| Index: Source/core/rendering/HitTestLocation.h
|
| diff --git a/Source/core/rendering/HitTestLocation.h b/Source/core/rendering/HitTestLocation.h
|
| index 7edcd8e03bc57a46854bfa47f719439b11cb2d39..32d53718e3500e113b97d9d6fc63baaeb115b230 100644
|
| --- a/Source/core/rendering/HitTestLocation.h
|
| +++ b/Source/core/rendering/HitTestLocation.h
|
| @@ -38,7 +38,6 @@ class Frame;
|
| class Image;
|
| class KURL;
|
| class Node;
|
| -class RenderRegion;
|
| class Scrollbar;
|
|
|
| class HitTestLocation {
|
| @@ -50,8 +49,8 @@ public:
|
| HitTestLocation(const FloatPoint&, const FloatQuad&);
|
| // Pass non-zero padding values to perform a rect-based hit test.
|
| HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
|
| - // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area.
|
| - HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion* = 0);
|
| + // FIXME: is copy + offset still used?
|
| + HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
|
| HitTestLocation(const HitTestLocation&);
|
| ~HitTestLocation();
|
| HitTestLocation& operator=(const HitTestLocation&);
|
| @@ -59,8 +58,6 @@ public:
|
| const LayoutPoint& point() const { return m_point; }
|
| IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
|
|
|
| - RenderRegion* region() const { return m_region; }
|
| -
|
| // Rect-based hit test related methods.
|
| bool isRectBasedTest() const { return m_isRectBased; }
|
| bool isRectilinear() const { return m_isRectilinear; }
|
| @@ -91,8 +88,6 @@ private:
|
| FloatPoint m_transformedPoint;
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| FloatQuad m_transformedRect;
|
|
|
| - RenderRegion* m_region; // The region we're inside.
|
| -
|
| bool m_isRectBased;
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| bool m_isRectilinear;
|
| };
|
|
|