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Side by Side Diff: Source/core/rendering/RenderFlowThread.cpp

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #include "config.h"
31
32 #include "core/rendering/RenderFlowThread.h"
33
34 #include "core/dom/Node.h"
35 #include "core/rendering/FlowThreadController.h"
36 #include "core/rendering/HitTestRequest.h"
37 #include "core/rendering/HitTestResult.h"
38 #include "core/rendering/LayoutRectRecorder.h"
39 #include "core/rendering/PaintInfo.h"
40 #include "core/rendering/RenderBoxRegionInfo.h"
41 #include "core/rendering/RenderInline.h"
42 #include "core/rendering/RenderLayer.h"
43 #include "core/rendering/RenderRegion.h"
44 #include "core/rendering/RenderView.h"
45 #include "platform/PODIntervalTree.h"
46 #include "platform/geometry/TransformState.h"
47
48 namespace WebCore {
49
50 RenderFlowThread::RenderFlowThread()
51 : RenderBlockFlow(0)
52 , m_previousRegionCount(0)
53 , m_autoLogicalHeightRegionsCount(0)
54 , m_regionsInvalidated(false)
55 , m_regionsHaveUniformLogicalWidth(true)
56 , m_regionsHaveUniformLogicalHeight(true)
57 , m_hasRegionsWithStyling(false)
58 , m_dispatchRegionLayoutUpdateEvent(false)
59 , m_dispatchRegionOversetChangeEvent(false)
60 , m_pageLogicalSizeChanged(false)
61 , m_inConstrainedLayoutPhase(false)
62 , m_needsTwoPhasesLayout(false)
63 {
64 setFlowThreadState(InsideOutOfFlowThread);
65 }
66
67 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* par entStyle)
68 {
69 RefPtr<RenderStyle> newStyle(RenderStyle::create());
70 newStyle->inheritFrom(parentStyle);
71 newStyle->setDisplay(BLOCK);
72 newStyle->setPosition(AbsolutePosition);
73 newStyle->setZIndex(0);
74 newStyle->setLeft(Length(0, Fixed));
75 newStyle->setTop(Length(0, Fixed));
76 newStyle->setWidth(Length(100, Percent));
77 newStyle->setHeight(Length(100, Percent));
78 newStyle->font().update(0);
79
80 return newStyle.release();
81 }
82
83 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* o ldStyle)
84 {
85 RenderBlock::styleDidChange(diff, oldStyle);
86
87 if (oldStyle && oldStyle->writingMode() != style()->writingMode())
88 invalidateRegions();
89 }
90
91 void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
92 {
93 if (child->isBox())
94 removeRenderBoxRegionInfo(toRenderBox(child));
95 clearRenderObjectCustomStyle(child);
96 }
97
98 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
99 {
100 ASSERT(renderRegion);
101 m_regionList.add(renderRegion);
102 renderRegion->setIsValid(true);
103 }
104
105 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
106 {
107 ASSERT(renderRegion);
108 m_regionList.remove(renderRegion);
109 }
110
111 void RenderFlowThread::invalidateRegions()
112 {
113 if (m_regionsInvalidated) {
114 ASSERT(selfNeedsLayout());
115 return;
116 }
117
118 m_regionRangeMap.clear();
119 m_breakBeforeToRegionMap.clear();
120 m_breakAfterToRegionMap.clear();
121 setNeedsLayout();
122
123 m_regionsInvalidated = true;
124 }
125
126 class CurrentRenderFlowThreadDisabler {
127 WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler);
128 public:
129 CurrentRenderFlowThreadDisabler(RenderView* view)
130 : m_view(view)
131 , m_renderFlowThread(0)
132 {
133 m_renderFlowThread = m_view->flowThreadController()->currentRenderFlowTh read();
134 if (m_renderFlowThread)
135 view->flowThreadController()->setCurrentRenderFlowThread(0);
136 }
137 ~CurrentRenderFlowThreadDisabler()
138 {
139 if (m_renderFlowThread)
140 m_view->flowThreadController()->setCurrentRenderFlowThread(m_renderF lowThread);
141 }
142 private:
143 RenderView* m_view;
144 RenderFlowThread* m_renderFlowThread;
145 };
146
147 void RenderFlowThread::validateRegions()
148 {
149 if (m_regionsInvalidated) {
150 m_regionsInvalidated = false;
151 m_regionsHaveUniformLogicalWidth = true;
152 m_regionsHaveUniformLogicalHeight = true;
153
154 if (hasRegions()) {
155 LayoutUnit previousRegionLogicalWidth = 0;
156 LayoutUnit previousRegionLogicalHeight = 0;
157 bool firstRegionVisited = false;
158
159 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
160 RenderRegion* region = *iter;
161 ASSERT(!region->needsLayout() || region->isRenderRegionSet());
162
163 region->deleteAllRenderBoxRegionInfo();
164
165 // In the normal layout phase we need to initialize the computed AutoHeight for auto-height regions.
166 // See initializeRegionsComputedAutoHeight for the explanation.
167 // Also, if we have auto-height regions we can't assume m_region sHaveUniformLogicalHeight to be true in the first phase
168 // because the auto-height regions don't have their height compu ted yet.
169 if (!inConstrainedLayoutPhase() && region->hasAutoLogicalHeight( )) {
170 region->setComputedAutoHeight(region->maxPageLogicalHeight() );
171 m_regionsHaveUniformLogicalHeight = false;
172 }
173
174 LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
175 LayoutUnit regionLogicalHeight = region->pageLogicalHeight();
176
177 if (!firstRegionVisited) {
178 firstRegionVisited = true;
179 } else {
180 if (m_regionsHaveUniformLogicalWidth && previousRegionLogica lWidth != regionLogicalWidth)
181 m_regionsHaveUniformLogicalWidth = false;
182 if (m_regionsHaveUniformLogicalHeight && previousRegionLogic alHeight != regionLogicalHeight)
183 m_regionsHaveUniformLogicalHeight = false;
184 }
185
186 previousRegionLogicalWidth = regionLogicalWidth;
187 }
188 }
189 }
190
191 updateLogicalWidth(); // Called to get the maximum logical width for the reg ion.
