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Unified Diff: src/gpu/glsl/GrGLSLProgramDataManager.h

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 2 months ago
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Index: src/gpu/glsl/GrGLSLProgramDataManager.h
diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h
new file mode 100644
index 0000000000000000000000000000000000000000..29513f08b0d0ccc9ed565072ce3514e97f2f4f24
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLProgramDataManager.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLSLProgramDataManager_DEFINED
+#define GrGLSLProgramDataManager_DEFINED
+
+#include "SkTypes.h"
+
+/** Manages the resources used by a shader program.
+ * The resources are objects the program uses to communicate with the
+ * application code.
+ */
+class GrGLSLProgramDataManager : SkNoncopyable {
+public:
+ // Opaque handle to a resource
+ class ShaderResourceHandle {
+ public:
+ ShaderResourceHandle(int value)
+ : fValue(value) {
+ SkASSERT(this->isValid());
+ }
+
+ ShaderResourceHandle()
+ : fValue(kInvalid_ShaderResourceHandle) {
+ }
+
+ bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; }
+ bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
+ int toIndex() const { SkASSERT(this->isValid()); return fValue; }
+
+ private:
+ static const int kInvalid_ShaderResourceHandle = -1;
+ int fValue;
+ };
+
+ typedef ShaderResourceHandle UniformHandle;
+
+ virtual ~GrGLSLProgramDataManager() {}
+
+ /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
+ * array of uniforms. arrayCount must be <= the array count of the uniform.
+ */
+ virtual void set1f(UniformHandle, float v0) const = 0;
+ virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+ virtual void set2f(UniformHandle, float, float) const = 0;
+ virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+ virtual void set3f(UniformHandle, float, float, float) const = 0;
+ virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+ virtual void set4f(UniformHandle, float, float, float, float) const = 0;
+ virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0;
+ // matrices are column-major, the first three upload a single matrix, the latter three upload
+ // arrayCount matrices into a uniform array.
+ virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
+ virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
+ virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
+ virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
+
+ // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
+ virtual void setSkMatrix(UniformHandle, const SkMatrix&) const = 0;
+
+ // for nvpr only
+ typedef ShaderResourceHandle SeparableVaryingHandle;
+ virtual void setPathFragmentInputTransform(SeparableVaryingHandle u, int components,
+ const SkMatrix& matrix) const = 0;
+
+protected:
+ GrGLSLProgramDataManager() {}
+
+private:
+
+ typedef SkNoncopyable INHERITED;
+};
+
+#endif
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