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Make squashing work with subpixel layout
This changes GraphicsLayerPaintInfo::offsetFromSquashingCLM
from an IntSize to a LayoutSize and changes
SquashingState::offsetFromAbsoluteForSquashingCLM from an
IntPoint to a LayoutPoint. This also adds a
subpixelAccumulation field to GraphicsLayerPaintInfo; this
gets computed at the same time as
GraphicsLayerPaintInfo::offsetFromRenderer.
BUG= 327387
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=169584
Total comments: 1
Total comments: 5
Total comments: 4
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LayoutTests/compositing/squashing/squash-above-fixed-subpixel-1.html
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LayoutTests/compositing/squashing/squash-above-fixed-subpixel-1-expected.html
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LayoutTests/compositing/squashing/squash-above-fixed-subpixel-2.html
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LayoutTests/compositing/squashing/squash-above-fixed-subpixel-2-expected.html
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LayoutTests/compositing/squashing/squash-onto-nephew-subpixel-1.html
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LayoutTests/compositing/squashing/squash-onto-nephew-subpixel-3.html
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LayoutTests/compositing/squashing/squash-transform-expected.txt
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LayoutTests/compositing/squashing/squash-transform-repainting-child-expected.txt
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LayoutTests/compositing/squashing/squash-transform-repainting-transformed-child-expected.txt
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Source/core/rendering/compositing/CompositedLayerMapping.h
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Source/core/rendering/compositing/CompositedLayerMapping.cpp
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Source/core/rendering/compositing/RenderLayerCompositor.h
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Source/core/rendering/compositing/RenderLayerCompositor.cpp
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Total messages: 14 (0 generated)
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