192 updateRegionsFlowThreadPortionRect();
193 }
194
195 void RenderFlowThread::layout()
196 {
197 LayoutRectRecorder recorder(*this);
198 m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout();
199
200 // In case this is the second pass of the normal phase we need to update the auto-height regions to their initial value.
201 // If the region chain was invalidated this will happen anyway.
202 if (!m_regionsInvalidated && !inConstrainedLayoutPhase())
203 initializeRegionsComputedAutoHeight();
204
205 validateRegions();
206
207 // This is the first phase of the layout and because we have auto-height reg ions we'll need a second
208 // pass to update the flow with the computed auto-height regions.
209 m_needsTwoPhasesLayout = !inConstrainedLayoutPhase() && hasAutoLogicalHeight Regions();
210
211 CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
212 RenderBlockFlow::layout();
213
214 m_pageLogicalSizeChanged = false;
215
216 if (lastRegion())
217 lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
218
219 if (shouldDispatchRegionLayoutUpdateEvent())
220 dispatchRegionLayoutUpdateEvent();
221
222 if (shouldDispatchRegionOversetChangeEvent())
223 dispatchRegionOversetChangeEvent();
224 }
225
226 void RenderFlowThread::updateLogicalWidth()
227 {
228 LayoutUnit logicalWidth = initialLogicalWidth();
229 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
230 RenderRegion* region = *iter;
231 ASSERT(!region->needsLayout() || region->isRenderRegionSet());
232 logicalWidth = max(region->pageLogicalWidth(), logicalWidth);
233 }
234 setLogicalWidth(logicalWidth);
235
236 // If the regions have non-uniform logical widths, then insert inset informa tion for the RenderFlowThread.
237 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
238 RenderRegion* region = *iter;
239 LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
240 if (regionLogicalWidth != logicalWidth) {
241 LayoutUnit logicalLeft = style()->direction() == LTR ? LayoutUnit() : logicalWidth - regionLogicalWidth;
242 region->setRenderBoxRegionInfo(this, logicalLeft, regionLogicalWidth , false);
243 }
244 }
245 }
246
247 void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L ogicalExtentComputedValues& computedValues) const
248 {
249 computedValues.m_position = logicalTop;
250 computedValues.m_extent = 0;
251
252 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) {
253 RenderRegion* region = *iter;
254 ASSERT(!region->needsLayout() || region->isRenderRegionSet());
255
256 computedValues.m_extent += region->logicalHeightOfAllFlowThreadContent() ;
257 }
258 }
259
260 LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset , const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOv erflowRect) const
261 {
262 LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.locati on() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
263 if (style()->isFlippedBlocksWritingMode())
264 regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortion OverflowRect.size());
265 return regionClippingRect;
266 }
267
268 void RenderFlowThread::paintFlowThreadPortionInRegion(PaintInfo& paintInfo, Rend erRegion* region, const LayoutRect& flowThreadPortionRect, const LayoutRect& flo wThreadPortionOverflowRect, const LayoutPoint& paintOffset) const
269 {
270 GraphicsContext* context = paintInfo.context;
271 if (!context)
272 return;
273
274 // RenderFlowThread should start painting its content in a position that is offset
275 // from the region rect's current position. The amount of offset is equal to the location of
276 // the flow thread portion in the flow thread's local coordinates.
277 // Note that we have to pixel snap the location at which we're going to pain t, since this is necessary
278 // to minimize the amount of incorrect snapping that would otherwise occur.
279 // If we tried to paint by applying a non-integral translation, then all the
280 // layout code that attempted to pixel snap would be incorrect.
281 IntPoint adjustedPaintOffset;
282 LayoutPoint portionLocation;
283 if (style()->isFlippedBlocksWritingMode()) {
284 LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
285 flipForWritingMode(flippedFlowThreadPortionRect);
286 portionLocation = flippedFlowThreadPortionRect.location();
287 } else {
288 portionLocation = flowThreadPortionRect.location();
289 }
290 adjustedPaintOffset = roundedIntPoint(paintOffset - portionLocation);
291
292 // The clipping rect for the region is set up by assuming the flowThreadPort ionRect is going to paint offset from adjustedPaintOffset.
293 // Remember that we pixel snapped and moved the paintOffset and stored the s napped result in adjustedPaintOffset. Now we add back in
294 // the flowThreadPortionRect's location to get the spot where we expect the portion to actually paint. This can be non-integral and
295 // that's ok. We then pixel snap the resulting clipping rect to account for snapping that will occur when the flow thread paints.
