACHMENT0;
+ break;
+ case GL_DEPTH:
+ buffer[i] = GL_DEPTH_ATTACHMENT;
+ break;
+ case GL_STENCIL:
+ buffer[i] = GL_STENCIL_ATTACHMENT;
+ break;
+ default:
+ synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid attachment");
+ return false;
+ }
+ }
+ } else {
+ // For the FBO
+ for (GLsizei i = 0; i < size; ++i) {
+ switch (buffer[i]) {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ break;
+ default:
+ if (buffer[i] > GL_COLOR_ATTACHMENT0
+ && buffer[i] < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + maxColorAttachments()))
+ break;
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "invalid attachment");
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
void WebGL2RenderingContextBase::invalidateFramebuffer(GLenum target, Vector<GLenum>& attachments)
{
if (isContextLost())
return;
+ if (!validateFramebufferTarget(target)) {
+ synthesizeGLError(GL_INVALID_ENUM, "invalidateFramebuffer", "invalid target");
+ return;
+ }
+
+ if (!checkAndTranslateAttachments("invalidateFramebuffe", target, attachments))
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 invalidateFramebuffe -> invalidateFramebuffer
yunchao 2015/11/19 01:42:59 Done.
+ return;
+
webContext()->invalidateFramebuffer(target, attachments.size(), attachments.data());
}
@@ -388,6 +443,19 @@ void WebGL2RenderingContextBase::invalidateSubFramebuffer(GLenum target, Vector<
if (isContextLost())
return;
+ if (!validateFramebufferTarget(target)) {
+ synthesizeGLError(GL_INVALID_ENUM, "invalidateFramebuffer", "invalid target");
+ return;
+ }
+
+ if (width < 0 || height < 0) {
yunchao 2015/11/12 12:14:51 Not sure about this code snippet, In OGL spec, it
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 In this case it seems better to be safer by genera
yunchao 2015/11/19 01:43:00 OK, let's generate GL_INVALID_ENUM for this case.
+ synthesizeGLError(GL_INVALID_VALUE, "invalidateSubFramebuffer", "invalid width or height");
+ return;
+ }
+
+ if (!checkAndTranslateAttachments("invalidateSubFramebuffe", target, attachments))
Ken Russell (switch to Gerrit) 2015/11/17 23:06:37 invalidateSubFramebuffe -> invalidateSubFramebuffe
yunchao 2015/11/19 01:43:00 Done.
+ return;
+
webContext()->invalidateSubFramebuffer(target, attachments.size(), attachments.data(), x, y, width, height);
}

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