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Side by Side Diff: Source/core/rendering/RenderRegion.h

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #ifndef RenderRegion_h
31 #define RenderRegion_h
32
33 #include "core/rendering/RenderBlockFlow.h"
34 #include "core/rendering/style/StyleInheritedData.h"
35
36 namespace WebCore {
37
38 struct LayerFragment;
39 typedef Vector<LayerFragment, 1> LayerFragments;
40 class RenderBox;
41 class RenderBoxRegionInfo;
42 class RenderFlowThread;
43 class RenderNamedFlowThread;
44
45 class RenderRegion : public RenderBlockFlow {
46 public:
47 explicit RenderRegion(Element*, RenderFlowThread*);
48
49 virtual bool isRenderRegion() const OVERRIDE FINAL { return true; }
50
51 bool hitTestFlowThreadContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitT estAction);
52
53 virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OV ERRIDE;
54
55 void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionR ect = rect; }
56 LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; }
57 LayoutRect flowThreadPortionOverflowRect() const;
58
59 void attachRegion();
60 void detachRegion();
61
62 RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedF lowThread; }
63 RenderFlowThread* flowThread() const { return m_flowThread; }
64
65 // Valid regions do not create circular dependencies with other flows.
66 bool isValid() const { return m_isValid; }
67 void setIsValid(bool valid) { m_isValid = valid; }
68
69 bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; }
70 void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionS tyle = hasCustomRegionStyle; }
71
72 RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const;
73 RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit log icalLeftInset, LayoutUnit logicalRightInset,
74 bool containingBlockChainIsInset);
75 PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*);
76 void removeRenderBoxRegionInfo(const RenderBox*);
77
78 void deleteAllRenderBoxRegionInfo();
79
80 bool isFirstRegion() const;
81 bool isLastRegion() const;
82
83 void clearObjectStyleInRegion(const RenderObject*);
84
85 RegionOversetState regionOversetState() const;
86 void setRegionOversetState(RegionOversetState);
87
88 // These methods represent the width and height of a "page" and for a Render Region they are just the
89 // content width and content height of a region. For RenderRegionSets, howev er, they will be the width and
90 // height of a single column or page in the set.
91 virtual LayoutUnit pageLogicalWidth() const;
92 virtual LayoutUnit pageLogicalHeight() const;
93 virtual LayoutUnit maxPageLogicalHeight() const;
94
95 LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const;
96 LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const;
97 LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowT hreadContentRect(flowThreadPortionRect()); };
98 LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomO fFlowThreadContentRect(flowThreadPortionRect()); };
99
100 void getRanges(Vector<RefPtr<Range> >&) const;
101
102 // This method represents the logical height of the entire flow thread porti on used by the region or set.
103 // For RenderRegions it matches logicalPaginationHeight(), but for sets it i s the height of all the pages
104 // or columns added together.
105 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const;
106
107 bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; }
108
109 const LayoutUnit& computedAutoHeight() const
110 {
111 ASSERT(hasComputedAutoHeight());
112 return m_computedAutoHeight;
113 }
114
115 void setComputedAutoHeight(LayoutUnit computedAutoHeight)
116 {
117 ASSERT(computedAutoHeight >= 0);
118 m_computedAutoHeight = computedAutoHeight;
119 }
120
121 void clearComputedAutoHeight()
122 {
123 m_computedAutoHeight = -1;
124 }
125
126 bool hasComputedAutoHeight() const { return (m_computedAutoHeight >= 0); }
127
128 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
129 // flow thread portion we contain. For sets, we have to figure out the top o f the nearest column or
130 // page.
131 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;
132
133 virtual void expandToEncompassFlowThreadContentsIfNeeded() { };
134
135 // Whether or not this region is a set.
136 virtual bool isRenderRegionSet() const { return false; }
137
138 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const;
139
140 virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { }
141
142 virtual bool canHaveChildren() const OVERRIDE FINAL { return false; }
143 virtual bool canHaveGeneratedChildren() const OVERRIDE FINAL { return true; }
144
145 bool isElementBasedRegion() const;
146
147 Node* nodeForRegion() const;
148 Node* generatingNodeForRegion() const;
149
150 virtual const char* renderName() const OVERRIDE { return "RenderRegion"; }
151
152 protected:
153 void setRegionObjectsRegionStyle();
154 void restoreRegionObjectsOriginalStyle();
155
156 virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, Layo utUnit& maxLogicalWidth) const OVERRIDE FINAL;
157
158 LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPort ionRect, bool isFirstPortion, bool isLastPortion) const;
159 void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect,
160 const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regi onLocation) const;
161
162 virtual bool shouldHaveAutoLogicalHeight() const;
163
164 private:
165 virtual void insertedIntoTree() OVERRIDE FINAL;
166 virtual void willBeRemovedFromTree() OVERRIDE FINAL;
167
168 virtual void layoutBlock(bool relayoutChildren) OVERRIDE FINAL;
169 virtual bool supportsPartialLayout() const OVERRIDE FINAL { return false; }
170 virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE;
171
172 virtual void updateLogicalHeight() OVERRIDE FINAL;
173
174 virtual void installFlowThread();
175
176 PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*);
177 void computeChildrenStyleInRegion(const RenderObject*);
178 void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool obj ectRegionStyleCached);
179
180 void checkRegionStyle();
181 void updateRegionHasAutoLogicalHeightFlag();
182
183 void incrementAutoLogicalHeightCount();
184 void decrementAutoLogicalHeightCount();
185
186 Element* element() const;
187
188 protected:
189 RenderFlowThread* m_flowThread;
190
191 private:
192 // If this RenderRegion is displayed as part of another named flow,
193 // we need to create a dependency tree, so that layout of the
194 // regions is always done before the regions themselves.
195 RenderNamedFlowThread* m_parentNamedFlowThread;
196 LayoutRect m_flowThreadPortionRect;
197
198 // This map holds unique information about a block that is split across regi ons.
199 // A RenderBoxRegionInfo* tells us about any layout information for a Render Box that
200 // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually
201 // it will also hold a custom style for any box (for region styling).
202 typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxReg ionInfoMap;
203 RenderBoxRegionInfoMap m_renderBoxRegionInfo;
204
205 struct ObjectRegionStyleInfo {
206 // Used to store the original style of the object in region
207 // so that the original style is properly restored after paint.
208 // Also used to store computed style of the object in region between
209 // region paintings, so that the style in region is computed only
210 // when necessary.
211 RefPtr<RenderStyle> style;
212 // True if the computed style in region is cached.
213 bool cached;
214 };
215 typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectReg ionStyleMap;
216 RenderObjectRegionStyleMap m_renderObjectRegionStyle;
217
218 LayoutUnit m_computedAutoHeight;
219
220 bool m_isValid : 1;
221 bool m_hasCustomRegionStyle : 1;
222 bool m_hasAutoLogicalHeight : 1;
223 };
224
225 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderRegion, isRenderRegion());
226
227 } // namespace WebCore
228
229 #endif // RenderRegion_h
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