296 IntRect regionClippingRect = pixelSnappedIntRect(computeRegionClippingRect(a djustedPaintOffset + portionLocation, flowThreadPortionRect, flowThreadPortionOv erflowRect));
297
298 PaintInfo info(paintInfo);
299 info.rect.intersect(regionClippingRect);
300
301 if (!info.rect.isEmpty()) {
302 context->save();
303
304 context->clip(regionClippingRect);
305
306 context->translate(adjustedPaintOffset.x(), adjustedPaintOffset.y());
307 info.rect.moveBy(-adjustedPaintOffset);
308
309 if (info.phase == PaintPhaseTextClip)
310 info.paintBehavior = PaintBehaviorForceBlackText;
311
312 layer()->paint(context, info.rect, info.paintBehavior, 0, region, PaintL ayerTemporaryClipRects);
313
314 context->restore();
315 }
316 }
317
318 bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumula tedOffset, HitTestAction hitTestAction)
319 {
320 if (hitTestAction == HitTestBlockBackground)
321 return false;
322 return RenderBlock::nodeAtPoint(request, result, locationInContainer, accumu latedOffset, hitTestAction);
323 }
324
325 bool RenderFlowThread::hitTestFlowThreadPortionInRegion(RenderRegion* region, co nst LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverfl owRect, const HitTestRequest& request, HitTestResult& result, const HitTestLocat ion& locationInContainer, const LayoutPoint& accumulatedOffset) const
326 {
327 LayoutRect regionClippingRect = computeRegionClippingRect(accumulatedOffset, flowThreadPortionRect, flowThreadPortionOverflowRect);
328 if (!regionClippingRect.contains(locationInContainer.point()))
329 return false;
330
331 LayoutSize renderFlowThreadOffset;
332 if (style()->isFlippedBlocksWritingMode()) {
333 LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
334 flipForWritingMode(flippedFlowThreadPortionRect);
335 renderFlowThreadOffset = accumulatedOffset - flippedFlowThreadPortionRec t.location();
336 } else {
337 renderFlowThreadOffset = accumulatedOffset - flowThreadPortionRect.locat ion();
338 }
339
340 // Always ignore clipping, since the RenderFlowThread has nothing to do with the bounds of the FrameView.
341 HitTestRequest newRequest(request.type() | HitTestRequest::IgnoreClipping | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent);
342
343 // Make a new temporary HitTestLocation in the new region.
344 HitTestLocation newHitTestLocation(locationInContainer, -renderFlowThreadOff set, region);
345
346 bool isPointInsideFlowThread = layer()->hitTest(newRequest, newHitTestLocati on, result);
347
348 // FIXME: Should we set result.m_localPoint back to the RenderRegion's coord inate space or leave it in the RenderFlowThread's coordinate
349 // space? Right now it's staying in the RenderFlowThread's coordinate space, which may end up being ok. We will know more when we get around to
350 // patching positionForPoint.
351 return isPointInsideFlowThread;
352 }
353
354 bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
355 {
356 if (view()->document().printing() || r.isEmpty())
357 return false;
358
359 return true;
360 }
361
362 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
363 {
364 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
365 return;
366
367 LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout stat e to repaint, since the regions are somewhere else.
368
369 // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
370 // Let each region figure out the proper enclosing flow thread.
371 CurrentRenderFlowThreadDisabler disabler(view());
372
373 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) {
374 RenderRegion* region = *iter;
375
376 region->repaintFlowThreadContent(repaintRect);
377 }
378 }
379
380 RenderRegion* RenderFlowThread::regionAtBlockOffset(LayoutUnit offset, bool exte ndLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
381 {
382 ASSERT(!m_regionsInvalidated);
383
384 if (autoGenerationPolicy == AllowRegionAutoGeneration)
385 autoGenerateRegionsToBlockOffset(offset);
386
387 if (offset <= 0)
388 return m_regionList.isEmpty() ? 0 : m_regionList.first();
389
390 RegionSearchAdapter adapter(offset);
391 m_regionIntervalTree.allOverlapsWithAdapter<RegionSearchAdapter>(adapter);
392
393 // If no region was found, the offset is in the flow thread overflow.
394 // The last region will contain the offset if extendLastRegion is set or if the last region is a set.
395 if (!adapter.result() && !m_regionList.isEmpty() && (extendLastRegion || m_r egionList.last()->isRenderRegionSet()))
396 return m_regionList.last();
397
398 return adapter.result();
399 }
400
401 RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(IntPoint absoluteP oint, const RenderBox* flowedBox)
402 {
403 if (!flowedBox)
404 return 0;
405
406 RenderRegion* startRegion = 0;
407 RenderRegion* endRegion = 0;
408 getRegionRangeForBox(flowedBox, startRegion, endRegion);
409
410 if (!startRegion)
411 return 0;
412
413 for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
414 RenderRegion* region = *iter;
415 IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), r oundedIntSize(region->frameRect().size()));
416 if (regionAbsoluteRect.contains(absolutePoint))
417 return region;
418
419 if (region == endRegion)
420 break;
421 }
422
423 return 0;
424 }
425
426 LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende rBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
427 {
428 LayoutPoint referencePoint = startPoint;
429
430 // FIXME: This needs to be adapted for different writing modes inside the fl ow thread.
431 RenderRegion* startRegion = regionAtBlockOffset(referencePoint.y());
432 if (startRegion) {
433 RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFra gment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
434 // Take into account the offset coordinates of the region.
435 RenderObject* currObject = startRegionBox;
436 RenderObject* currOffsetParentRenderer;
437 Element* currOffsetParentElement;
438 while ((currOffsetParentElement = currObject->offsetParent()) && (currOf fsetParentRenderer = currOffsetParentElement->renderer())) {
439 if (currObject->isBoxModelObject())
440 referencePoint.move(toRenderBoxModelObject(currObject)->offsetLe ft(), toRenderBoxModelObject(currObject)->offsetTop());
441
442 // Since we're looking for the offset relative to the body, we must also
443 // take into consideration the borders of the region's offsetParent.
444 if (currOffsetParentRenderer->isBox() && !currOffsetParentRenderer-> isBody())
445 referencePoint.move(toRenderBox(currOffsetParentRenderer)->borde rLeft(), toRenderBox(currOffsetParentRenderer)->borderTop());
446
447 currObject = currOffsetParentRenderer;
448 }
449
450 // We need to check if any of this box's containing blocks start in a di fferent region
451 // and if so, drop the object's top position (which was computed relativ e to its containing block
452 // and is no longer valid) and recompute it using the region in which it flows as reference.
