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Side by Side Diff: src/gpu/glsl/GrGLSLProgramDataManager.h

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLSLProgramDataManager_DEFINED
9 #define GrGLSLProgramDataManager_DEFINED
10
11 #include "SkTypes.h"
12
13 /** Manages the resources used by a shader program.
14 * The resources are objects the program uses to communicate with the
15 * application code.
16 */
17 class GrGLSLProgramDataManager : SkNoncopyable {
18 public:
19 // Opaque handle to a resource
20 class ShaderResourceHandle {
21 public:
22 ShaderResourceHandle(int value)
23 : fValue(value) {
24 SkASSERT(this->isValid());
25 }
26
27 ShaderResourceHandle()
28 : fValue(kInvalid_ShaderResourceHandle) {
29 }
30
31 bool operator==(const ShaderResourceHandle& other) const { return other. fValue == fValue; }
32 bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
33 int toIndex() const { SkASSERT(this->isValid()); return fValue; }
34
35 private:
36 static const int kInvalid_ShaderResourceHandle = -1;
37 int fValue;
38 };
39
40 typedef ShaderResourceHandle UniformHandle;
41
42 virtual ~GrGLSLProgramDataManager() {}
43
44 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
45 * array of uniforms. arrayCount must be <= the array count of the uniform.
46 */
47 virtual void set1f(UniformHandle, float v0) const = 0;
48 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
49 virtual void set2f(UniformHandle, float, float) const = 0;
50 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
51 virtual void set3f(UniformHandle, float, float, float) const = 0;
52 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
53 virtual void set4f(UniformHandle, float, float, float, float) const = 0;
54 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
55 // matrices are column-major, the first three upload a single matrix, the la tter three upload
56 // arrayCount matrices into a uniform array.
57 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
58 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
59 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
60 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
61
62 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
63 virtual void setSkMatrix(UniformHandle, const SkMatrix&) const = 0;
64
65 // for nvpr only
66 typedef ShaderResourceHandle SeparableVaryingHandle;
67 virtual void setPathFragmentInputTransform(SeparableVaryingHandle u, int com ponents,
68 const SkMatrix& matrix) const = 0 ;
69
70 protected:
71 GrGLSLProgramDataManager() {}
72
73 private:
74
75 typedef SkNoncopyable INHERITED;
76 };
77
78 #endif
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