Index: Source/core/rendering/compositing/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h |
index 00cfd63742939aa73617181c57be9840e8aa9e48..e04c4b203d1649036d1a94ca17b62759b5c23443 100644 |
--- a/Source/core/rendering/compositing/RenderLayerCompositor.h |
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.h |
@@ -217,7 +217,7 @@ private: |
, nextSquashedLayerIndex(0) |
, clippingAncestorForMostRecentMapping(0) { } |
- void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsoluteForSquashingCLM, RenderLayer* clippingAncestorForMostRecentMapping); |
+ void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM, RenderLayer* clippingAncestorForMostRecentMapping); |
// The most recent composited backing that the layer should squash onto if needed. |
CompositedLayerMappingPtr mostRecentMapping; |
@@ -225,7 +225,7 @@ private: |
// Absolute coordinates of the compositedLayerMapping's owning layer. This is used for computing the correct |
// positions of renderlayers when they paint into the squashing layer. |
- IntPoint offsetFromAbsoluteForSquashingCLM; |
+ LayoutPoint offsetFromAbsoluteForSquashingCLM; |
// Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer. |
size_t nextSquashedLayerIndex; |