453 bool wasComputedRelativeToOtherRegion = false;
454 const RenderBlock* objContainingBlock = boxModelObject.containingBlock() ;
455 while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThrea d()) {
456 // Check if this object is in a different region.
457 RenderRegion* parentStartRegion = 0;
458 RenderRegion* parentEndRegion = 0;
459 getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEn dRegion);
460 if (parentStartRegion && parentStartRegion != startRegion) {
461 wasComputedRelativeToOtherRegion = true;
462 break;
463 }
464 objContainingBlock = objContainingBlock->containingBlock();
465 }
466
467 if (wasComputedRelativeToOtherRegion) {
468 if (boxModelObject.isBox()) {
469 // Use borderBoxRectInRegion to account for variations such as p ercentage margins.
470 LayoutRect borderBoxRect = toRenderBox(&boxModelObject)->borderB oxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
471 referencePoint.move(borderBoxRect.location().x(), 0);
472 }
473
474 // Get the logical top coordinate of the current object.
475 LayoutUnit top = 0;
476 if (boxModelObject.isRenderBlock()) {
477 top = toRenderBlock(&boxModelObject)->offsetFromLogicalTopOfFirs tPage();
478 } else {
479 if (boxModelObject.containingBlock())
480 top = boxModelObject.containingBlock()->offsetFromLogicalTop OfFirstPage();
481
482 if (boxModelObject.isBox())
483 top += toRenderBox(&boxModelObject)->topLeftLocation().y();
484 else if (boxModelObject.isRenderInline())
485 top -= toRenderInline(&boxModelObject)->borderTop();
486 }
487
488 // Get the logical top of the region this object starts in
489 // and compute the object's top, relative to the region's top.
490 LayoutUnit regionLogicalTop = startRegion->pageLogicalTopForOffset(t op);
491 LayoutUnit topRelativeToRegion = top - regionLogicalTop;
492 referencePoint.setY(startRegionBox->offsetTop() + topRelativeToRegio n);
493
494 // Since the top has been overriden, check if the
495 // relative/sticky positioning must be reconsidered.
496 if (boxModelObject.isRelPositioned())
497 referencePoint.move(0, boxModelObject.relativePositionOffset().h eight());
498 else if (boxModelObject.isStickyPositioned())
499 referencePoint.move(0, boxModelObject.stickyPositionOffset().hei ght());
500 }
501
502 // Since we're looking for the offset relative to the body, we must also
503 // take into consideration the borders of the region.
504 referencePoint.move(startRegionBox->borderLeft(), startRegionBox->border Top());
505 }
506
507 return referencePoint;
508 }
509
510 LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
511 {
512 RenderRegion* region = regionAtBlockOffset(offset);
513 return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
514 }
515
516 LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
517 {
518 RenderRegion* region = regionAtBlockOffset(offset, true);
519 return region ? region->pageLogicalWidth() : contentLogicalWidth();
520 }
521
522 LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
523 {
524 RenderRegion* region = regionAtBlockOffset(offset);
525 if (!region)
526 return 0;
527
528 return region->pageLogicalHeight();
529 }
530
531 LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offs et, PageBoundaryRule pageBoundaryRule)
532 {
533 RenderRegion* region = regionAtBlockOffset(offset);
534 if (!region)
535 return 0;
536
537 LayoutUnit pageLogicalTop = region->pageLogicalTopForOffset(offset);
538 LayoutUnit pageLogicalHeight = region->pageLogicalHeight();
539 LayoutUnit pageLogicalBottom = pageLogicalTop + pageLogicalHeight;
540 LayoutUnit remainingHeight = pageLogicalBottom - offset;
541 if (pageBoundaryRule == IncludePageBoundary) {
542 // If IncludePageBoundary is set, the line exactly on the top edge of a
543 // region will act as being part of the previous region.
544 remainingHeight = intMod(remainingHeight, pageLogicalHeight);
545 }
546 return remainingHeight;
547 }
548
549 RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformSta te) const
550 {
551 if (!hasValidRegionInfo())
552 return 0;
553
554 LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
555 flipForWritingMode(boxRect);
556
557 // FIXME: We need to refactor RenderObject::absoluteQuads to be able to spli t the quads across regions,
558 // for now we just take the center of the mapped enclosing box and map it to a region.
559 // Note: Using the center in order to avoid rounding errors.
560
561 LayoutPoint center = boxRect.center();
562 RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBl ockOffset(isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowReg ionAutoGeneration);
563 if (!renderRegion)
564 return 0;
565
566 LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
567 flipForWritingMode(flippedRegionRect);
568
569 transformState.move(renderRegion->contentBoxRect().location() - flippedRegio nRect.location());
570
571 return renderRegion;
572 }
573
574 void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
575 {
576 if (!hasRegions())
577 return;
578
579 // If the region chain was invalidated the next layout will clear the box in formation from all the regions.
580 if (m_regionsInvalidated) {
581 ASSERT(selfNeedsLayout());
582 return;
583 }
584
585 RenderRegion* startRegion;
586 RenderRegion* endRegion;
587 getRegionRangeForBox(box, startRegion, endRegion);
588
589 for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
590 RenderRegion* region = *iter;
591 region->removeRenderBoxRegionInfo(box);
592 if (region == endRegion)
593 break;
594 }
595
596 #ifndef NDEBUG
597 // We have to make sure we did not leave any RenderBoxRegionInfo attached.
