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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.h

Issue 1428543003: Create GLSL base class for ProgramDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add space Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDataManager_DEFINED 8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED 9 #define GrGLProgramDataManager_DEFINED
10 10
11 #include "glsl/GrGLSLProgramDataManager.h"
12
11 #include "GrAllocator.h" 13 #include "GrAllocator.h"
12 #include "gl/GrGLTypes.h" 14 #include "gl/GrGLTypes.h"
13 #include "glsl/GrGLSLShaderVar.h" 15 #include "glsl/GrGLSLShaderVar.h"
14 16
15 #include "SkTArray.h" 17 #include "SkTArray.h"
16 18
17 class GrGLGpu; 19 class GrGLGpu;
18 class SkMatrix; 20 class SkMatrix;
19 class GrGLProgram; 21 class GrGLProgram;
20 class GrGLProgramBuilder; 22 class GrGLProgramBuilder;
21 23
22 /** Manages the resources used by a shader program. 24 /** Manages the resources used by a shader program.
23 * The resources are objects the program uses to communicate with the 25 * The resources are objects the program uses to communicate with the
24 * application code. 26 * application code.
25 */ 27 */
26 class GrGLProgramDataManager : SkNoncopyable { 28 class GrGLProgramDataManager : public GrGLSLProgramDataManager {
27 public: 29 public:
28 // Opaque handle to a resource
29 class ShaderResourceHandle {
30 public:
31 ShaderResourceHandle(int value)
32 : fValue(value) {
33 SkASSERT(this->isValid());
34 }
35
36 ShaderResourceHandle()
37 : fValue(kInvalid_ShaderResourceHandle) {
38 }
39
40 bool operator==(const ShaderResourceHandle& other) const { return other. fValue == fValue; }
41 bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
42 int toIndex() const { SkASSERT(this->isValid()); return fValue; }
43
44 private:
45 static const int kInvalid_ShaderResourceHandle = -1;
46 int fValue;
47 };
48
49 typedef ShaderResourceHandle UniformHandle;
50
51 struct UniformInfo { 30 struct UniformInfo {
52 GrGLSLShaderVar fVariable; 31 GrGLSLShaderVar fVariable;
53 uint32_t fVisibility; 32 uint32_t fVisibility;
54 GrGLint fLocation; 33 GrGLint fLocation;
55 }; 34 };
56 35
57 struct SeparableVaryingInfo { 36 struct SeparableVaryingInfo {
58 GrGLSLShaderVar fVariable; 37 GrGLSLShaderVar fVariable;
59 GrGLint fLocation; 38 GrGLint fLocation;
60 }; 39 };
61 40
62 // This uses an allocator rather than array so that the GrGLSLShaderVars don 't move in memory 41 // This uses an allocator rather than array so that the GrGLSLShaderVars don 't move in memory
63 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 42 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
64 // name strings. Otherwise, we'd have to hand out copies. 43 // name strings. Otherwise, we'd have to hand out copies.
65 typedef GrTAllocator<UniformInfo> UniformInfoArray; 44 typedef GrTAllocator<UniformInfo> UniformInfoArray;
66 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; 45 typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray;
67 46
68 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray& , 47 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray& ,
69 const SeparableVaryingInfoArray&); 48 const SeparableVaryingInfoArray&);
70 49
71 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 50 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
72 * array of uniforms. arrayCount must be <= the array count of the uniform. 51 * array of uniforms. arrayCount must be <= the array count of the uniform.
73 */ 52 */
74 void setSampler(UniformHandle, GrGLint texUnit) const; 53 void setSampler(UniformHandle, int texUnit) const;
75 void set1f(UniformHandle, GrGLfloat v0) const; 54
76 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 55 void set1f(UniformHandle, float v0) const override;
77 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; 56 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
78 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 57 void set2f(UniformHandle, float, float) const override;
79 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; 58 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
80 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 59 void set3f(UniformHandle, float, float, float) const override;
81 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; 60 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
82 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 61 void set4f(UniformHandle, float, float, float, float) const override;
62 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
83 // matrices are column-major, the first three upload a single matrix, the la tter three upload 63 // matrices are column-major, the first three upload a single matrix, the la tter three upload
84 // arrayCount matrices into a uniform array. 64 // arrayCount matrices into a uniform array.
85 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; 65 void setMatrix3f(UniformHandle, const float matrix[]) const override;
86 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; 66 void setMatrix4f(UniformHandle, const float matrix[]) const override;
87 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; 67 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con st override;
88 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; 68 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con st override;
89 69
90 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 70 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
91 void setSkMatrix(UniformHandle, const SkMatrix&) const; 71 void setSkMatrix(UniformHandle, const SkMatrix&) const override;
92 72
93 // for nvpr only 73 // for nvpr only
94 typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle;
95 void setPathFragmentInputTransform(SeparableVaryingHandle u, int components, 74 void setPathFragmentInputTransform(SeparableVaryingHandle u, int components,
96 const SkMatrix& matrix) const; 75 const SkMatrix& matrix) const override;
97 76
98 private: 77 private:
99 enum { 78 enum {
100 kUnusedUniform = -1, 79 kUnusedUniform = -1,
101 }; 80 };
102 81
103 struct Uniform { 82 struct Uniform {
104 GrGLint fVSLocation; 83 GrGLint fVSLocation;
105 GrGLint fFSLocation; 84 GrGLint fFSLocation;
106 SkDEBUGCODE( 85 SkDEBUGCODE(
(...skipping 13 matching lines...) Expand all
120 ); 99 );
121 }; 100 };
122 101
123 SkDEBUGCODE(void printUnused(const Uniform&) const;) 102 SkDEBUGCODE(void printUnused(const Uniform&) const;)
124 103
125 SkTArray<Uniform, true> fUniforms; 104 SkTArray<Uniform, true> fUniforms;
126 SkTArray<SeparableVarying, true> fSeparableVaryings; 105 SkTArray<SeparableVarying, true> fSeparableVaryings;
127 GrGLGpu* fGpu; 106 GrGLGpu* fGpu;
128 GrGLuint fProgramID; 107 GrGLuint fProgramID;
129 108
130 typedef SkNoncopyable INHERITED; 109 typedef GrGLSLProgramDataManager INHERITED;
131 }; 110 };
132 111
133 #endif 112 #endif
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