Index: Source/core/rendering/HitTestLocation.h |
diff --git a/Source/core/rendering/HitTestLocation.h b/Source/core/rendering/HitTestLocation.h |
index 7edcd8e03bc57a46854bfa47f719439b11cb2d39..32d53718e3500e113b97d9d6fc63baaeb115b230 100644 |
--- a/Source/core/rendering/HitTestLocation.h |
+++ b/Source/core/rendering/HitTestLocation.h |
@@ -38,7 +38,6 @@ class Frame; |
class Image; |
class KURL; |
class Node; |
-class RenderRegion; |
class Scrollbar; |
class HitTestLocation { |
@@ -50,8 +49,8 @@ public: |
HitTestLocation(const FloatPoint&, const FloatQuad&); |
// Pass non-zero padding values to perform a rect-based hit test. |
HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding); |
- // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area. |
- HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion* = 0); |
+ // FIXME: is copy + offset still used? |
+ HitTestLocation(const HitTestLocation&, const LayoutSize& offset); |
HitTestLocation(const HitTestLocation&); |
~HitTestLocation(); |
HitTestLocation& operator=(const HitTestLocation&); |
@@ -59,8 +58,6 @@ public: |
const LayoutPoint& point() const { return m_point; } |
IntPoint roundedPoint() const { return roundedIntPoint(m_point); } |
- RenderRegion* region() const { return m_region; } |
- |
// Rect-based hit test related methods. |
bool isRectBasedTest() const { return m_isRectBased; } |
bool isRectilinear() const { return m_isRectilinear; } |
@@ -91,8 +88,6 @@ private: |
FloatPoint m_transformedPoint; |
FloatQuad m_transformedRect; |
- RenderRegion* m_region; // The region we're inside. |
- |
bool m_isRectBased; |
bool m_isRectilinear; |
}; |