598 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
599 RenderRegion* region = *iter;
600 ASSERT(!region->renderBoxRegionInfo(box));
601 }
602 #endif
603
604 m_regionRangeMap.remove(box);
605 }
606
607 bool RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* b lock)
608 {
609 if (!hasRegions())
610 return false;
611
612 RenderRegion* startRegion;
613 RenderRegion* endRegion;
614 getRegionRangeForBox(block, startRegion, endRegion);
615
616 // When the region chain is invalidated the box information is discarded so we must assume the width has changed.
617 if (m_pageLogicalSizeChanged && !startRegion)
618 return true;
619
620 // Not necessary for the flow thread, since we already computed the correct info for it.
621 if (block == this)
622 return false;
623
624 for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
625 RenderRegion* region = *iter;
626 ASSERT(!region->needsLayout() || region->isRenderRegionSet());
627
628 OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(bl ock);
629 if (!oldInfo)
630 continue;
631
632 LayoutUnit oldLogicalWidth = oldInfo->logicalWidth();
633 RenderBoxRegionInfo* newInfo = block->renderBoxRegionInfo(region);
634 if (!newInfo || newInfo->logicalWidth() != oldLogicalWidth)
635 return true;
636
637 if (region == endRegion)
638 break;
639 }
640
641 return false;
642 }
643
644 LayoutUnit RenderFlowThread::contentLogicalWidthOfFirstRegion() const
645 {
646 RenderRegion* firstValidRegionInFlow = firstRegion();
647 if (!firstValidRegionInFlow)
648 return 0;
649 return isHorizontalWritingMode() ? firstValidRegionInFlow->contentWidth() : firstValidRegionInFlow->contentHeight();
650 }
651
652 LayoutUnit RenderFlowThread::contentLogicalHeightOfFirstRegion() const
653 {
654 RenderRegion* firstValidRegionInFlow = firstRegion();
655 if (!firstValidRegionInFlow)
656 return 0;
657 return isHorizontalWritingMode() ? firstValidRegionInFlow->contentHeight() : firstValidRegionInFlow->contentWidth();
658 }
659
660 LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
661 {
662 RenderRegion* firstValidRegionInFlow = firstRegion();
663 if (!firstValidRegionInFlow)
664 return 0;
665 return isHorizontalWritingMode() ? firstValidRegionInFlow->flowThreadPortion Rect().x() : firstValidRegionInFlow->flowThreadPortionRect().y();
666 }
667
668 RenderRegion* RenderFlowThread::firstRegion() const
669 {
670 if (!hasValidRegionInfo())
671 return 0;
672 return m_regionList.first();
673 }
674
675 RenderRegion* RenderFlowThread::lastRegion() const
676 {
677 if (!hasValidRegionInfo())
678 return 0;
679 return m_regionList.last();
680 }
681
682 void RenderFlowThread::clearRenderObjectCustomStyle(const RenderObject* object,
683 const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion,
684 const RenderRegion* newStartRegion, const RenderRegion* newEndRegion)
685 {
686 // Clear the styles for the object in the regions.
687 // The styles are not cleared for the regions that are contained in both ran ges.
688 bool insideOldRegionRange = false;
689 bool insideNewRegionRange = false;
690 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
691 RenderRegion* region = *iter;
692
693 if (oldStartRegion == region)
694 insideOldRegionRange = true;
695 if (newStartRegion == region)
696 insideNewRegionRange = true;
697
698 if (!(insideOldRegionRange && insideNewRegionRange))
699 region->clearObjectStyleInRegion(object);
700
701 if (oldEndRegion == region)
702 insideOldRegionRange = false;
703 if (newEndRegion == region)
704 insideNewRegionRange = false;
705 }
706 }
707
708 void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, LayoutUnit off setFromLogicalTopOfFirstPage)
709 {
710 if (!hasRegions())
711 return;
712
713 // FIXME: Not right for differing writing-modes.
714 RenderRegion* startRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstP age, true);
715 RenderRegion* endRegion = regionAtBlockOffset(offsetFromLogicalTopOfFirstPag e + box->logicalHeight(), true);
716 RenderRegionRangeMap::iterator it = m_regionRangeMap.find(box);
717 if (it == m_regionRangeMap.end()) {
718 m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
719 clearRenderObjectCustomStyle(box);
720 return;
721 }
722
723 // If nothing changed, just bail.
724 RenderRegionRange& range = it->value;
725 if (range.startRegion() == startRegion && range.endRegion() == endRegion)
726 return;
727
728 // Delete any info that we find before our new startRegion and after our new endRegion.
729 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
730 RenderRegion* region = *iter;
731 if (region == startRegion) {
732 iter = m_regionList.find(endRegion);
733 continue;
734 }
735
736 region->removeRenderBoxRegionInfo(box);
737
738 if (region == range.endRegion())
739 break;
740 }
741
742 clearRenderObjectCustomStyle(box, range.startRegion(), range.endRegion(), st artRegion, endRegion);
743 range.setRange(startRegion, endRegion);
744 }
745
746 void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
747 {
748 startRegion = 0;
749 endRegion = 0;
750 RenderRegionRangeMap::const_iterator it = m_regionRangeMap.find(box);
751 if (it == m_regionRangeMap.end())
752 return;
753
754 const RenderRegionRange& range = it->value;
755 startRegion = range.startRegion();
756 endRegion = range.endRegion();
757 ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion ));
758 }
759
760 void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
761 {
762 // Simulate a region break at height. If it points inside an auto logical he ight region,
763 // then it may determine the region computed autoheight.
764 addForcedRegionBreak(clientHeight, this, false);
765 }
766
767 bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const Ren derRegion* startRegion, const RenderRegion* endRegion) const
768 {
769 ASSERT(targetRegion);
770
771 for (RenderRegionList::const_iterator it = m_regionList.find(const_cast<Rend erRegion*>(startRegion)); it != m_regionList.end(); ++it) {
772 const RenderRegion* currRegion = *it;
773 if (targetRegion == currRegion)
774 return true;
775 if (currRegion == endRegion)
776 break;
777 }
778
779 return false;
780 }
781
782 // Check if the content is flown into at least a region with region styling rule s.
