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Side by Side Diff: Source/core/rendering/compositing/RenderLayerCompositor.h

Issue 143283011: Make squashing work with subpixel layout (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Add ASSERT Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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210 RemoveFromSquashingLayer 210 RemoveFromSquashingLayer
211 }; 211 };
212 212
213 struct SquashingState { 213 struct SquashingState {
214 SquashingState() 214 SquashingState()
215 : mostRecentMapping(0) 215 : mostRecentMapping(0)
216 , hasMostRecentMapping(false) 216 , hasMostRecentMapping(false)
217 , nextSquashedLayerIndex(0) 217 , nextSquashedLayerIndex(0)
218 , clippingAncestorForMostRecentMapping(0) { } 218 , clippingAncestorForMostRecentMapping(0) { }
219 219
220 void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool h asNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM, Rend erLayer* clippingAncestorForMostRecentMapping); 220 void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool h asNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM, R enderLayer* clippingAncestorForMostRecentMapping);
221 221
222 // The most recent composited backing that the layer should squash onto if needed. 222 // The most recent composited backing that the layer should squash onto if needed.
223 CompositedLayerMappingPtr mostRecentMapping; 223 CompositedLayerMappingPtr mostRecentMapping;
224 bool hasMostRecentMapping; 224 bool hasMostRecentMapping;
225 225
226 // Absolute coordinates of the compositedLayerMapping's owning layer. Th is is used for computing the correct 226 // Absolute coordinates of the compositedLayerMapping's owning layer. Th is is used for computing the correct
227 // positions of renderlayers when they paint into the squashing layer. 227 // positions of renderlayers when they paint into the squashing layer.
228 IntPoint offsetFromAbsoluteForSquashingCLM; 228 LayoutPoint offsetFromAbsoluteForSquashingCLM;
229 229
230 // Counter that tracks what index the next RenderLayer would be if it ge ts squashed to the current squashing layer. 230 // Counter that tracks what index the next RenderLayer would be if it ge ts squashed to the current squashing layer.
231 size_t nextSquashedLayerIndex; 231 size_t nextSquashedLayerIndex;
232 232
233 RenderLayer* clippingAncestorForMostRecentMapping; 233 RenderLayer* clippingAncestorForMostRecentMapping;
234 }; 234 };
235 235
236 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const SquashingState&, const RenderLayer* clippingAncestor); 236 bool canSquashIntoCurrentSquashingOwner(const RenderLayer* candidate, const SquashingState&, const RenderLayer* clippingAncestor);
237 237
238 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); 238 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*);
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372 OwnPtr<GraphicsLayer> m_layerForScrollCorner; 372 OwnPtr<GraphicsLayer> m_layerForScrollCorner;
373 #if USE(RUBBER_BANDING) 373 #if USE(RUBBER_BANDING)
374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; 374 OwnPtr<GraphicsLayer> m_layerForOverhangShadow;
375 #endif 375 #endif
376 }; 376 };
377 377
378 378
379 } // namespace WebCore 379 } // namespace WebCore
380 380
381 #endif // RenderLayerCompositor_h 381 #endif // RenderLayerCompositor_h
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