| Index: src/gpu/gl/GrGLProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| index 590287e318cc2202de9e82b7f17f08c0751943a6..7320b2dd8a44fa0b7b84310a7d5b027b7f69e7e3 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| @@ -60,7 +60,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID,
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
|
| +void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kSampler2D_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -76,7 +76,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
| +void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -91,7 +91,7 @@ void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
|
|
| void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat v[]) const {
|
| + const float v[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -108,7 +108,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
|
| +void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -123,7 +123,7 @@ void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
|
|
|
| void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat v[]) const {
|
| + const float v[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -137,7 +137,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
|
| +void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -152,7 +152,7 @@ void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
|
|
|
| void GrGLProgramDataManager::set3fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat v[]) const {
|
| + const float v[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -167,10 +167,10 @@ void GrGLProgramDataManager::set3fv(UniformHandle u,
|
| }
|
|
|
| void GrGLProgramDataManager::set4f(UniformHandle u,
|
| - GrGLfloat v0,
|
| - GrGLfloat v1,
|
| - GrGLfloat v2,
|
| - GrGLfloat v3) const {
|
| + float v0,
|
| + float v1,
|
| + float v2,
|
| + float v3) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -185,7 +185,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
|
|
|
| void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat v[]) const {
|
| + const float v[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -199,7 +199,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| +void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -212,7 +212,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
|
| }
|
| }
|
|
|
| -void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| +void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
|
| @@ -227,7 +227,7 @@ void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
|
|
|
| void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat matrices[]) const {
|
| + const float matrices[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -245,7 +245,7 @@ void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
|
|
| void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
|
| int arrayCount,
|
| - const GrGLfloat matrices[]) const {
|
| + const float matrices[]) const {
|
| const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| @@ -262,7 +262,7 @@ void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
|
| }
|
|
|
| void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
|
| - GrGLfloat mt[] = {
|
| + float mt[] = {
|
| matrix.get(SkMatrix::kMScaleX),
|
| matrix.get(SkMatrix::kMSkewY),
|
| matrix.get(SkMatrix::kMPersp0),
|
|
|