783 void RenderFlowThread::checkRegionsWithStyling()
784 {
785 bool hasRegionsWithStyling = false;
786 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
787 RenderRegion* region = *iter;
788 if (region->hasCustomRegionStyle()) {
789 hasRegionsWithStyling = true;
790 break;
791 }
792 }
793 m_hasRegionsWithStyling = hasRegionsWithStyling;
794 }
795
796 bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const Rend erRegion* region) const
797 {
798 ASSERT(object);
799 ASSERT(region);
800
801 RenderFlowThread* flowThread = object->flowThreadContainingBlock();
802 if (flowThread != this)
803 return false;
804 if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
805 return false;
806
807 RenderBox* enclosingBox = object->enclosingBox();
808 RenderRegion* enclosingBoxStartRegion = 0;
809 RenderRegion* enclosingBoxEndRegion = 0;
810 getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndR egion);
811 if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
812 return false;
813
814 if (object->isBox())
815 return true;
816
817 LayoutRect objectABBRect = object->absoluteBoundingBoxRect(true);
818 if (!objectABBRect.width())
819 objectABBRect.setWidth(1);
820 if (!objectABBRect.height())
821 objectABBRect.setHeight(1);
822 if (objectABBRect.intersects(region->absoluteBoundingBoxRect(true)))
823 return true;
824
825 if (region == lastRegion()) {
826 // If the object does not intersect any of the enclosing box regions
827 // then the object is in last region.
828 for (RenderRegionList::const_iterator it = m_regionList.find(enclosingBo xStartRegion); it != m_regionList.end(); ++it) {
829 const RenderRegion* currRegion = *it;
830 if (currRegion == region)
831 break;
832 if (objectABBRect.intersects(currRegion->absoluteBoundingBoxRect(tru e)))
833 return false;
834 }
835 return true;
836 }
837
838 return false;
839 }
840
841 #ifndef NDEBUG
842 bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
843 {
844 unsigned autoLogicalHeightRegions = 0;
845 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) {
846 const RenderRegion* region = *iter;
847 if (region->hasAutoLogicalHeight())
848 autoLogicalHeightRegions++;
849 }
850
851 return autoLogicalHeightRegions == m_autoLogicalHeightRegionsCount;
852 }
853 #endif
854
855 // During the normal layout phase of the named flow the regions are initialized with a height equal to their max-height.
856 // This way unforced breaks are automatically placed when a region is full and t he content height/position correctly estimated.
857 // Also, the region where a forced break falls is exactly the region found at th e forced break offset inside the flow content.
858 void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRe gion)
859 {
860 ASSERT(!inConstrainedLayoutPhase());
861 if (!hasAutoLogicalHeightRegions())
862 return;
863
864 RenderRegionList::iterator regionIter = startRegion ? m_regionList.find(star tRegion) : m_regionList.begin();
865 for (; regionIter != m_regionList.end(); ++regionIter) {
866 RenderRegion* region = *regionIter;
867 if (region->hasAutoLogicalHeight())
868 region->setComputedAutoHeight(region->maxPageLogicalHeight());
869 }
870 }
871
872 void RenderFlowThread::markAutoLogicalHeightRegionsForLayout()
873 {
874 ASSERT(hasAutoLogicalHeightRegions());
875
876 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
877 RenderRegion* region = *iter;
878 if (!region->hasAutoLogicalHeight())
879 continue;
880
881 // FIXME: We need to find a way to avoid marking all the regions ancesto rs for layout
882 // as we are already inside layout.
883 region->setNeedsLayout();
884 }
885 }
886
887 void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* la stRegionWithContent)
888 {
889 ASSERT(!lastRegionWithContent || (!inConstrainedLayoutPhase() && hasAutoLogi calHeightRegions()));
890 LayoutUnit logicalHeight = 0;
891 bool emptyRegionsSegment = false;
892 // FIXME: Optimize not to clear the interval all the time. This implies manu ally managing the tree nodes lifecycle.
893 m_regionIntervalTree.clear();
894 m_regionIntervalTree.initIfNeeded();
895 for (RenderRegionList::iterator iter = m_regionList.begin(); iter != m_regio nList.end(); ++iter) {
896 RenderRegion* region = *iter;
897
898 // If we find an empty auto-height region, clear the computedAutoHeight value.
899 if (emptyRegionsSegment && region->hasAutoLogicalHeight())
900 region->clearComputedAutoHeight();
901
902 LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
903 LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread:: maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent( ));
904
905 LayoutRect regionRect(style()->direction() == LTR ? LayoutUnit() : logic alWidth() - regionLogicalWidth, logicalHeight, regionLogicalWidth, regionLogical Height);
906
907 region->setFlowThreadPortionRect(isHorizontalWritingMode() ? regionRect : regionRect.transposedRect());
908
909 m_regionIntervalTree.add(RegionIntervalTree::createInterval(logicalHeigh t, logicalHeight + regionLogicalHeight, region));
910
911 logicalHeight += regionLogicalHeight;
912
913 // Once we find the last region with content the next regions are consid ered empty.
914 if (lastRegionWithContent == region)
915 emptyRegionsSegment = true;
916 }
917
918 ASSERT(!lastRegionWithContent || emptyRegionsSegment);
919 }
920
921 // Even if we require the break to occur at offsetBreakInFlowThread, because reg ions may have min/max-height values,
922 // it is possible that the break will occur at a different offset than the origi nal one required.
