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| 1 /* | |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * | |
| 8 * 1. Redistributions of source code must retain the above | |
| 9 * copyright notice, this list of conditions and the following | |
| 10 * disclaimer. | |
| 11 * 2. Redistributions in binary form must reproduce the above | |
| 12 * copyright notice, this list of conditions and the following | |
| 13 * disclaimer in the documentation and/or other materials | |
| 14 * provided with the distribution. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY | |
| 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | |
| 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | |
| 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
| 27 * SUCH DAMAGE. | |
| 28 */ | |
| 29 | |
| 30 #ifndef RenderRegion_h | |
| 31 #define RenderRegion_h | |
| 32 | |
| 33 #include "core/rendering/RenderBlockFlow.h" | |
| 34 #include "core/rendering/style/StyleInheritedData.h" | |
| 35 | |
| 36 namespace WebCore { | |
| 37 | |
| 38 struct LayerFragment; | |
| 39 typedef Vector<LayerFragment, 1> LayerFragments; | |
| 40 class RenderBox; | |
| 41 class RenderBoxRegionInfo; | |
| 42 class RenderFlowThread; | |
| 43 class RenderNamedFlowThread; | |
| 44 | |
| 45 class RenderRegion : public RenderBlockFlow { | |
| 46 public: | |
| 47 explicit RenderRegion(Element*, RenderFlowThread*); | |
| 48 | |
| 49 virtual bool isRenderRegion() const OVERRIDE FINAL { return true; } | |
| 50 | |
| 51 bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const
HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitT
estAction); | |
| 52 | |
| 53 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV
ERRIDE; | |
| 54 | |
| 55 void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionR
ect = rect; } | |
| 56 LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } | |
| 57 LayoutRect flowThreadPortionOverflowRect() const; | |
| 58 | |
| 59 void attachRegion(); | |
| 60 void detachRegion(); | |
| 61 | |
| 62 RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedF
lowThread; } | |
| 63 RenderFlowThread* flowThread() const { return m_flowThread; } | |
| 64 | |
| 65 // Valid regions do not create circular dependencies with other flows. | |
| 66 bool isValid() const { return m_isValid; } | |
| 67 void setIsValid(bool valid) { m_isValid = valid; } | |
| 68 | |
| 69 bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } | |
| 70 void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionS
tyle = hasCustomRegionStyle; } | |
| 71 | |
| 72 RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; | |
| 73 RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit log
icalLeftInset, LayoutUnit logicalRightInset, | |
| 74 bool containingBlockChainIsInset); | |
| 75 PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); | |
| 76 void removeRenderBoxRegionInfo(const RenderBox*); | |
| 77 | |
| 78 void deleteAllRenderBoxRegionInfo(); | |
| 79 | |
| 80 bool isFirstRegion() const; | |
| 81 bool isLastRegion() const; | |
| 82 | |
| 83 void clearObjectStyleInRegion(const RenderObject*); | |
| 84 | |
| 85 RegionOversetState regionOversetState() const; | |
| 86 void setRegionOversetState(RegionOversetState); | |
| 87 | |
| 88 // These methods represent the width and height of a "page" and for a Render
Region they are just the | |
| 89 // content width and content height of a region. For RenderRegionSets, howev
er, they will be the width and | |
| 90 // height of a single column or page in the set. | |
| 91 virtual LayoutUnit pageLogicalWidth() const; | |
| 92 virtual LayoutUnit pageLogicalHeight() const; | |
| 93 virtual LayoutUnit maxPageLogicalHeight() const; | |
| 94 | |
| 95 LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; | |
| 96 LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; | |
| 97 LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowT
hreadContentRect(flowThreadPortionRect()); }; | |
| 98 LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomO
fFlowThreadContentRect(flowThreadPortionRect()); }; | |
| 99 | |
| 100 void getRanges(Vector<RefPtr<Range> >&) const; | |
| 101 | |
| 102 // This method represents the logical height of the entire flow thread porti
on used by the region or set. | |
| 103 // For RenderRegions it matches logicalPaginationHeight(), but for sets it i
s the height of all the pages | |
| 104 // or columns added together. | |
| 105 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; | |
| 106 | |
| 107 bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } | |
| 108 | |
| 109 const LayoutUnit& computedAutoHeight() const | |
| 110 { | |
| 111 ASSERT(hasComputedAutoHeight()); | |
| 112 return m_computedAutoHeight; | |
| 113 } | |
| 114 | |
| 115 void setComputedAutoHeight(LayoutUnit computedAutoHeight) | |
| 116 { | |
| 117 ASSERT(computedAutoHeight >= 0); | |
| 118 m_computedAutoHeight = computedAutoHeight; | |
