Index: src/gpu/gl/GrGLProgramDataManager.cpp |
diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp |
index 590287e318cc2202de9e82b7f17f08c0751943a6..7320b2dd8a44fa0b7b84310a7d5b027b7f69e7e3 100644 |
--- a/src/gpu/gl/GrGLProgramDataManager.cpp |
+++ b/src/gpu/gl/GrGLProgramDataManager.cpp |
@@ -60,7 +60,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, GrGLuint programID, |
} |
} |
-void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const { |
+void GrGLProgramDataManager::setSampler(UniformHandle u, int texUnit) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kSampler2D_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -76,7 +76,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const |
} |
} |
-void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { |
+void GrGLProgramDataManager::set1f(UniformHandle u, float v0) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kFloat_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -91,7 +91,7 @@ void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const { |
void GrGLProgramDataManager::set1fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat v[]) const { |
+ const float v[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kFloat_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -108,7 +108,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u, |
} |
} |
-void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { |
+void GrGLProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -123,7 +123,7 @@ void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) |
void GrGLProgramDataManager::set2fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat v[]) const { |
+ const float v[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec2f_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -137,7 +137,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u, |
} |
} |
-void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { |
+void GrGLProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -152,7 +152,7 @@ void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, |
void GrGLProgramDataManager::set3fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat v[]) const { |
+ const float v[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec3f_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -167,10 +167,10 @@ void GrGLProgramDataManager::set3fv(UniformHandle u, |
} |
void GrGLProgramDataManager::set4f(UniformHandle u, |
- GrGLfloat v0, |
- GrGLfloat v1, |
- GrGLfloat v2, |
- GrGLfloat v3) const { |
+ float v0, |
+ float v1, |
+ float v2, |
+ float v3) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -185,7 +185,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u, |
void GrGLProgramDataManager::set4fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat v[]) const { |
+ const float v[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kVec4f_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -199,7 +199,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u, |
} |
} |
-void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const { |
+void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -212,7 +212,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix |
} |
} |
-void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const { |
+void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
@@ -227,7 +227,7 @@ void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix |
void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat matrices[]) const { |
+ const float matrices[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kMat33f_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -245,7 +245,7 @@ void GrGLProgramDataManager::setMatrix3fv(UniformHandle u, |
void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, |
int arrayCount, |
- const GrGLfloat matrices[]) const { |
+ const float matrices[]) const { |
const Uniform& uni = fUniforms[u.toIndex()]; |
SkASSERT(uni.fType == kMat44f_GrSLType); |
SkASSERT(arrayCount > 0); |
@@ -262,7 +262,7 @@ void GrGLProgramDataManager::setMatrix4fv(UniformHandle u, |
} |
void GrGLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { |
- GrGLfloat mt[] = { |
+ float mt[] = { |
matrix.get(SkMatrix::kMScaleX), |
matrix.get(SkMatrix::kMSkewY), |
matrix.get(SkMatrix::kMPersp0), |