923 // offsetBreakAdjustment measures the different between the requested break offs et and the current break offset.
924 bool RenderFlowThread::addForcedRegionBreak(LayoutUnit offsetBreakInFlowThread, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment)
925 {
926 // We take breaks into account for height computation for auto logical heigh t regions
927 // only in the layout phase in which we lay out the flows threads unconstrai ned
928 // and we use the content breaks to determine the computedAutoHeight for
929 // auto logical height regions.
930 if (inConstrainedLayoutPhase())
931 return false;
932
933 // Breaks can come before or after some objects. We need to track these obje cts, so that if we get
934 // multiple breaks for the same object (for example because of multiple layo uts on the same object),
935 // we need to invalidate every other region after the old one and start comp uting from fresh.
936 RenderObjectToRegionMap& mapToUse = isBefore ? m_breakBeforeToRegionMap : m_ breakAfterToRegionMap;
937 RenderObjectToRegionMap::iterator iter = mapToUse.find(breakChild);
938 if (iter != mapToUse.end()) {
939 RenderRegionList::iterator regionIter = m_regionList.find(iter->value);
940 ASSERT_WITH_SECURITY_IMPLICATION(regionIter != m_regionList.end());
941 ASSERT((*regionIter)->hasAutoLogicalHeight());
942 initializeRegionsComputedAutoHeight(*regionIter);
943
944 // We need to update the regions flow thread portion rect because we are going to process
945 // a break on these regions.
946 updateRegionsFlowThreadPortionRect();
947 }
948
949 // Simulate a region break at offsetBreakInFlowThread. If it points inside a n auto logical height region,
950 // then it determines the region computed auto height.
951 RenderRegion* region = regionAtBlockOffset(offsetBreakInFlowThread);
952 if (!region)
953 return false;
954
955 bool lastBreakAfterContent = breakChild == this;
956 bool hasComputedAutoHeight = false;
957
958 LayoutUnit currentRegionOffsetInFlowThread = isHorizontalWritingMode() ? reg ion->flowThreadPortionRect().y() : region->flowThreadPortionRect().x();
959 LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentReg ionOffsetInFlowThread;
960
961 if (region->hasAutoLogicalHeight()) {
962 // A forced break can appear only in an auto-height region that didn't h ave a forced break before.
963 // This ASSERT is a good-enough heuristic to verify the above condition.
964 ASSERT(region->maxPageLogicalHeight() == region->computedAutoHeight());
965
966 mapToUse.set(breakChild, region);
967
968 hasComputedAutoHeight = true;
969
970 // Compute the region height pretending that the offsetBreakInCurrentReg ion is the logicalHeight for the auto-height region.
971 LayoutUnit regionComputedAutoHeight = region->constrainContentBoxLogical HeightByMinMax(offsetBreakInCurrentRegion, -1);
972
973 // The new height of this region needs to be smaller than the initial va lue, the max height. A forced break is the only way to change the initial
974 // height of an auto-height region besides content ending.
975 ASSERT(regionComputedAutoHeight <= region->maxPageLogicalHeight());
976
977 region->setComputedAutoHeight(regionComputedAutoHeight);
978
979 currentRegionOffsetInFlowThread += regionComputedAutoHeight;
980 } else {
981 currentRegionOffsetInFlowThread += isHorizontalWritingMode() ? region->f lowThreadPortionRect().height() : region->flowThreadPortionRect().width();
982 }
983
984 // If the break was found inside an auto-height region its size changed so w e need to recompute the flow thread portion rectangles.
985 // Also, if this is the last break after the content we need to clear the co mputedAutoHeight value on the last empty regions.
986 if (hasAutoLogicalHeightRegions() && lastBreakAfterContent)
987 updateRegionsFlowThreadPortionRect(region);
988 else if (hasComputedAutoHeight)
989 updateRegionsFlowThreadPortionRect();
990
991 if (offsetBreakAdjustment)
992 *offsetBreakAdjustment = max<LayoutUnit>(0, currentRegionOffsetInFlowThr ead - offsetBreakInFlowThread);
993
994 return hasComputedAutoHeight;
995 }
996
997 void RenderFlowThread::incrementAutoLogicalHeightRegions()
998 {
999 if (!m_autoLogicalHeightRegionsCount)
1000 view()->flowThreadController()->incrementFlowThreadsWithAutoLogicalHeigh tRegions();
1001 ++m_autoLogicalHeightRegionsCount;
1002 }
1003
1004 void RenderFlowThread::decrementAutoLogicalHeightRegions()
1005 {
1006 ASSERT(m_autoLogicalHeightRegionsCount > 0);
1007 --m_autoLogicalHeightRegionsCount;
1008 if (!m_autoLogicalHeightRegionsCount)
1009 view()->flowThreadController()->decrementFlowThreadsWithAutoLogicalHeigh tRegions();
1010 }
1011
1012 void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, con st LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
1013 {
1014 ASSERT(!m_regionsInvalidated);
1015
1016 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) {
1017 RenderRegion* region = *iter;
1018 region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRec t);
1019 }
1020 }
1021
1022 LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundin gBox)
1023 {
1024 ASSERT(!m_regionsInvalidated);
1025
1026 LayoutRect result;
1027 for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m _regionList.end(); ++iter) {
1028 RenderRegion* region = *iter;
1029 LayerFragments fragments;
1030 region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::in finiteRect());
1031 for (size_t i = 0; i < fragments.size(); ++i) {
1032 const LayerFragment& fragment = fragments.at(i);
1033 LayoutRect fragmentRect(layerBoundingBox);
1034 fragmentRect.intersect(fragment.paginationClip);
1035 fragmentRect.moveBy(fragment.paginationOffset);
1036 result.unite(fragmentRect);
1037 }
1038 }
1039
1040 return result;
1041 }
1042