| 119 } | |
| 120 | |
| 121 void clearComputedAutoHeight() | |
| 122 { | |
| 123 m_computedAutoHeight = -1; | |
| 124 } | |
| 125 | |
| 126 bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); } | |
| 127 | |
| 128 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the | |
| 129 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or | |
| 130 // page. | |
| 131 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | |
| 132 | |
| 133 virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; | |
| 134 | |
| 135 // Whether or not this region is a set. | |
| 136 virtual bool isRenderRegionSet() const { return false; } | |
| 137 | |
| 138 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const; | |
| 139 | |
| 140 virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const
LayoutRect&) { } | |
| 141 | |
| 142 virtual bool canHaveChildren() const OVERRIDE FINAL { return false; } | |
| 143 virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true;
} | |
| 144 | |
| 145 bool isElementBasedRegion() const; | |
| 146 | |
| 147 Node* nodeForRegion() const; | |
| 148 Node* generatingNodeForRegion() const; | |
| 149 | |
| 150 virtual const char* renderName() const OVERRIDE { return "RenderRegion"; } | |
| 151 | |
| 152 protected: | |
| 153 void setRegionObjectsRegionStyle(); | |
| 154 void restoreRegionObjectsOriginalStyle(); | |
| 155 | |
| 156 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, Layo
utUnit& maxLogicalWidth) const OVERRIDE FINAL; | |
| 157 | |
| 158 LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPort
ionRect, bool isFirstPortion, bool isLastPortion) const; | |
| 159 void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const
LayoutRect& flowThreadPortionRect, | |
| 160 const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regi
onLocation) const; | |
| 161 | |
| 162 virtual bool shouldHaveAutoLogicalHeight() const; | |
| 163 | |
| 164 private: | |
| 165 virtual void insertedIntoTree() OVERRIDE FINAL; | |
| 166 virtual void willBeRemovedFromTree() OVERRIDE FINAL; | |
| 167 | |
| 168 virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL; | |
| 169 virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; } | |
| 170 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; | |
| 171 | |
| 172 virtual void updateLogicalHeight() OVERRIDE FINAL; | |
| 173 | |
| 174 virtual void installFlowThread(); | |
| 175 | |
| 176 PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*); | |
| 177 void computeChildrenStyleInRegion(const RenderObject*); | |
| 178 void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool obj
ectRegionStyleCached); | |
| 179 | |
| 180 void checkRegionStyle(); | |
| 181 void updateRegionHasAutoLogicalHeightFlag(); | |
| 182 | |
| 183 void incrementAutoLogicalHeightCount(); | |
| 184 void decrementAutoLogicalHeightCount(); | |
| 185 | |
| 186 Element* element() const; | |
| 187 | |
| 188 protected: | |
| 189 RenderFlowThread* m_flowThread; | |
| 190 | |
| 191 private: | |
| 192 // If this RenderRegion is displayed as part of another named flow, | |
| 193 // we need to create a dependency tree, so that layout of the | |
| 194 // regions is always done before the regions themselves. | |
| 195 RenderNamedFlowThread* m_parentNamedFlowThread; | |
| 196 LayoutRect m_flowThreadPortionRect; | |
| 197 | |
| 198 // This map holds unique information about a block that is split across regi
ons. | |
| 199 // A RenderBoxRegionInfo* tells us about any layout information for a Render
Box that | |
| 200 // is unique to the region. For now it just holds logical width information
for RenderBlocks, but eventually | |
| 201 // it will also hold a custom style for any box (for region styling). | |
| 202 typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxReg
ionInfoMap; | |
| 203 RenderBoxRegionInfoMap m_renderBoxRegionInfo; | |
| 204 | |
| 205 struct ObjectRegionStyleInfo { | |
| 206 // Used to store the original style of the object in region | |
| 207 // so that the original style is properly restored after paint. | |
| 208 // Also used to store computed style of the object in region between | |
| 209 // region paintings, so that the style in region is computed only | |
| 210 // when necessary. | |
| 211 RefPtr<RenderStyle> style; | |
| 212 // True if the computed style in region is cached. | |
| 213 bool cached; | |
| 214 }; | |
| 215 typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectReg
ionStyleMap; | |
| 216 RenderObjectRegionStyleMap m_renderObjectRegionStyle; | |
| 217 | |
| 218 LayoutUnit m_computedAutoHeight; | |
| 219 | |
| 220 bool m_isValid : 1; | |
| 221 bool m_hasCustomRegionStyle : 1; | |
| 222 bool m_hasAutoLogicalHeight : 1; | |
| 223 }; | |
| 224 | |
| 225 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion()); | |
| 226 | |
| 227 } // namespace WebCore | |
| 228 | |
| 229 #endif // RenderRegion_h | |
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