| Index: Source/core/rendering/FlowThreadController.h
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| diff --git a/Source/core/rendering/FlowThreadController.h b/Source/core/rendering/FlowThreadController.h
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| deleted file mode 100644
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| index 7f56615d7dec0ca3add99d5a434076d01a20e1c5..0000000000000000000000000000000000000000
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| --- a/Source/core/rendering/FlowThreadController.h
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| +++ /dev/null
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| @@ -1,100 +0,0 @@
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| -/*
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| - * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
|
| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
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| - * 1. Redistributions of source code must retain the above
|
| - * copyright notice, this list of conditions and the following
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| - * disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following
|
| - * disclaimer in the documentation and/or other materials
|
| - * provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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| - * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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| - * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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| - * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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| - * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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| - * SUCH DAMAGE.
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| - */
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| -
|
| -#ifndef FlowThreadController_h
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| -#define FlowThreadController_h
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| -
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| -#include "core/rendering/RenderView.h"
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| -#include "wtf/ListHashSet.h"
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| -#include "wtf/OwnPtr.h"
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| -
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| -namespace WebCore {
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| -
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| -class RenderFlowThread;
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| -class RenderNamedFlowThread;
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| -
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| -typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
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| -
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| -class FlowThreadController {
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| - WTF_MAKE_FAST_ALLOCATED;
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| -public:
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| - static PassOwnPtr<FlowThreadController> create(RenderView*);
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| - ~FlowThreadController();
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| -
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| - RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
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| - void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
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| -
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| - bool isRenderNamedFlowThreadOrderDirty() const { return m_isRenderNamedFlowThreadOrderDirty; }
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| - void setIsRenderNamedFlowThreadOrderDirty(bool dirty)
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| - {
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| - m_isRenderNamedFlowThreadOrderDirty = dirty;
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| - if (dirty)
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| - m_view->setNeedsLayout();
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| - }
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| -
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| - RenderNamedFlowThread* ensureRenderFlowThreadWithName(const AtomicString&);
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| - const RenderNamedFlowThreadList* renderNamedFlowThreadList() const { return m_renderNamedFlowThreadList.get(); }
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| - bool hasRenderNamedFlowThreads() const { return m_renderNamedFlowThreadList && !m_renderNamedFlowThreadList->isEmpty(); }
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| - void layoutRenderNamedFlowThreads();
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| - void styleDidChange();
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| -
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| - void registerNamedFlowContentNode(Node*, RenderNamedFlowThread*);
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| - void unregisterNamedFlowContentNode(Node*);
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| - bool isContentNodeRegisteredWithAnyNamedFlow(const Node*) const;
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| -
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| - bool hasFlowThreadsWithAutoLogicalHeightRegions() const { return m_flowThreadsWithAutoLogicalHeightRegions; }
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| - void incrementFlowThreadsWithAutoLogicalHeightRegions() { ++m_flowThreadsWithAutoLogicalHeightRegions; }
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| - void decrementFlowThreadsWithAutoLogicalHeightRegions() { ASSERT(m_flowThreadsWithAutoLogicalHeightRegions > 0); --m_flowThreadsWithAutoLogicalHeightRegions; }
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| -
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| - bool updateFlowThreadsNeedingLayout();
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| - bool updateFlowThreadsNeedingTwoStepLayout();
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| - void updateFlowThreadsIntoConstrainedPhase();
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| -
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| -#ifndef NDEBUG
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| - bool isAutoLogicalHeightRegionsCountConsistent() const;
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| -#endif
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| -
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| -protected:
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| - FlowThreadController(RenderView*);
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| - void updateFlowThreadsChainIfNecessary();
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| - void resetFlowThreadsWithAutoHeightRegions();
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| -
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| -private:
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| - RenderView* m_view;
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| - RenderFlowThread* m_currentRenderFlowThread;
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| - bool m_isRenderNamedFlowThreadOrderDirty;
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| - unsigned m_flowThreadsWithAutoLogicalHeightRegions;
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| - OwnPtr<RenderNamedFlowThreadList> m_renderNamedFlowThreadList;
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| - // maps a content node to its render flow thread.
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| - HashMap<const Node*, RenderNamedFlowThread*> m_mapNamedFlowContentNodes;
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| -};
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| -
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| -}
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| -
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| -#endif
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|
|