1043 bool RenderFlowThread::cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox* box, LayoutUnit& result) const
1044 {
1045 RenderBoxToOffsetMap::const_iterator offsetIterator = m_boxesToOffsetMap.fin d(box);
1046 if (offsetIterator == m_boxesToOffsetMap.end())
1047 return false;
1048
1049 result = offsetIterator->value;
1050 return true;
1051 }
1052
1053 void RenderFlowThread::setOffsetFromLogicalTopOfFirstRegion(const RenderBox* box , LayoutUnit offset)
1054 {
1055 m_boxesToOffsetMap.set(box, offset);
1056 }
1057
1058 void RenderFlowThread::clearOffsetFromLogicalTopOfFirstRegion(const RenderBox* b ox)
1059 {
1060 ASSERT(m_boxesToOffsetMap.contains(box));
1061 m_boxesToOffsetMap.remove(box);
1062 }
1063
1064 const RenderBox* RenderFlowThread::currentStatePusherRenderBox() const
1065 {
1066 const RenderObject* currentObject = m_statePusherObjectsStack.isEmpty() ? 0 : m_statePusherObjectsStack.last();
1067 if (currentObject && currentObject->isBox())
1068 return toRenderBox(currentObject);
1069
1070 return 0;
1071 }
1072
1073 void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject* object)
1074 {
1075 if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
1076 LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
1077 if (layoutState && layoutState->isPaginated()) {
1078 ASSERT(layoutState->renderer() == currentBoxDescendant);
1079 LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState-> m_pageOffset;
1080 setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBo xDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.widt h());
1081 }
1082 }
1083
1084 m_statePusherObjectsStack.add(object);
1085 }
1086
1087 void RenderFlowThread::popFlowThreadLayoutState()
1088 {
1089 m_statePusherObjectsStack.removeLast();
1090
1091 if (const RenderBox* currentBoxDescendant = currentStatePusherRenderBox()) {
1092 LayoutState* layoutState = currentBoxDescendant->view()->layoutState();
1093 if (layoutState && layoutState->isPaginated())
1094 clearOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant);
1095 }
1096 }
1097
1098 LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock * currentBlock) const
1099 {
1100 // First check if we cached the offset for the block if it's an ancestor con taining block of the box
1101 // being currently laid out.
1102 LayoutUnit offset;
1103 if (cachedOffsetFromLogicalTopOfFirstRegion(currentBlock, offset))
1104 return offset;
1105
1106 // If it's the current box being laid out, use the layout state.
1107 const RenderBox* currentBoxDescendant = currentStatePusherRenderBox();
1108 if (currentBlock == currentBoxDescendant) {
1109 LayoutState* layoutState = view()->layoutState();
1110 ASSERT(layoutState->renderer() == currentBlock);
1111 ASSERT(layoutState && layoutState->isPaginated());
1112 LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pa geOffset;
1113 return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.hei ght() : offsetDelta.width();
1114 }
1115
1116 // As a last resort, take the slow path.
1117 LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height());
1118 while (currentBlock && !currentBlock->isRenderFlowThread()) {
1119 RenderBlock* containerBlock = currentBlock->containingBlock();
1120 ASSERT(containerBlock);
1121 if (!containerBlock)
1122 return 0;
1123 LayoutPoint currentBlockLocation = currentBlock->location();
1124
1125 if (containerBlock->style()->writingMode() != currentBlock->style()->wri tingMode()) {
1126 // We have to put the block rect in container coordinates
1127 // and we have to take into account both the container and current b lock flipping modes
1128 if (containerBlock->style()->isFlippedBlocksWritingMode()) {
1129 if (containerBlock->isHorizontalWritingMode())
1130 blockRect.setY(currentBlock->height() - blockRect.maxY());
1131 else
1132 blockRect.setX(currentBlock->width() - blockRect.maxX());
1133 }
1134 currentBlock->flipForWritingMode(blockRect);
1135 }
1136 blockRect.moveBy(currentBlockLocation);
1137 currentBlock = containerBlock;
1138 }
1139
1140 return currentBlock->isHorizontalWritingMode() ? blockRect.y() : blockRect.x ();
1141 }
1142
1143 void RenderFlowThread::RegionSearchAdapter::collectIfNeeded(const RegionInterval & interval)
1144 {
1145 if (m_result)
1146 return;
1147 if (interval.low() <= m_offset && interval.high() > m_offset)
1148 m_result = interval.data();
1149 }
1150
1151 void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaint Container, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFi xed) const
1152 {
1153 if (this == repaintContainer)
1154 return;
1155
1156 if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
1157 // FIXME: The cast below is probably not the best solution, we may need to find a better way.
1158 static_cast<const RenderObject*>(region)->mapLocalToContainer(region->co ntainerForRepaint(), transformState, mode, wasFixed);
1159 }
1160 }
1161
1162 CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowT hread* renderFlowThread)
1163 : m_renderFlowThread(renderFlowThread)
1164 , m_previousRenderFlowThread(0)
1165 {
1166 if (!m_renderFlowThread)
1167 return;
1168 RenderView* view = m_renderFlowThread->view();
1169 m_previousRenderFlowThread = view->flowThreadController()->currentRenderFlow Thread();
1170 ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowTh read());
1171 view->flowThreadController()->setCurrentRenderFlowThread(m_renderFlowThread) ;
1172 }
1173
1174 CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
1175 {
1176 if (!m_renderFlowThread)
1177 return;
1178 RenderView* view = m_renderFlowThread->view();
1179 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl owThread);
1180 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo wThread);
1181 }
1182
1183
1184 } // namespace WebCore
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