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Side by Side Diff: Source/core/rendering/FlowThreadController.cpp

Issue 143323014: *** DO NOT LAND *** Attempt to understand Regions complexity Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 11 months ago
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1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following
10 * disclaimer.
11 * 2. Redistributions in binary form must reproduce the above
12 * copyright notice, this list of conditions and the following
13 * disclaimer in the documentation and/or other materials
14 * provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #include "config.h"
31
32 #include "core/rendering/FlowThreadController.h"
33
34 #include "core/dom/NamedFlowCollection.h"
35 #include "core/rendering/RenderFlowThread.h"
36 #include "core/rendering/RenderNamedFlowThread.h"
37 #include "wtf/text/AtomicString.h"
38
39 namespace WebCore {
40
41 PassOwnPtr<FlowThreadController> FlowThreadController::create(RenderView* view)
42 {
43 return adoptPtr(new FlowThreadController(view));
44 }
45
46 FlowThreadController::FlowThreadController(RenderView* view)
47 : m_view(view)
48 , m_currentRenderFlowThread(0)
49 , m_isRenderNamedFlowThreadOrderDirty(false)
50 , m_flowThreadsWithAutoLogicalHeightRegions(0)
51 {
52 }
53
54 FlowThreadController::~FlowThreadController()
55 {
56 }
57
58 RenderNamedFlowThread* FlowThreadController::ensureRenderFlowThreadWithName(cons t AtomicString& name)
59 {
60 if (!m_renderNamedFlowThreadList)
61 m_renderNamedFlowThreadList = adoptPtr(new RenderNamedFlowThreadList());
62 else {
63 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadL ist->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
64 RenderNamedFlowThread* flowRenderer = *iter;
65 if (flowRenderer->flowThreadName() == name)
66 return flowRenderer;
67 }
68 }
69
70 NamedFlowCollection* namedFlows = m_view->document().namedFlows();
71
72 // Sanity check for the absence of a named flow in the "CREATED" state with the same name.
73 ASSERT(!namedFlows->flowByName(name));
74
75 RenderNamedFlowThread* flowRenderer = RenderNamedFlowThread::createAnonymous (&m_view->document(), namedFlows->ensureFlowWithName(name));
76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style ()));
77 m_renderNamedFlowThreadList->add(flowRenderer);
78
79 // Keep the flow renderer as a child of RenderView.
80 m_view->addChild(flowRenderer);
81
82 setIsRenderNamedFlowThreadOrderDirty(true);
83
84 return flowRenderer;
85 }
86
87 void FlowThreadController::styleDidChange()
88 {
89 RenderStyle* viewStyle = m_view->style();
90 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
91 RenderNamedFlowThread* flowRenderer = *iter;
92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle ));
93 }
94 }
95
96 void FlowThreadController::layoutRenderNamedFlowThreads()
97 {
98 updateFlowThreadsChainIfNecessary();
99
100 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
101 RenderNamedFlowThread* flowRenderer = *iter;
102 flowRenderer->layoutIfNeeded();
103 }
104 }
105
106 void FlowThreadController::registerNamedFlowContentNode(Node* contentNode, Rende rNamedFlowThread* namedFlow)
107 {
108 ASSERT(contentNode && contentNode->isElementNode());
109 ASSERT(namedFlow);
110 ASSERT(!m_mapNamedFlowContentNodes.contains(contentNode));
111 ASSERT(!namedFlow->hasContentNode(contentNode));
112 m_mapNamedFlowContentNodes.add(contentNode, namedFlow);
113 namedFlow->registerNamedFlowContentNode(contentNode);
114 }
115
116 void FlowThreadController::unregisterNamedFlowContentNode(Node* contentNode)
117 {
118 ASSERT(contentNode && contentNode->isElementNode());
119 HashMap<const Node*, RenderNamedFlowThread*>::iterator it = m_mapNamedFlowCo ntentNodes.find(contentNode);
120 ASSERT_WITH_SECURITY_IMPLICATION(it != m_mapNamedFlowContentNodes.end());
121 ASSERT(it->value);
122 ASSERT(it->value->hasContentNode(contentNode));
123 it->value->unregisterNamedFlowContentNode(contentNode);
124 m_mapNamedFlowContentNodes.remove(contentNode);
125 }
126
127 void FlowThreadController::updateFlowThreadsChainIfNecessary()
128 {
129 ASSERT(m_renderNamedFlowThreadList);
130 ASSERT(isAutoLogicalHeightRegionsCountConsistent());
131
132 // Remove the left-over flow threads.
