| Index: Source/core/rendering/compositing/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| index 00cfd63742939aa73617181c57be9840e8aa9e48..e04c4b203d1649036d1a94ca17b62759b5c23443 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| @@ -217,7 +217,7 @@ private:
|
| , nextSquashedLayerIndex(0)
|
| , clippingAncestorForMostRecentMapping(0) { }
|
|
|
| - void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM, RenderLayer* clippingAncestorForMostRecentMapping);
|
| + void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM, RenderLayer* clippingAncestorForMostRecentMapping);
|
|
|
| // The most recent composited backing that the layer should squash onto if needed.
|
| CompositedLayerMappingPtr mostRecentMapping;
|
| @@ -225,7 +225,7 @@ private:
|
|
|
| // Absolute coordinates of the compositedLayerMapping's owning layer. This is used for computing the correct
|
| // positions of renderlayers when they paint into the squashing layer.
|
| - IntPoint offsetFromAbsoluteForSquashingCLM;
|
| + LayoutPoint offsetFromAbsoluteForSquashingCLM;
|
|
|
| // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer.
|
| size_t nextSquashedLayerIndex;
|
|
|