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1 /* | |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above | |
9 * copyright notice, this list of conditions and the following | |
10 * disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above | |
12 * copyright notice, this list of conditions and the following | |
13 * disclaimer in the documentation and/or other materials | |
14 * provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | |
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | |
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
27 * SUCH DAMAGE. | |
28 */ | |
29 | |
30 #ifndef FlowThreadController_h | |
31 #define FlowThreadController_h | |
32 | |
33 #include "core/rendering/RenderView.h" | |
34 #include "wtf/ListHashSet.h" | |
35 #include "wtf/OwnPtr.h" | |
36 | |
37 namespace WebCore { | |
38 | |
39 class RenderFlowThread; | |
40 class RenderNamedFlowThread; | |
41 | |
42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList; | |
43 | |
44 class FlowThreadController { | |
45 WTF_MAKE_FAST_ALLOCATED; | |
46 public: | |
47 static PassOwnPtr<FlowThreadController> create(RenderView*); | |
48 ~FlowThreadController(); | |
49 | |
50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFl
owThread; } | |
51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRen
derFlowThread = flowThread; } | |
52 | |
53 bool isRenderNamedFlowThreadOrderDirty() const { return m_isRenderNamedFlowT
hreadOrderDirty; } | |
54 void setIsRenderNamedFlowThreadOrderDirty(bool dirty) | |
55 { | |
56 m_isRenderNamedFlowThreadOrderDirty = dirty; | |
57 if (dirty) | |
58 m_view->setNeedsLayout(); | |
59 } | |
60 | |
61 RenderNamedFlowThread* ensureRenderFlowThreadWithName(const AtomicString&); | |
62 const RenderNamedFlowThreadList* renderNamedFlowThreadList() const { return
m_renderNamedFlowThreadList.get(); } | |
63 bool hasRenderNamedFlowThreads() const { return m_renderNamedFlowThreadList
&& !m_renderNamedFlowThreadList->isEmpty(); } | |
64 void layoutRenderNamedFlowThreads(); | |
65 void styleDidChange(); | |
66 | |
67 void registerNamedFlowContentNode(Node*, RenderNamedFlowThread*); | |
68 void unregisterNamedFlowContentNode(Node*); | |
69 bool isContentNodeRegisteredWithAnyNamedFlow(const Node*) const; | |
70 | |
71 bool hasFlowThreadsWithAutoLogicalHeightRegions() const { return m_flowThrea
dsWithAutoLogicalHeightRegions; } | |
72 void incrementFlowThreadsWithAutoLogicalHeightRegions() { ++m_flowThreadsWit
hAutoLogicalHeightRegions; } | |
73 void decrementFlowThreadsWithAutoLogicalHeightRegions() { ASSERT(m_flowThrea
dsWithAutoLogicalHeightRegions > 0); --m_flowThreadsWithAutoLogicalHeightRegions
; } | |
74 | |
75 bool updateFlowThreadsNeedingLayout(); | |
76 bool updateFlowThreadsNeedingTwoStepLayout(); | |
77 void updateFlowThreadsIntoConstrainedPhase(); | |
78 | |
79 #ifndef NDEBUG | |
80 bool isAutoLogicalHeightRegionsCountConsistent() const; | |
81 #endif | |
82 | |
83 protected: | |
84 FlowThreadController(RenderView*); | |
85 void updateFlowThreadsChainIfNecessary(); | |
86 void resetFlowThreadsWithAutoHeightRegions(); | |
87 | |
88 private: | |
89 RenderView* m_view; | |
90 RenderFlowThread* m_currentRenderFlowThread; | |
91 bool m_isRenderNamedFlowThreadOrderDirty; | |
92 unsigned m_flowThreadsWithAutoLogicalHeightRegions; | |
93 OwnPtr<RenderNamedFlowThreadList> m_renderNamedFlowThreadList; | |
94 // maps a content node to its render flow thread. | |
95 HashMap<const Node*, RenderNamedFlowThread*> m_mapNamedFlowContentNodes; | |
96 }; | |
97 | |
98 } | |
99 | |
100 #endif | |
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