| Index: src/gpu/glsl/GrGLSLProgramDataManager.h
|
| diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..29513f08b0d0ccc9ed565072ce3514e97f2f4f24
|
| --- /dev/null
|
| +++ b/src/gpu/glsl/GrGLSLProgramDataManager.h
|
| @@ -0,0 +1,78 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLSLProgramDataManager_DEFINED
|
| +#define GrGLSLProgramDataManager_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +
|
| +/** Manages the resources used by a shader program.
|
| + * The resources are objects the program uses to communicate with the
|
| + * application code.
|
| + */
|
| +class GrGLSLProgramDataManager : SkNoncopyable {
|
| +public:
|
| + // Opaque handle to a resource
|
| + class ShaderResourceHandle {
|
| + public:
|
| + ShaderResourceHandle(int value)
|
| + : fValue(value) {
|
| + SkASSERT(this->isValid());
|
| + }
|
| +
|
| + ShaderResourceHandle()
|
| + : fValue(kInvalid_ShaderResourceHandle) {
|
| + }
|
| +
|
| + bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; }
|
| + bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
|
| + int toIndex() const { SkASSERT(this->isValid()); return fValue; }
|
| +
|
| + private:
|
| + static const int kInvalid_ShaderResourceHandle = -1;
|
| + int fValue;
|
| + };
|
| +
|
| + typedef ShaderResourceHandle UniformHandle;
|
| +
|
| + virtual ~GrGLSLProgramDataManager() {}
|
| +
|
| + /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
|
| + * array of uniforms. arrayCount must be <= the array count of the uniform.
|
| + */
|
| + virtual void set1f(UniformHandle, float v0) const = 0;
|
| + virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
|
| + virtual void set2f(UniformHandle, float, float) const = 0;
|
| + virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
|
| + virtual void set3f(UniformHandle, float, float, float) const = 0;
|
| + virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
|
| + virtual void set4f(UniformHandle, float, float, float, float) const = 0;
|
| + virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
|
| + // matrices are column-major, the first three upload a single matrix, the latter three upload
|
| + // arrayCount matrices into a uniform array.
|
| + virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
|
| + virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
|
| + virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
|
| + virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
|
| +
|
| + // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
|
| + virtual void setSkMatrix(UniformHandle, const SkMatrix&) const = 0;
|
| +
|
| + // for nvpr only
|
| + typedef ShaderResourceHandle SeparableVaryingHandle;
|
| + virtual void setPathFragmentInputTransform(SeparableVaryingHandle u, int components,
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| + const SkMatrix& matrix) const = 0;
|
| +
|
| +protected:
|
| + GrGLSLProgramDataManager() {}
|
| +
|
| +private:
|
| +
|
| + typedef SkNoncopyable INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|