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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. | 2 * Copyright (C) 2006 Apple Computer, Inc. |
3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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31 #include "wtf/OwnPtr.h" | 31 #include "wtf/OwnPtr.h" |
32 #include "wtf/RefPtr.h" | 32 #include "wtf/RefPtr.h" |
33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 class Element; | 36 class Element; |
37 class Frame; | 37 class Frame; |
38 class Image; | 38 class Image; |
39 class KURL; | 39 class KURL; |
40 class Node; | 40 class Node; |
41 class RenderRegion; | |
42 class Scrollbar; | 41 class Scrollbar; |
43 | 42 |
44 class HitTestLocation { | 43 class HitTestLocation { |
45 public: | 44 public: |
46 | 45 |
47 HitTestLocation(); | 46 HitTestLocation(); |
48 HitTestLocation(const LayoutPoint&); | 47 HitTestLocation(const LayoutPoint&); |
49 HitTestLocation(const FloatPoint&); | 48 HitTestLocation(const FloatPoint&); |
50 HitTestLocation(const FloatPoint&, const FloatQuad&); | 49 HitTestLocation(const FloatPoint&, const FloatQuad&); |
51 // Pass non-zero padding values to perform a rect-based hit test. | 50 // Pass non-zero padding values to perform a rect-based hit test. |
52 HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigne
d rightPadding, unsigned bottomPadding, unsigned leftPadding); | 51 HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigne
d rightPadding, unsigned bottomPadding, unsigned leftPadding); |
53 // Make a copy the HitTestLocation in a new region by applying given offset
to internal point and area. | 52 // FIXME: is copy + offset still used? |
54 HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegi
on* = 0); | 53 HitTestLocation(const HitTestLocation&, const LayoutSize& offset); |
55 HitTestLocation(const HitTestLocation&); | 54 HitTestLocation(const HitTestLocation&); |
56 ~HitTestLocation(); | 55 ~HitTestLocation(); |
57 HitTestLocation& operator=(const HitTestLocation&); | 56 HitTestLocation& operator=(const HitTestLocation&); |
58 | 57 |
59 const LayoutPoint& point() const { return m_point; } | 58 const LayoutPoint& point() const { return m_point; } |
60 IntPoint roundedPoint() const { return roundedIntPoint(m_point); } | 59 IntPoint roundedPoint() const { return roundedIntPoint(m_point); } |
61 | 60 |
62 RenderRegion* region() const { return m_region; } | |
63 | |
64 // Rect-based hit test related methods. | 61 // Rect-based hit test related methods. |
65 bool isRectBasedTest() const { return m_isRectBased; } | 62 bool isRectBasedTest() const { return m_isRectBased; } |
66 bool isRectilinear() const { return m_isRectilinear; } | 63 bool isRectilinear() const { return m_isRectilinear; } |
67 IntRect boundingBox() const { return m_boundingBox; } | 64 IntRect boundingBox() const { return m_boundingBox; } |
68 | 65 |
69 static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigne
d rightPadding, unsigned bottomPadding, unsigned leftPadding); | 66 static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigne
d rightPadding, unsigned bottomPadding, unsigned leftPadding); |
70 int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); } | 67 int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); } |
71 int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x()
- 1; } | 68 int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x()
- 1; } |
72 int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y()
- 1; } | 69 int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y()
- 1; } |
73 int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); } | 70 int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); } |
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84 bool intersectsRect(const RectType&) const; | 81 bool intersectsRect(const RectType&) const; |
85 void move(const LayoutSize& offset); | 82 void move(const LayoutSize& offset); |
86 | 83 |
87 // This is cached forms of the more accurate point and area below. | 84 // This is cached forms of the more accurate point and area below. |
88 LayoutPoint m_point; | 85 LayoutPoint m_point; |
89 IntRect m_boundingBox; | 86 IntRect m_boundingBox; |
90 | 87 |
91 FloatPoint m_transformedPoint; | 88 FloatPoint m_transformedPoint; |
92 FloatQuad m_transformedRect; | 89 FloatQuad m_transformedRect; |
93 | 90 |
94 RenderRegion* m_region; // The region we're inside. | |
95 | |
96 bool m_isRectBased; | 91 bool m_isRectBased; |
97 bool m_isRectilinear; | 92 bool m_isRectilinear; |
98 }; | 93 }; |
99 | 94 |
100 } // namespace WebCore | 95 } // namespace WebCore |
101 | 96 |
102 #endif // HitTestLocation_h | 97 #endif // HitTestLocation_h |
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