DescriptionRevert of Enable stencil clipping in mixed sampled render targets (patchset #6 id:100001 of https://codereview.chromium.org/1232103002/ )
Reason for revert:
From Chris: "Co-centered sample locations are not needed to do stencil clip with mixed samples"
Original issue's description:
> Implement stencil clipping in mixed sampled render targets
>
> This change enables multisampled clipping for mixed sampled
> render targets. Previously clipping in mixed samples config
> behaved the same as in the gpu config.
>
> In order to retrofit non-MSAA draw methods, programmable sample
> locations are used in order to colocate all samples at (0.5, 0.5).
> Requires support for NV_sample_locations.
>
> BUG=skia:4399
>
> Committed: https://skia.googlesource.com/skia/+/3e77ba96d56d15db30ac6d8ccb900e30aafcbb16
TBR=kkinnunen@nvidia.com,cdalton@nvidia.com,mjk@nvidia.com,markkilgard@gmail.com,vbuzinov@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4399
Patch Set 1 #
Messages
Total messages: 5 (2 generated)
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