133 RenderNamedFlowThreadList toRemoveList;
134 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
135 RenderNamedFlowThread* flowRenderer = *iter;
136 if (flowRenderer->isMarkedForDestruction())
137 toRemoveList.add(flowRenderer);
138 }
139
140 if (toRemoveList.size() > 0)
141 setIsRenderNamedFlowThreadOrderDirty(true);
142
143 for (RenderNamedFlowThreadList::iterator iter = toRemoveList.begin(); iter ! = toRemoveList.end(); ++iter) {
144 RenderNamedFlowThread* flowRenderer = *iter;
145 m_renderNamedFlowThreadList->remove(flowRenderer);
146 flowRenderer->destroy();
147 }
148
149 if (isRenderNamedFlowThreadOrderDirty()) {
150 // Arrange the thread list according to dependencies.
151 RenderNamedFlowThreadList sortedList;
152 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadL ist->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
153 RenderNamedFlowThread* flowRenderer = *iter;
154 if (sortedList.contains(flowRenderer))
155 continue;
156 flowRenderer->pushDependencies(sortedList);
157 sortedList.add(flowRenderer);
158 }
159 m_renderNamedFlowThreadList->swap(sortedList);
160 setIsRenderNamedFlowThreadOrderDirty(false);
161 }
162 }
163
164 bool FlowThreadController::updateFlowThreadsNeedingLayout()
165 {
166 bool needsTwoPassLayout = false;
167
168 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
169 RenderNamedFlowThread* flowRenderer = *iter;
170 ASSERT(!flowRenderer->needsTwoPhasesLayout());
171 flowRenderer->setInConstrainedLayoutPhase(false);
172 if (flowRenderer->needsLayout() && flowRenderer->hasAutoLogicalHeightReg ions())
173 needsTwoPassLayout = true;
174 }
175
176 if (needsTwoPassLayout)
177 resetFlowThreadsWithAutoHeightRegions();
178
179 return needsTwoPassLayout;
180 }
181
182 bool FlowThreadController::updateFlowThreadsNeedingTwoStepLayout()
183 {
184 bool needsTwoPassLayout = false;
185
186 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
187 RenderNamedFlowThread* flowRenderer = *iter;
188 if (flowRenderer->needsTwoPhasesLayout()) {
189 needsTwoPassLayout = true;
190 break;
191 }
192 }
193
194 if (needsTwoPassLayout)
195 resetFlowThreadsWithAutoHeightRegions();
196
197 return needsTwoPassLayout;
198 }
199
200 void FlowThreadController::resetFlowThreadsWithAutoHeightRegions()
201 {
202 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
203 RenderNamedFlowThread* flowRenderer = *iter;
204 if (flowRenderer->hasAutoLogicalHeightRegions()) {
205 flowRenderer->markAutoLogicalHeightRegionsForLayout();
206 flowRenderer->invalidateRegions();
207 }
208 }
209 }
210
211 void FlowThreadController::updateFlowThreadsIntoConstrainedPhase()
212 {
213 // Walk the flow chain in reverse order to update the auto-height regions an d compute correct sizes for the containing regions. Only after this we can
214 // set the flow in the constrained layout phase.
215 for (RenderNamedFlowThreadList::reverse_iterator iter = m_renderNamedFlowThr eadList->rbegin(); iter != m_renderNamedFlowThreadList->rend(); ++iter) {
216 RenderNamedFlowThread* flowRenderer = *iter;
217 ASSERT(!flowRenderer->hasRegions() || flowRenderer->hasValidRegionInfo() );
218 flowRenderer->layoutIfNeeded();
219 if (flowRenderer->hasAutoLogicalHeightRegions()) {
220 ASSERT(flowRenderer->needsTwoPhasesLayout());
221 flowRenderer->markAutoLogicalHeightRegionsForLayout();
222 }
223 flowRenderer->setInConstrainedLayoutPhase(true);
224 flowRenderer->clearNeedsTwoPhasesLayout();
225 }
226 }
227
228 bool FlowThreadController::isContentNodeRegisteredWithAnyNamedFlow(const Node* c ontentNode) const
229 {
230 return m_mapNamedFlowContentNodes.contains(contentNode);
231 }
232
233 #ifndef NDEBUG
234 bool FlowThreadController::isAutoLogicalHeightRegionsCountConsistent() const
235 {
236 if (!hasRenderNamedFlowThreads())
237 return !hasFlowThreadsWithAutoLogicalHeightRegions();
238
239 for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList- >begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
240 if (!(*iter)->isAutoLogicalHeightRegionsCountConsistent())
241 return false;
242 }
243
244 return true;
245 }
246 #endif
247
248 } // namespace WebCore
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