Index: src/gpu/gl/GrGLProgramDataManager.h |
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h |
index 04d519fb168bed86b38576abc0e87d9817d7567b..ea7b19e0346b294a2ab353c8d2e192feafdc3e6f 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.h |
+++ b/src/gpu/gl/GrGLProgramDataManager.h |
@@ -8,6 +8,8 @@ |
#ifndef GrGLProgramDataManager_DEFINED |
#define GrGLProgramDataManager_DEFINED |
+#include "glsl/GrGLSLProgramDataManager.h" |
+ |
#include "GrAllocator.h" |
#include "gl/GrGLTypes.h" |
#include "glsl/GrGLSLShaderVar.h" |
@@ -23,31 +25,8 @@ class GrGLProgramBuilder; |
* The resources are objects the program uses to communicate with the |
* application code. |
*/ |
-class GrGLProgramDataManager : SkNoncopyable { |
+class GrGLProgramDataManager : public GrGLSLProgramDataManager { |
public: |
- // Opaque handle to a resource |
- class ShaderResourceHandle { |
- public: |
- ShaderResourceHandle(int value) |
- : fValue(value) { |
- SkASSERT(this->isValid()); |
- } |
- |
- ShaderResourceHandle() |
- : fValue(kInvalid_ShaderResourceHandle) { |
- } |
- |
- bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; } |
- bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; } |
- int toIndex() const { SkASSERT(this->isValid()); return fValue; } |
- |
- private: |
- static const int kInvalid_ShaderResourceHandle = -1; |
- int fValue; |
- }; |
- |
- typedef ShaderResourceHandle UniformHandle; |
- |
struct UniformInfo { |
GrGLSLShaderVar fVariable; |
uint32_t fVisibility; |
@@ -71,29 +50,29 @@ public: |
/** Functions for uploading uniform values. The varities ending in v can be used to upload to an |
* array of uniforms. arrayCount must be <= the array count of the uniform. |
*/ |
- void setSampler(UniformHandle, GrGLint texUnit) const; |
- void set1f(UniformHandle, GrGLfloat v0) const; |
- void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
- void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; |
- void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
- void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; |
- void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
- void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; |
- void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
+ void setSampler(UniformHandle, int texUnit) const; |
+ |
+ void set1f(UniformHandle, float v0) const override; |
+ void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set2f(UniformHandle, float, float) const override; |
+ void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set3f(UniformHandle, float, float, float) const override; |
+ void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
+ void set4f(UniformHandle, float, float, float, float) const override; |
+ void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
// matrices are column-major, the first three upload a single matrix, the latter three upload |
// arrayCount matrices into a uniform array. |
- void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; |
- void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; |
- void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; |
- void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; |
+ void setMatrix3f(UniformHandle, const float matrix[]) const override; |
+ void setMatrix4f(UniformHandle, const float matrix[]) const override; |
+ void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
+ void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
// convenience method for uploading a SkMatrix to a 3x3 matrix uniform |
- void setSkMatrix(UniformHandle, const SkMatrix&) const; |
+ void setSkMatrix(UniformHandle, const SkMatrix&) const override; |
// for nvpr only |
- typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle; |
void setPathFragmentInputTransform(SeparableVaryingHandle u, int components, |
- const SkMatrix& matrix) const; |
+ const SkMatrix& matrix) const override; |
private: |
enum { |
@@ -127,7 +106,7 @@ private: |
GrGLGpu* fGpu; |
GrGLuint fProgramID; |
- typedef SkNoncopyable INHERITED; |
+ typedef GrGLSLProgramDataManager INHERITED; |
}; |
#endif |