Index: Source/core/rendering/RenderRegion.h |
diff --git a/Source/core/rendering/RenderRegion.h b/Source/core/rendering/RenderRegion.h |
deleted file mode 100644 |
index e47c3593a183f135789925beb51d37a9c5ec4a3b..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/RenderRegion.h |
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-/* |
- * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above |
- * copyright notice, this list of conditions and the following |
- * disclaimer. |
- * 2. Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following |
- * disclaimer in the documentation and/or other materials |
- * provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
- * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
- * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
- * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
- * SUCH DAMAGE. |
- */ |
- |
-#ifndef RenderRegion_h |
-#define RenderRegion_h |
- |
-#include "core/rendering/RenderBlockFlow.h" |
-#include "core/rendering/style/StyleInheritedData.h" |
- |
-namespace WebCore { |
- |
-struct LayerFragment; |
-typedef Vector<LayerFragment, 1> LayerFragments; |
-class RenderBox; |
-class RenderBoxRegionInfo; |
-class RenderFlowThread; |
-class RenderNamedFlowThread; |
- |
-class RenderRegion : public RenderBlockFlow { |
-public: |
- explicit RenderRegion(Element*, RenderFlowThread*); |
- |
- virtual bool isRenderRegion() const OVERRIDE FINAL { return true; } |
- |
- bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction); |
- |
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; |
- |
- void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } |
- LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } |
- LayoutRect flowThreadPortionOverflowRect() const; |
- |
- void attachRegion(); |
- void detachRegion(); |
- |
- RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } |
- RenderFlowThread* flowThread() const { return m_flowThread; } |
- |
- // Valid regions do not create circular dependencies with other flows. |
- bool isValid() const { return m_isValid; } |
- void setIsValid(bool valid) { m_isValid = valid; } |
- |
- bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } |
- void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } |
- |
- RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; |
- RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, |
- bool containingBlockChainIsInset); |
- PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); |
- void removeRenderBoxRegionInfo(const RenderBox*); |
- |
- void deleteAllRenderBoxRegionInfo(); |
- |
- bool isFirstRegion() const; |
- bool isLastRegion() const; |
- |
- void clearObjectStyleInRegion(const RenderObject*); |
- |
- RegionOversetState regionOversetState() const; |
- void setRegionOversetState(RegionOversetState); |
- |
- // These methods represent the width and height of a "page" and for a RenderRegion they are just the |
- // content width and content height of a region. For RenderRegionSets, however, they will be the width and |
- // height of a single column or page in the set. |
- virtual LayoutUnit pageLogicalWidth() const; |
- virtual LayoutUnit pageLogicalHeight() const; |
- virtual LayoutUnit maxPageLogicalHeight() const; |
- |
- LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; |
- LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; |
- LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; |
- LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; |
- |
- void getRanges(Vector<RefPtr<Range> >&) const; |
- |
- // This method represents the logical height of the entire flow thread portion used by the region or set. |
- // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages |
- // or columns added together. |
- virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; |
- |
- bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } |
- |
- const LayoutUnit& computedAutoHeight() const |
- { |
- ASSERT(hasComputedAutoHeight()); |
- return m_computedAutoHeight; |
- } |
- |
- void setComputedAutoHeight(LayoutUnit computedAutoHeight) |
- { |
- ASSERT(computedAutoHeight >= 0); |
- m_computedAutoHeight = computedAutoHeight; |
- } |
- |
- void clearComputedAutoHeight() |
- { |
- m_computedAutoHeight = -1; |
- } |
- |
- bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); } |
- |
- // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the |
- // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or |
- // page. |
- virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
- |
- virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; |
- |
- // Whether or not this region is a set. |
- virtual bool isRenderRegionSet() const { return false; } |
- |
- virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const; |
- |
- virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } |
- |
- virtual bool canHaveChildren() const OVERRIDE FINAL { return false; } |
- virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true; } |
- |
- bool isElementBasedRegion() const; |
- |
- Node* nodeForRegion() const; |
- Node* generatingNodeForRegion() const; |
- |
- virtual const char* renderName() const OVERRIDE { return "RenderRegion"; } |
- |
-protected: |
- void setRegionObjectsRegionStyle(); |
- void restoreRegionObjectsOriginalStyle(); |
- |
- virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE FINAL; |
- |
- LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const; |
- void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, |
- const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const; |
- |
- virtual bool shouldHaveAutoLogicalHeight() const; |
- |
-private: |
- virtual void insertedIntoTree() OVERRIDE FINAL; |
- virtual void willBeRemovedFromTree() OVERRIDE FINAL; |
- |
- virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL; |
- virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; } |
- virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; |
- |
- virtual void updateLogicalHeight() OVERRIDE FINAL; |
- |
- virtual void installFlowThread(); |
- |
- PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*); |
- void computeChildrenStyleInRegion(const RenderObject*); |
- void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool objectRegionStyleCached); |
- |
- void checkRegionStyle(); |
- void updateRegionHasAutoLogicalHeightFlag(); |
- |
- void incrementAutoLogicalHeightCount(); |
- void decrementAutoLogicalHeightCount(); |
- |
- Element* element() const; |
- |
-protected: |
- RenderFlowThread* m_flowThread; |
- |
-private: |
- // If this RenderRegion is displayed as part of another named flow, |
- // we need to create a dependency tree, so that layout of the |
- // regions is always done before the regions themselves. |
- RenderNamedFlowThread* m_parentNamedFlowThread; |
- LayoutRect m_flowThreadPortionRect; |
- |
- // This map holds unique information about a block that is split across regions. |
- // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that |
- // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually |
- // it will also hold a custom style for any box (for region styling). |
- typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap; |
- RenderBoxRegionInfoMap m_renderBoxRegionInfo; |
- |
- struct ObjectRegionStyleInfo { |
- // Used to store the original style of the object in region |
- // so that the original style is properly restored after paint. |
- // Also used to store computed style of the object in region between |
- // region paintings, so that the style in region is computed only |
- // when necessary. |
- RefPtr<RenderStyle> style; |
- // True if the computed style in region is cached. |
- bool cached; |
- }; |
- typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectRegionStyleMap; |
- RenderObjectRegionStyleMap m_renderObjectRegionStyle; |
- |
- LayoutUnit m_computedAutoHeight; |
- |
- bool m_isValid : 1; |
- bool m_hasCustomRegionStyle : 1; |
- bool m_hasAutoLogicalHeight : 1; |
-}; |
- |
-DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion()); |
- |
-} // namespace WebCore |
- |
-#endif // RenderRegion_h |